#include<bits/stdc++.h>
using namespace std;
typedef long long ll;
#define ssize(a) ((int)(a.size()))
map<pair<ll, ll>, ll>mapsko;
vector<ll>a;
ll oblicz(ll w, ll h)
{
if(w > h)
swap(w, h);
if(w == 0)
return 0;
ll x = mapsko[{w,h}];
if(x)
return x;
ll najwpas = a.size() - 1;
for(ll i = a.size() - 1; i >= 0; --i)
{
if(a[i] <= w)
{
najwpas = i;
break;
}
}
ll p = h, ile = 0;
for(ll i = najwpas; i >= 0; --i)
{
ile += (p / a[i]) * (a[najwpas] / a[i]);
p %= a[i];
}
x = oblicz(w % a[najwpas], h) + w / a[najwpas] * ile;
p = w;
ile = 0;
for(ll i = najwpas; i >= 0; --i)
{
ile += (p / a[i]) * (a[najwpas] / a[i]);
p %= a[i];
}
x = min(x, oblicz(h % a[najwpas], w) + h / a[najwpas] * ile);
mapsko[{w, h}] = x;
return x;
}
int main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
ll h, w;
cin >> h >> w;
ll n;
cin >> n;
a.resize(n);
for(ll i = 0 ; i < n; ++i)
cin>>a[i];
if(h % a[0] != 0 || w % a[0] != 0)
{
cout << -1;
return 0;
}
cout << oblicz(w, h);
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | #include<bits/stdc++.h> using namespace std; typedef long long ll; #define ssize(a) ((int)(a.size())) map<pair<ll, ll>, ll>mapsko; vector<ll>a; ll oblicz(ll w, ll h) { if(w > h) swap(w, h); if(w == 0) return 0; ll x = mapsko[{w,h}]; if(x) return x; ll najwpas = a.size() - 1; for(ll i = a.size() - 1; i >= 0; --i) { if(a[i] <= w) { najwpas = i; break; } } ll p = h, ile = 0; for(ll i = najwpas; i >= 0; --i) { ile += (p / a[i]) * (a[najwpas] / a[i]); p %= a[i]; } x = oblicz(w % a[najwpas], h) + w / a[najwpas] * ile; p = w; ile = 0; for(ll i = najwpas; i >= 0; --i) { ile += (p / a[i]) * (a[najwpas] / a[i]); p %= a[i]; } x = min(x, oblicz(h % a[najwpas], w) + h / a[najwpas] * ile); mapsko[{w, h}] = x; return x; } int main() { ios_base::sync_with_stdio(0); cin.tie(0); ll h, w; cin >> h >> w; ll n; cin >> n; a.resize(n); for(ll i = 0 ; i < n; ++i) cin>>a[i]; if(h % a[0] != 0 || w % a[0] != 0) { cout << -1; return 0; } cout << oblicz(w, h); return 0; } |
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