#include <iostream>
#include <unordered_map>
#include <map>
#include <vector>
using namespace std;
int main()
{
	std::ios_base::sync_with_stdio(false);
	std::cin.tie(NULL);
	int h, w, n;
	cin >> h >> w;
	cin >> n;
	vector<int> d(n, 0);
	for (int i = 0; i < n; i++)
		cin >> d[i];
	long long num{ 0 };
	int pic{ n - 1 };
	int usedX{ 0 }, usedY{ 0 };
	while (pic >= 0 && (usedX!=w || usedY!=h))
	{
		if (usedX == 0)
		{
			if (d[pic] <= h && d[pic] <= w)
			{
				long long takeY = h / d[pic];
				long long takeX = w / d[pic];
				num += takeY * takeX;
				usedY = takeY * d[pic];
				usedX = takeX * d[pic];
			}
		}
		else
		{
			if (d[pic] <= h - usedY)
			{
				long long  takeY = (h - usedY) / d[pic];
				long long  takeX = usedX / d[pic];
				usedY += takeY*d[pic];
				num += takeX * takeY;
			}
			if (d[pic] <= w - usedX)
			{
				long long  takeY = h / d[pic];
				long long  takeX = (w - usedX) / d[pic];
				usedX += takeX * d[pic];
				num += takeX * takeY;
			}
		}
		pic--;
	}
	if (usedX != w || usedY != h)
		cout << "-1\n";
	else
		cout << num << "\n";
	return 0;
}
        1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69  | #include <iostream> #include <unordered_map> #include <map> #include <vector> using namespace std; int main() { std::ios_base::sync_with_stdio(false); std::cin.tie(NULL); int h, w, n; cin >> h >> w; cin >> n; vector<int> d(n, 0); for (int i = 0; i < n; i++) cin >> d[i]; long long num{ 0 }; int pic{ n - 1 }; int usedX{ 0 }, usedY{ 0 }; while (pic >= 0 && (usedX!=w || usedY!=h)) { if (usedX == 0) { if (d[pic] <= h && d[pic] <= w) { long long takeY = h / d[pic]; long long takeX = w / d[pic]; num += takeY * takeX; usedY = takeY * d[pic]; usedX = takeX * d[pic]; } } else { if (d[pic] <= h - usedY) { long long takeY = (h - usedY) / d[pic]; long long takeX = usedX / d[pic]; usedY += takeY*d[pic]; num += takeX * takeY; } if (d[pic] <= w - usedX) { long long takeY = h / d[pic]; long long takeX = (w - usedX) / d[pic]; usedX += takeX * d[pic]; num += takeX * takeY; } } pic--; } if (usedX != w || usedY != h) cout << "-1\n"; else cout << num << "\n"; return 0; }  | 
            
        
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