// Alchemik.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <iostream> #include <set> #include <bits/stdc++.h> #include <algorithm> #include <vector> #include <queue> #include <map> using namespace std; struct pairGreater { bool operator()(const pair<int, int>& p1, const pair<int, int>& p2) const { return p1.first == p2.first ? p1.second > p2.second : p1.first > p2.first ; } }; //dodane krawedzie //uwaga po tym wektor wierzcholkow bedzie bezuzyteczny vector<pair<int, int>> pathConnect(vector<int>& wierzcholki, map<int, vector<int>>& edges, set<pair<int,int>, pairGreater>& toAdd, set<pair<int, int >, pairGreater> &toRemove) { vector<int> buffer; buffer.reserve(wierzcholki.size()); vector<pair<int, int>> toReturn; toReturn.reserve(2 * wierzcholki.size()); while (wierzcholki.size() > 2) { buffer.push_back(wierzcholki[0]); for (int i = 2; i < wierzcholki.size()-1 ; i += 2) { toReturn.push_back(pair<int, int>(wierzcholki[i - 2], wierzcholki[i])); edges[wierzcholki[i - 2]].push_back(wierzcholki[i]); edges[wierzcholki[i]].push_back(wierzcholki[i-2]); pair<int, int> np(min(wierzcholki[i - 2], wierzcholki[i - 1]), max(wierzcholki[i - 2], wierzcholki[i - 1])); if (toAdd.find(np) == toAdd.end()) { toRemove.insert(np); } buffer.push_back(wierzcholki[i]); } buffer.push_back(wierzcholki[wierzcholki.size() - 1]); if (wierzcholki.size() & 1) { toReturn.push_back(pair<int, int>(buffer[buffer.size()-2], buffer[buffer.size()-1])); int a = buffer[buffer.size() - 2]; int b = buffer[buffer.size() - 1]; edges[a].push_back(b); edges[b].push_back(a); } wierzcholki = buffer; buffer.clear(); } return toReturn; } void print(vector<pair<int, int>> p) { for (auto& pair : p) { cout << "+ " << pair.first << " " << pair.second<<"\n"; } } int bfscolor = 0; vector<int> lasts; vector<int> generatePath(int node1, int target) { vector<int> path; while (node1 != target) { path.push_back(node1); node1 = lasts[node1]; } path.push_back(target); return path; } struct Info { int last; int color; }; vector<pair<int, int>> specialBFS(int node1, int node2, vector<int>& color, map<int, vector<int>>& edges, set<pair<int, int>, pairGreater>& toAdd, set<pair<int, int >, pairGreater>& toRemove) { bfscolor+=2; color[node1] = bfscolor; color[node2] = bfscolor+1; queue<int> kolejka; kolejka.push(node1); kolejka.push(node2); vector<int> fetch; while (!kolejka.empty()) { int top = kolejka.front(); kolejka.pop(); fetch = edges[top]; for (auto& node : fetch) { if (abs(color[node] - color[top]) == 1 && color[node] >= bfscolor && color[top] >= bfscolor) { vector<int> left; vector<int> right; //znaleziono if (color[top] == bfscolor) { //top przyszzedl od node1 left = generatePath(top, node1); right = generatePath(node, node2); } else { left = generatePath(top, node2); right = generatePath(node, node1); } reverse(right.begin(), right.end()); right.insert(right.end(), left.begin(), left.end()); return pathConnect(right, edges, toAdd, toRemove); } if (color[node] == bfscolor || color[node] == bfscolor+1) continue; lasts[node] = top; color[node] = color[top]; kolejka.push(node); } } return vector<pair<int,int>>(); } int main() { int n, k1, k2; set<pair<int, int>, pairGreater> A; set<pair<int, int>, pairGreater> B; cin >> n >> k1; map<int, vector<int>> edges; vector<int> colors(n+1, 0); lasts = vector<int>(n+1, -1); int arg1, arg2; pair<int, int> krawedz; for (int i = 0; i < k1; ++i) { cin >> arg1 >> arg2; if (arg1 < arg2) A.insert(pair<int, int>(arg1, arg2)); else A.insert(pair<int, int>(arg2, arg1)); edges[arg1].push_back(arg2); edges[arg2].push_back(arg1); } cin >> k2; for (int i = 0; i < k2; ++i) { cin >> arg1 >> arg2; if (arg1 < arg2) B.insert(pair<int, int>(arg1, arg2)); else B.insert(pair<int, int>(arg2, arg1)); } //to co zostanie w A - do wyrzucenia, to co zostanie w B - do zbudowania set<pair<int, int>, pairGreater> toRemove; set<pair<int, int>, pairGreater> toAdd; set_difference(A.begin(), A.end(), B.begin(), B.end(), inserter(toRemove, toRemove.begin()), pairGreater()); set_difference(B.begin(), B.end(), A.begin(), A.end(), inserter(toAdd, toAdd.begin()), pairGreater()); for (auto& i : toAdd) { print(specialBFS(i.first, i.second, colors, edges, toAdd, toRemove)); } for (auto& i : toRemove) { cout << "- " << i.first << " " << i.second << endl; } //int node1, node2; //cin >> node1 >> node2; //print(specialBFS(node1, node2, colors, edges)); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | // Alchemik.