#include <bits/stdc++.h> #define ndl '\n' #define ll long long #define INF 1000000007 #define st first #define nd second #define debug(x) cout << #x << ": " << x << ndl #define pb push_back #define pob pop_back #define pf push_front #define pof pop_front #define lb lower_bound #define ub upper_bound #define all(x) (x).begin(), (x).end() using namespace std; int main(){ ios_base::sync_with_stdio(0); cin.tie(0); vector<int> algosia(11), bajtek(11); int algosia_suma = 0, bajtek_suma = 0; for(int i=0;i<18;i++) { int tmp; cin>>tmp; algosia_suma+=tmp; algosia[tmp]++; } for(int i=0;i<18;i++) { int tmp; cin>>tmp; bajtek_suma+=tmp; bajtek[tmp]++; } if(algosia_suma > bajtek_suma) { cout<<"Algosia"; return 0; } else if(algosia_suma < bajtek_suma) { cout<<"Bajtek"; return 0; } for(int i=10;i>=1;i--) { if(algosia[i] > bajtek[i]) { cout<<"Algosia"; return 0; } else if(algosia[i] < bajtek[i]) { cout<<"Bajtek"; return 0; } } cout<<"remis"; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include <bits/stdc++.h> #define ndl '\n' #define ll long long #define INF 1000000007 #define st first #define nd second #define debug(x) cout << #x << ": " << x << ndl #define pb push_back #define pob pop_back #define pf push_front #define pof pop_front #define lb lower_bound #define ub upper_bound #define all(x) (x).begin(), (x).end() using namespace std; int main(){ ios_base::sync_with_stdio(0); cin.tie(0); vector<int> algosia(11), bajtek(11); int algosia_suma = 0, bajtek_suma = 0; for(int i=0;i<18;i++) { int tmp; cin>>tmp; algosia_suma+=tmp; algosia[tmp]++; } for(int i=0;i<18;i++) { int tmp; cin>>tmp; bajtek_suma+=tmp; bajtek[tmp]++; } if(algosia_suma > bajtek_suma) { cout<<"Algosia"; return 0; } else if(algosia_suma < bajtek_suma) { cout<<"Bajtek"; return 0; } for(int i=10;i>=1;i--) { if(algosia[i] > bajtek[i]) { cout<<"Algosia"; return 0; } else if(algosia[i] < bajtek[i]) { cout<<"Bajtek"; return 0; } } cout<<"remis"; return 0; } |