#include <bits/stdc++.h> using namespace std; #ifdef DEBUG auto&operator<<(auto &o, pair<auto, auto> p) {o << "(" << p.first << ", " << p.second << ")"; return o;} auto operator<<(auto &o, auto x)->decltype(x.end(), o) {o<<"{"; for(auto e : x) o<<e<<", "; return o<<"}";} #define debug(X) cerr << "["#X"]: " << X << '\n'; #else #define cerr if(0)cout #define debug(X) ; #endif using ll = long long; #define all(v) (v).begin(), (v).end() #define ssize(x) int(x.size()) #define fi first #define se second #define mp make_pair #define eb emplace_back int a[11], b[11]; int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); int s1 = 0, s2 = 0; for(int i = 0; i < 18; ++i) {int x; cin >> x; s1 += x; a[x]++;} for(int i = 0; i < 18; ++i) {int x; cin >> x; s2 += x; b[x]++;} if(s1 == s2) { int j = 10; while(j >= 0 && a[j] == b[j]) j--; if(j < 0) cout << "remis"; else cout << (a[j] > b[j] ? "Algosia" : "Bajtek"); } else cout << (s1 > s2 ? "Algosia" : "Bajtek"); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | #include <bits/stdc++.h> using namespace std; #ifdef DEBUG auto&operator<<(auto &o, pair<auto, auto> p) {o << "(" << p.first << ", " << p.second << ")"; return o;} auto operator<<(auto &o, auto x)->decltype(x.end(), o) {o<<"{"; for(auto e : x) o<<e<<", "; return o<<"}";} #define debug(X) cerr << "["#X"]: " << X << '\n'; #else #define cerr if(0)cout #define debug(X) ; #endif using ll = long long; #define all(v) (v).begin(), (v).end() #define ssize(x) int(x.size()) #define fi first #define se second #define mp make_pair #define eb emplace_back int a[11], b[11]; int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); int s1 = 0, s2 = 0; for(int i = 0; i < 18; ++i) {int x; cin >> x; s1 += x; a[x]++;} for(int i = 0; i < 18; ++i) {int x; cin >> x; s2 += x; b[x]++;} if(s1 == s2) { int j = 10; while(j >= 0 && a[j] == b[j]) j--; if(j < 0) cout << "remis"; else cout << (a[j] > b[j] ? "Algosia" : "Bajtek"); } else cout << (s1 > s2 ? "Algosia" : "Bajtek"); return 0; } |