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <iostream> #include <set> #include <bits/stdc++.h> #include <algorithm> #include <vector> #include <queue> #include <map> using namespace std; struct pairGreater { bool operator()(const pair<int, int>& p1, const pair<int, int>& p2) const { return p1.first == p2.first ? p1.second > p2.second : p1.first > p2.first ; } }; //dodane krawedzie //uwaga po tym wektor wierzcholkow bedzie bezuzyteczny vector<pair<int, int>> pathConnect(vector<int>& wierzcholki, map<int, vector<int>>& edges, set<pair<int,int>, pairGreater>& toAdd, set<pair<int, int >, pairGreater> &toRemove) { vector<int> buffer; buffer.reserve(wierzcholki.size()); vector<pair<int, int>> toReturn; toReturn.reserve(2 * wierzcholki.size()); while (wierzcholki.size() > 2) { buffer.push_back(wierzcholki[0]); for (int i = 2; i < wierzcholki.size()-1 ; i += 2) { toReturn.push_back(pair<int, int>(wierzcholki[i - 2], wierzcholki[i])); edges[wierzcholki[i - 2]].push_back(wierzcholki[i]); edges[wierzcholki[i]].push_back(wierzcholki[i-2]); pair<int, int> np(min(wierzcholki[i - 2], wierzcholki[i - 1]), max(wierzcholki[i - 2], wierzcholki[i - 1])); if (toAdd.find(np) == toAdd.end()) { toRemove.insert(np); } buffer.push_back(wierzcholki[i]); } buffer.push_back(wierzcholki[wierzcholki.size() - 1]); if (wierzcholki.size() & 1) { toReturn.push_back(pair<int, int>(buffer[buffer.size()-2], buffer[buffer.size()-1])); int a = buffer[buffer.size() - 2]; int b = buffer[buffer.size() - 1]; edges[a].push_back(b); edges[b].push_back(a); } wierzcholki = buffer; buffer.clear(); } return toReturn; } void print(vector<pair<int, int>> p) { for (auto& pair : p) { cout << "+ " << pair.first << " " << pair.second<<"\n"; } } int bfscolor = 0; vector<int> lasts; vector<int> generatePath(int node1, int target) { vector<int> path; while (node1 != target) { path.push_back(node1); node1 = lasts[node1]; } path.push_back(target); return path; } struct Info { int last; int color; }; vector<pair<int, int>> specialBFS(int node1, int node2, vector<int>& color, map<int, vector<int>>& edges, set<pair<int, int>, pairGreater>& toAdd, set<pair<int, int >, pairGreater>& toRemove) { bfscolor+=2; color[node1] = bfscolor; color[node2] = bfscolor+1; queue<int> kolejka; kolejka.push(node1); kolejka.push(node2); vector<int> fetch; while (!kolejka.empty()) { int top = kolejka.front(); kolejka.pop(); fetch = edges[top]; for (auto& node : fetch) { if (abs(color[node] - color[top]) == 1 && color[node] >= bfscolor && color[top] >= bfscolor) { vector<int> left; vector<int> right; //znaleziono if (color[top] == bfscolor) { //top przyszzedl od node1 left = generatePath(top, node1); right = generatePath(node, node2); } else { left = generatePath(top, node2); right = generatePath(node, node1); } reverse(right.begin(), right.end()); right.insert(right.end(), left.begin(), left.end()); return pathConnect(right, edges, toAdd, toRemove); } if (color[node] == bfscolor || color[node] == bfscolor+1) continue; lasts[node] = top; color[node] = color[top]; kolejka.push(node); } } return vector<pair<int,int>>(); } int main() { int n, k1, k2; set<pair<int, int>, pairGreater> A; set<pair<int, int>, pairGreater> B; cin >> n >> k1; map<int, vector<int>> edges; vector<int> colors(n+1, 0); lasts = vector<int>(n+1, -1); int arg1, arg2; pair<int, int> krawedz; for (int i = 0; i < k1; ++i) { cin >> arg1 >> arg2; if (arg1 < arg2) A.insert(pair<int, int>(arg1, arg2)); else A.insert(pair<int, int>(arg2, arg1)); edges[arg1].push_back(arg2); edges[arg2].push_back(arg1); } cin >> k2; for (int i = 0; i < k2; ++i) { cin >> arg1 >> arg2; if (arg1 < arg2) B.insert(pair<int, int>(arg1, arg2)); else B.insert(pair<int, int>(arg2, arg1)); } //to co zostanie w A - do wyrzucenia, to co zostanie w B - do zbudowania set<pair<int, int>, pairGreater> toRemove; set<pair<int, int>, pairGreater> toAdd; set_difference(A.begin(), A.end(), B.begin(), B.end(), inserter(toRemove, toRemove.begin()), pairGreater()); set_difference(B.begin(), B.end(), A.begin(), A.end(), inserter(toAdd, toAdd.begin()), pairGreater()); for (auto& i : toAdd) { print(specialBFS(i.first, i.second, colors, edges, toAdd, toRemove)); } for (auto& i : toRemove) { cout << "- " << i.first << " " << i.second << endl; } //int node1, node2; //cin >> node1 >> node2; //print(specialBFS(node1, node2, colors, edges)); } |