#include <bitset> #include <iostream> #include <queue> #include <set> using namespace std; using u32 = unsigned int; using u64 = unsigned long long; struct Button { u32 a, b; }; struct Graph { u32 n, m; vector<bool> state; vector<vector<u32>> edges; }; struct TestCase { u32 n, m; vector<bool> initial_state; vector<Button> buttons; }; TestCase read_test_case() { TestCase tc; cin >> tc.n >> tc.m; tc.initial_state.resize(tc.n); tc.buttons.resize(tc.m); for (u32 i = 0; i < tc.n; i++) { int x; cin >> x; tc.initial_state[i] = (x == 1); } for (auto& [a, b] : tc.buttons) { cin >> a >> b; a--; b--; } return tc; } void solve_test_case(TestCase tc); int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); solve_test_case(read_test_case()); } u64 M = 1000000007; vector<TestCase> get_connected(const TestCase& tc); u64 solve_connected(const TestCase& tc); void solve_test_case(TestCase tc) { auto connected = get_connected(tc); u64 result = 1; for (const auto& test_case : connected) result = (result * solve_connected(test_case)) % M; cout << result << "\n"; } vector<u32> search(const Graph& tc, u32 source, vector<bool>& visited); vector<TestCase> get_connected(const TestCase& tc) { Graph g; g.n = tc.n; g.m = tc.m; g.edges.resize(tc.n); for (const auto& [a, b] : tc.buttons) { g.edges[a].push_back(b); g.edges[b].push_back(a); } vector<TestCase> result; vector<bool> visited(tc.n, false); vector<u32> mapping(tc.n, 0); for (u32 i = 0; i < tc.n; i++) { if (visited[i]) continue; auto component = search(g, i, visited); TestCase c; c.n = component.size(); c.m = 0; for (u32 i = 0; i < component.size(); i++) { c.initial_state.push_back(tc.initial_state[component[i]]); mapping[component[i]] = i; } for (auto x : component) { for (auto y : g.edges[x]) { if (y < x) { c.m++; c.buttons.push_back({mapping[x], mapping[y]}); } } } result.push_back(c); } return result; } vector<u32> search(const Graph& g, u32 source, vector<bool>& visited) { vector<u32> result; queue<u32> q; visited[source] = true; q.push(source); while (!q.empty()) { auto current = q.front(); q.pop(); result.push_back(current); for (auto y : g.edges[current]) { if (visited[y]) continue; visited[y] = true; q.push(y); } } return result; } u64 solve_connected(const TestCase& tc) { u64 state = 0; for (u32 i = 0; i < tc.n; i++) state += tc.initial_state[i] * (1 << i); set<u32> visited; queue<u32> q; q.push(state); visited.insert(state); while (!q.empty()) { auto current = q.front(); q.pop(); for (auto [a, b] : tc.buttons) { bool sa = (current & (1 << a)) == 0; bool sb = (current & (1 << b)) == 0; if (sa != sb) continue; u32 next = current ^ (1 << a) ^ (1 << b); if (visited.count(next) == 1) continue; q.push(next); visited.insert(next); } } return visited.size(); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | #include <bitset> #include <iostream> #include <queue> #include <set> using namespace std; using u32 = unsigned int; using u64 = unsigned long long; struct Button { u32 a, b; }; struct Graph { u32 n, m; vector<bool> state; vector<vector<u32>> edges; }; struct TestCase { u32 n, m; vector<bool> initial_state; vector<Button> buttons; }; TestCase read_test_case() { TestCase tc; cin >> tc.n >> tc.m; tc.initial_state.resize(tc.n); tc.buttons.resize(tc.m); for (u32 i = 0; i < tc.n; i++) { int x; cin >> x; tc.initial_state[i] = (x == 1); } for (auto& [a, b] : tc.buttons) { cin >> a >> b; a--; b--; } return tc; } void solve_test_case(TestCase tc); int main() { ios_base::sync_with_stdio(false); cin.tie(nullptr); solve_test_case(read_test_case()); } u64 M = 1000000007; vector<TestCase> get_connected(const TestCase& tc); u64 solve_connected(const TestCase& tc); void solve_test_case(TestCase tc) { auto connected = get_connected(tc); u64 result = 1; for (const auto& test_case : connected) result = (result * solve_connected(test_case)) % M; cout << result << "\n"; } vector<u32> search(const Graph& tc, u32 source, vector<bool>& visited); vector<TestCase> get_connected(const TestCase& tc) { Graph g; g.n = tc.n; g.m = tc.m; g.edges.resize(tc.n); for (const auto& [a, b] : tc.buttons) { g.edges[a].push_back(b); g.edges[b].push_back(a); } vector<TestCase> result; vector<bool> visited(tc.n, false); vector<u32> mapping(tc.n, 0); for (u32 i = 0; i < tc.n; i++) { if (visited[i]) continue; auto component = search(g, i, visited); TestCase c; c.n = component.size(); c.m = 0; for (u32 i = 0; i < component.size(); i++) { c.initial_state.push_back(tc.initial_state[component[i]]); mapping[component[i]] = i; } for (auto x : component) { for (auto y : g.edges[x]) { if (y < x) { c.m++; c.buttons.push_back({mapping[x], mapping[y]}); } } } result.push_back(c); } return result; } vector<u32> search(const Graph& g, u32 source, vector<bool>& visited) { vector<u32> result; queue<u32> q; visited[source] = true; q.push(source); while (!q.empty()) { auto current = q.front(); q.pop(); result.push_back(current); for (auto y : g.edges[current]) { if (visited[y]) continue; visited[y] = true; q.push(y); } } return result; } u64 solve_connected(const TestCase& tc) { u64 state = 0; for (u32 i = 0; i < tc.n; i++) state += tc.initial_state[i] * (1 << i); set<u32> visited; queue<u32> q; q.push(state); visited.insert(state); while (!q.empty()) { auto current = q.front(); q.pop(); for (auto [a, b] : tc.buttons) { bool sa = (current & (1 << a)) == 0; bool sb = (current & (1 << b)) == 0; if (sa != sb) continue; u32 next = current ^ (1 << a) ^ (1 << b); if (visited.count(next) == 1) continue; q.push(next); visited.insert(next); } } return visited.size(); } |