#include <cstdio> #include <vector> #include <unordered_map> #define lli long long int #define FOR(i,a,b) for(int i=(int)(a); i<(int)(b); ++i) using namespace std; struct Brick { int x, y, gid; Brick *up, *down, *left, *right; bool used; Brick(int _x, int _y):x(_x),y(_y),gid(-1),up(0),down(0),left(0),right(0),used(false){} }; struct Group { int removable, size; bool active; Group():removable(0),size(0),active(true){} }; typedef Brick *BrickPtr; typedef unordered_map<int, BrickPtr> SingleMap; typedef unordered_map<int, SingleMap> DoubleMap; int n, m, k, q, result; DoubleMap YXMap; vector<Group> groups; BrickPtr get_brick(int x, int y) { if (YXMap.find(y) == YXMap.end()) return 0; if (YXMap[y].find(x) == YXMap[y].end()) return 0; return YXMap[y][x]; } inline void try_to_enqueue(vector<BrickPtr> &Q, BrickPtr b) { if (b == 0 || b->used) return; if (((b->left == 0 || b->left->used) && (b->right == 0 || b->right->used)) || ((b->up == 0 || b->up->used) && (b->down == 0 || b->down->used))){ b->used = true; Q.push_back(b); } } void create_group(BrickPtr b0) { int gid = groups.size(); groups.push_back(Group()); Group &group = groups[gid]; // Phase 1 - find all connected bricks and put them into new group (set "gid") vector<BrickPtr> group_bricks, Q; b0->gid = gid; Q.push_back(b0); while(!Q.empty()) { BrickPtr b = Q.back(); Q.pop_back(); ++group.size; group_bricks.push_back(b); if (b->right != 0 && b->right->gid != gid) { b->right->gid = gid; Q.push_back(b->right); } if (b->left != 0 && b->left->gid != gid) { b->left->gid = gid; Q.push_back(b->left); } if (b->down != 0 && b->down->gid != gid) { b->down->gid = gid; Q.push_back(b->down); } if (b->up != 0 && b->up->gid != gid) { b->up->gid = gid; Q.push_back(b->up); } } // Phase 2 - Find all removable bricks inside new group FOR(i,0,group_bricks.size()) group_bricks[i]->used = false; FOR(i,0,group_bricks.size()) try_to_enqueue(Q, group_bricks[i]); while (!Q.empty()) { BrickPtr b = Q.back(); Q.pop_back(); ++group.removable; try_to_enqueue(Q, b->right); try_to_enqueue(Q, b->left); try_to_enqueue(Q, b->down); try_to_enqueue(Q, b->up); } result += group.removable; } void invalidate_group(BrickPtr b) { Group &group = groups[b->gid]; group.active = false; result -= group.removable; } int main() { scanf("%d %d %d %d", &n, &m, &k, &q); // Read bricks and build map FOR(i,0,k) { int x, y; scanf("%d %d", &x, &y); YXMap[y][x] = new Brick(x, y); } // Build structure for(DoubleMap::iterator ity = YXMap.begin(); ity != YXMap.end(); ++ity) { for(SingleMap::iterator itx = ity->second.begin(); itx != ity->second.end(); ++itx) { BrickPtr b = itx->second; b->right = get_brick(b->x+1, b->y); b->left = get_brick(b->x-1, b->y); b->down = get_brick(b->x, b->y-1); b->up = get_brick(b->x, b->y+1); } } // Create groups result = 0; for(DoubleMap::iterator ity = YXMap.begin(); ity != YXMap.end(); ++ity) { for(SingleMap::iterator itx = ity->second.begin(); itx != ity->second.end(); ++itx) { BrickPtr b = itx->second; if (b->gid == -1) create_group(b); } } printf("%d\n", result); // Handle requests FOR(i,0,q) { int x, y; scanf("%d %d", &x, &y); BrickPtr b = get_brick(x, y); // Existing brick must be removed if (b != 0) { // Invalidate brick group invalidate_group(b); // Unregister brick from structure if (b->right) b->right->left = 0; if (b->left) b->left->right = 0; if (b->down) b->down->up = 0; if (b->up) b->up->down = 0; YXMap[b->y].erase(b->x); if (YXMap[b->y].empty()) YXMap.erase(b->y); // Create new groups around removed brick if (b->right != 0 && groups[b->right->gid].active == false) create_group(b->right); if (b->left != 0 && groups[b->left->gid].active == false) create_group(b->left); if (b->down != 0 && groups[b->down->gid].active == false) create_group(b->down); if (b->up != 0 && groups[b->up->gid].active == false) create_group(b->up); // Delete brick delete b; } // New brick must be created else { // Create new brick b = new Brick(x, y); b->right = get_brick(x+1, y); b->left = get_brick(x-1, y); b->down = get_brick(x, y-1); b->up = get_brick(x, y+1); // Remove existing groups around new brick if (b->right != 0 && groups[b->right->gid].active == true) invalidate_group(b->right); if (b->left != 0 && groups[b->left->gid].active == true) invalidate_group(b->left); if (b->down != 0 && groups[b->down->gid].active == true) invalidate_group(b->down); if (b->up != 0 && groups[b->up->gid].active == true) invalidate_group(b->up); // Register new brick inside structure if (b->right) b->right->left = b; if (b->left) b->left->right = b; if (b->down) b->down->up = b; if (b->up) b->up->down = b; YXMap[y][x] = b; // Create new group for brick create_group(b); } printf("%d\n", result); } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 | #include <cstdio> #include <vector> #include <unordered_map> #define lli long long int #define FOR(i,a,b) for(int i=(int)(a); i<(int)(b); ++i) using namespace std; struct Brick { int x, y, gid; Brick *up, *down, *left, *right; bool used; Brick(int _x, int _y):x(_x),y(_y),gid(-1),up(0),down(0),left(0),right(0),used(false){} }; struct Group { int removable, size; bool active; Group():removable(0),size(0),active(true){} }; typedef Brick *BrickPtr; typedef unordered_map<int, BrickPtr> SingleMap; typedef unordered_map<int, SingleMap> DoubleMap; int n, m, k, q, result; DoubleMap YXMap; vector<Group> groups; BrickPtr get_brick(int x, int y) { if (YXMap.find(y) == YXMap.end()) return 0; if (YXMap[y].find(x) == YXMap[y].end()) return 0; return YXMap[y][x]; } inline void try_to_enqueue(vector<BrickPtr> &Q, BrickPtr b) { if (b == 0 || b->used) return; if (((b->left == 0 || b->left->used) && (b->right == 0 || b->right->used)) || ((b->up == 0 || b->up->used) && (b->down == 0 || b->down->used))){ b->used = true; Q.push_back(b); } } void create_group(BrickPtr b0) { int gid = groups.size(); groups.push_back(Group()); Group &group = groups[gid]; // Phase 1 - find all connected bricks and put them into new group (set "gid") vector<BrickPtr> group_bricks, Q; b0->gid = gid; Q.push_back(b0); while(!Q.empty()) { BrickPtr b = Q.back(); Q.pop_back(); ++group.size; group_bricks.push_back(b); if (b->right != 0 && b->right->gid != gid) { b->right->gid = gid; Q.push_back(b->right); } if (b->left != 0 && b->left->gid != gid) { b->left->gid = gid; Q.push_back(b->left); } if (b->down != 0 && b->down->gid != gid) { b->down->gid = gid; Q.push_back(b->down); } if (b->up != 0 && b->up->gid != gid) { b->up->gid = gid; Q.push_back(b->up); } } // Phase 2 - Find all removable bricks inside new group FOR(i,0,group_bricks.size()) group_bricks[i]->used = false; FOR(i,0,group_bricks.size()) try_to_enqueue(Q, group_bricks[i]); while (!Q.empty()) { BrickPtr b = Q.back(); Q.pop_back(); ++group.removable; try_to_enqueue(Q, b->right); try_to_enqueue(Q, b->left); try_to_enqueue(Q, b->down); try_to_enqueue(Q, b->up); } result += group.removable; } void invalidate_group(BrickPtr b) { Group &group = groups[b->gid]; group.active = false; result -= group.removable; } int main() { scanf("%d %d %d %d", &n, &m, &k, &q); // Read bricks and build map FOR(i,0,k) { int x, y; scanf("%d %d", &x, &y); YXMap[y][x] = new Brick(x, y); } // Build structure for(DoubleMap::iterator ity = YXMap.begin(); ity != YXMap.end(); ++ity) { for(SingleMap::iterator itx = ity->second.begin(); itx != ity->second.end(); ++itx) { BrickPtr b = itx->second; b->right = get_brick(b->x+1, b->y); b->left = get_brick(b->x-1, b->y); b->down = get_brick(b->x, b->y-1); b->up = get_brick(b->x, b->y+1); } } // Create groups result = 0; for(DoubleMap::iterator ity = YXMap.begin(); ity != YXMap.end(); ++ity) { for(SingleMap::iterator itx = ity->second.begin(); itx != ity->second.end(); ++itx) { BrickPtr b = itx->second; if (b->gid == -1) create_group(b); } } printf("%d\n", result); // Handle requests FOR(i,0,q) { int x, y; scanf("%d %d", &x, &y); BrickPtr b = get_brick(x, y); // Existing brick must be removed if (b != 0) { // Invalidate brick group invalidate_group(b); // Unregister brick from structure if (b->right) b->right->left = 0; if (b->left) b->left->right = 0; if (b->down) b->down->up = 0; if (b->up) b->up->down = 0; YXMap[b->y].erase(b->x); if (YXMap[b->y].empty()) YXMap.erase(b->y); // Create new groups around removed brick if (b->right != 0 && groups[b->right->gid].active == false) create_group(b->right); if (b->left != 0 && groups[b->left->gid].active == false) create_group(b->left); if (b->down != 0 && groups[b->down->gid].active == false) create_group(b->down); if (b->up != 0 && groups[b->up->gid].active == false) create_group(b->up); // Delete brick delete b; } // New brick must be created else { // Create new brick b = new Brick(x, y); b->right = get_brick(x+1, y); b->left = get_brick(x-1, y); b->down = get_brick(x, y-1); b->up = get_brick(x, y+1); // Remove existing groups around new brick if (b->right != 0 && groups[b->right->gid].active == true) invalidate_group(b->right); if (b->left != 0 && groups[b->left->gid].active == true) invalidate_group(b->left); if (b->down != 0 && groups[b->down->gid].active == true) invalidate_group(b->down); if (b->up != 0 && groups[b->up->gid].active == true) invalidate_group(b->up); // Register new brick inside structure if (b->right) b->right->left = b; if (b->left) b->left->right = b; if (b->down) b->down->up = b; if (b->up) b->up->down = b; YXMap[y][x] = b; // Create new group for brick create_group(b); } printf("%d\n", result); } } |