#include <bits/stdc++.h>
using namespace std;
#define PB push_back
#define LL long long
#define int LL
#define FOR(i,a,b) for (int i = (a); i <= (b); i++)
#define FORD(i,a,b) for (int i = (a); i >= (b); i--)
#define REP(i,n) FOR(i,0,(int)(n)-1)
#define st first
#define nd second
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
#define VI vector<int>
#define PII pair<int,int>
#define LD long double
template<class T> ostream &operator<<(ostream &os, vector<T> V){
os<<"[";for(auto vv:V)os<<vv<<",";return os<<"]";
}
template<class L, class R> ostream &operator<<(ostream &os, pair<L,R> P) {
return os << "(" << P.st << "," << P.nd << ")";
}
template<class C> void mini(C& a4, C b4) { a4 = min(a4, b4); }
template<class C> void maxi(C& a4, C b4) { a4 = max(a4, b4); }
template<class TH> void _dbg(const char *sdbg, TH h){cerr<<sdbg<<"="<<h<<"\n";}
template<class TH, class... TA> void _dbg(const char *sdbg, TH h, TA... a) {
while(*sdbg!=',')cerr<<*sdbg++;cerr<<"="<<h<<","; _dbg(sdbg+1, a...);
}
#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#else
#define debug(...) (__VA_ARGS__)
#define cerr if(0)cout
#endif
int32_t main() {
ios_base::sync_with_stdio(0);
cin.tie(0);
cout << fixed << setprecision(11);
cerr << fixed << setprecision(6);
int n,m;
cin >> n >> m;
vector<bool> state(n);
REP(i, n){
int a;
cin >> a;
state[i] = a;
}
vector<PII> edges(m);
REP(i, m){
cin >> edges[i].st >> edges[i].nd;
edges[i].st--;
edges[i].nd--;
}
set<vector<bool>> done;
vector<vector<bool>> todo = {state};
done.insert(state);
REP(i, SZ(todo)){
vector<bool> current = todo[i];
for(PII p: edges){
if(current[p.st] == current[p.nd]){
vector<bool> cp = current;
cp[p.st].flip();
cp[p.nd].flip();
if(done.count(cp) == 0){
done.insert(cp);
todo.PB(cp);
}
}
}
}
cout << SZ(done) << "\n";
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | #include <bits/stdc++.h> using namespace std; #define PB push_back #define LL long long #define int LL #define FOR(i,a,b) for (int i = (a); i <= (b); i++) #define FORD(i,a,b) for (int i = (a); i >= (b); i--) #define REP(i,n) FOR(i,0,(int)(n)-1) #define st first #define nd second #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((int)(x).size()) #define VI vector<int> #define PII pair<int,int> #define LD long double template<class T> ostream &operator<<(ostream &os, vector<T> V){ os<<"[";for(auto vv:V)os<<vv<<",";return os<<"]"; } template<class L, class R> ostream &operator<<(ostream &os, pair<L,R> P) { return os << "(" << P.st << "," << P.nd << ")"; } template<class C> void mini(C& a4, C b4) { a4 = min(a4, b4); } template<class C> void maxi(C& a4, C b4) { a4 = max(a4, b4); } template<class TH> void _dbg(const char *sdbg, TH h){cerr<<sdbg<<"="<<h<<"\n";} template<class TH, class... TA> void _dbg(const char *sdbg, TH h, TA... a) { while(*sdbg!=',')cerr<<*sdbg++;cerr<<"="<<h<<","; _dbg(sdbg+1, a...); } #ifdef LOCAL #define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__) #else #define debug(...) (__VA_ARGS__) #define cerr if(0)cout #endif int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(11); cerr << fixed << setprecision(6); int n,m; cin >> n >> m; vector<bool> state(n); REP(i, n){ int a; cin >> a; state[i] = a; } vector<PII> edges(m); REP(i, m){ cin >> edges[i].st >> edges[i].nd; edges[i].st--; edges[i].nd--; } set<vector<bool>> done; vector<vector<bool>> todo = {state}; done.insert(state); REP(i, SZ(todo)){ vector<bool> current = todo[i]; for(PII p: edges){ if(current[p.st] == current[p.nd]){ vector<bool> cp = current; cp[p.st].flip(); cp[p.nd].flip(); if(done.count(cp) == 0){ done.insert(cp); todo.PB(cp); } } } } cout << SZ(done) << "\n"; } |
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