#pragma GCC optimize("O3") #include <bits/stdc++.h> using namespace std; #define FOR(i, n) for (int i = 0; i < n; i++) #define f first #define s second #define pb push_back #define all(s) s.begin(), s.end() #define sz(s) (int)s.size() using vi = vector<int>; using ll = long long; void solve() { int w, h; cin >> w >> h; int n; cin >> n; vi obrazy(n); FOR(i, n) cin >> obrazy[i]; reverse(all(obrazy)); if (w % obrazy.back() or h % obrazy.back()) { cout << -1 << '\n'; return; } function<ll(int a, int b)> policz = [&](int a, int b) -> ll { if (a == 0 or b == 0) return 0; for (auto & u : obrazy) { if (u <= a and u <= b) { return 1ll * (a / u) * (b / u) + policz(a % u, b - b % u) + policz(a - a % u, b % u) + policz(a % u, b % u); } } assert(false); }; cout << policz(w, h) << '\n'; } int main() { ios::sync_with_stdio(0); cin.tie(0); int tests = 1; // cin >> tests; for (int test = 1; test <= tests; test++) { solve(); } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | #pragma GCC optimize("O3") #include <bits/stdc++.h> using namespace std; #define FOR(i, n) for (int i = 0; i < n; i++) #define f first #define s second #define pb push_back #define all(s) s.begin(), s.end() #define sz(s) (int)s.size() using vi = vector<int>; using ll = long long; void solve() { int w, h; cin >> w >> h; int n; cin >> n; vi obrazy(n); FOR(i, n) cin >> obrazy[i]; reverse(all(obrazy)); if (w % obrazy.back() or h % obrazy.back()) { cout << -1 << '\n'; return; } function<ll(int a, int b)> policz = [&](int a, int b) -> ll { if (a == 0 or b == 0) return 0; for (auto & u : obrazy) { if (u <= a and u <= b) { return 1ll * (a / u) * (b / u) + policz(a % u, b - b % u) + policz(a - a % u, b % u) + policz(a % u, b % u); } } assert(false); }; cout << policz(w, h) << '\n'; } int main() { ios::sync_with_stdio(0); cin.tie(0); int tests = 1; // cin >> tests; for (int test = 1; test <= tests; test++) { solve(); } return 0; } |