// Author: Bartek Knapik #include <cstdio> #include <vector> #include <set> #include <unordered_map> using namespace std; struct entry { long long h, id; bool operator<(const entry &oth) const { if (h != oth.h) return h > oth.h; return id < oth.id; } }; set<entry> heights; set<entry> blocks; unordered_map<long long, long long> best_by_color; vector<entry> to_add, to_remove; int n; long long a, w, c; int main() { scanf("%d%lld", &n, &c); for (int i = 0; i < n; ++i) { scanf("%lld%lld", &a, &w); blocks.insert({ a, w }); } auto it = blocks.begin(); while (it != blocks.end()) { long long cur_height = it->h; to_add.clear(); to_remove.clear(); while (it != blocks.end() && it->h == cur_height) { entry single, existing_same, new_same, new_other, candidate; single = { cur_height, it->id }; new_same = { -1, -1 }; new_other = { -1, -1 }; existing_same = { -1, -1 }; if (best_by_color.count(it->id)) existing_same = { best_by_color[it->id], it->id }; if (existing_same.id == it->id) new_same = { existing_same.h + cur_height, it->id }; auto it_oth = heights.begin(); while (it_oth != heights.end()) { if (it_oth->id != it->id) { new_other = { it_oth->h + cur_height - c, it-> id }; break; } it_oth++; } if (single < new_same && single < new_other) candidate = single; else if (new_same < single && new_same < new_other) candidate = new_same; else candidate = new_other; if (candidate < existing_same) { to_add.push_back(candidate); if (existing_same.h != -1) to_remove.push_back(existing_same); } it++; } for (int i = 0; i < to_add.size(); ++i) { heights.insert(to_add[i]); best_by_color[to_add[i].id] = to_add[i].h; } for (int i = 0; i < to_remove.size(); ++i) heights.erase(to_remove[i]); } printf("%lld\n", heights.begin()->h); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | // Author: Bartek Knapik #include <cstdio> #include <vector> #include <set> #include <unordered_map> using namespace std; struct entry { long long h, id; bool operator<(const entry &oth) const { if (h != oth.h) return h > oth.h; return id < oth.id; } }; set<entry> heights; set<entry> blocks; unordered_map<long long, long long> best_by_color; vector<entry> to_add, to_remove; int n; long long a, w, c; int main() { scanf("%d%lld", &n, &c); for (int i = 0; i < n; ++i) { scanf("%lld%lld", &a, &w); blocks.insert({ a, w }); } auto it = blocks.begin(); while (it != blocks.end()) { long long cur_height = it->h; to_add.clear(); to_remove.clear(); while (it != blocks.end() && it->h == cur_height) { entry single, existing_same, new_same, new_other, candidate; single = { cur_height, it->id }; new_same = { -1, -1 }; new_other = { -1, -1 }; existing_same = { -1, -1 }; if (best_by_color.count(it->id)) existing_same = { best_by_color[it->id], it->id }; if (existing_same.id == it->id) new_same = { existing_same.h + cur_height, it->id }; auto it_oth = heights.begin(); while (it_oth != heights.end()) { if (it_oth->id != it->id) { new_other = { it_oth->h + cur_height - c, it-> id }; break; } it_oth++; } if (single < new_same && single < new_other) candidate = single; else if (new_same < single && new_same < new_other) candidate = new_same; else candidate = new_other; if (candidate < existing_same) { to_add.push_back(candidate); if (existing_same.h != -1) to_remove.push_back(existing_same); } it++; } for (int i = 0; i < to_add.size(); ++i) { heights.insert(to_add[i]); best_by_color[to_add[i].id] = to_add[i].h; } for (int i = 0; i < to_remove.size(); ++i) heights.erase(to_remove[i]); } printf("%lld\n", heights.begin()->h); return 0; } |