#include <bits/stdc++.h>
using namespace std;
typedef long long LL;
const LL Base = 5 * 1e5 + 7;
LL Pierdylion = 1e18 + 7;
LL n, c;
LL MaxKolor[Base];
LL LastHKolor[Base];
vector<pair<LL, LL>> Klocki;
LL Max = 0, TempMax = 0, pop = -1;
int main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cin >> n >> c;
LL a, b;
for(int i = 0; i < Base; i++) LastHKolor[i] = Pierdylion;
for(int i = 0; i < n; i++) {
cin >> a >> b;
Klocki.push_back({a, b});
}
reverse(Klocki.begin(), Klocki.end());
// for(auto i : Klocki) {
// cerr << "(" << i.first << ", " << i.second << ") ";
// }
// cerr << "\n";
for(int i = 0; i < n; i++) {
// cerr << Klocki[i].first << " " << Klocki[i].second << " pop: " << pop << " MaxKolor: " << MaxKolor[Klocki[i].second] << "\n";
if(pop != Klocki[i].first) {
Max = max(Max, TempMax);
TempMax = 0;
if(MaxKolor[Klocki[i].second] + Klocki[i].first >= Max - c + Klocki[i].first) {
if(LastHKolor[Klocki[i].second] > Klocki[i].first) {
MaxKolor[Klocki[i].second] += Klocki[i].first;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
TempMax = max(TempMax, MaxKolor[Klocki[i].second]);
if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) {
MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
} else {
if(c > Klocki[i].first) {
if(LastHKolor[Klocki[i].second] > Klocki[i].first) {
MaxKolor[Klocki[i].second] += Klocki[i].first;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) {
MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
} else {
if(LastHKolor[Klocki[i].second] > Klocki[i].first) {
MaxKolor[Klocki[i].second] += Klocki[i].first;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
TempMax = max(TempMax, Max + Klocki[i].first - c);
if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) {
MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
}
}
} else {
if(MaxKolor[Klocki[i].second] + Klocki[i].first >= Max - c + Klocki[i].first) {
if(LastHKolor[Klocki[i].second] > Klocki[i].first) {
MaxKolor[Klocki[i].second] += Klocki[i].first;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
TempMax = max(TempMax, MaxKolor[Klocki[i].second]);
if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) {
MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
} else {
if(c > Klocki[i].first) {
if(LastHKolor[Klocki[i].second] > Klocki[i].first) {
MaxKolor[Klocki[i].second] += Klocki[i].first;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) {
MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
} else {
if(LastHKolor[Klocki[i].second] > Klocki[i].first) {
MaxKolor[Klocki[i].second] += Klocki[i].first;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
TempMax = max(TempMax, Max + Klocki[i].first - c);
if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) {
MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c;
LastHKolor[Klocki[i].second] = Klocki[i].first;
}
}
}
}
pop = Klocki[i].first;
}
Max = max(Max, TempMax);
for(int i = 1; i < Base; i++) {
Max = max(Max, MaxKolor[i]);
}
cout << Max;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | #include <bits/stdc++.h> using namespace std; typedef long long LL; const LL Base = 5 * 1e5 + 7; LL Pierdylion = 1e18 + 7; LL n, c; LL MaxKolor[Base]; LL LastHKolor[Base]; vector<pair<LL, LL>> Klocki; LL Max = 0, TempMax = 0, pop = -1; int main() { ios_base::sync_with_stdio(0); cin.tie(0); cin >> n >> c; LL a, b; for(int i = 0; i < Base; i++) LastHKolor[i] = Pierdylion; for(int i = 0; i < n; i++) { cin >> a >> b; Klocki.push_back({a, b}); } reverse(Klocki.begin(), Klocki.end()); // for(auto i : Klocki) { // cerr << "(" << i.first << ", " << i.second << ") "; // } // cerr << "\n"; for(int i = 0; i < n; i++) { // cerr << Klocki[i].first << " " << Klocki[i].second << " pop: " << pop << " MaxKolor: " << MaxKolor[Klocki[i].second] << "\n"; if(pop != Klocki[i].first) { Max = max(Max, TempMax); TempMax = 0; if(MaxKolor[Klocki[i].second] + Klocki[i].first >= Max - c + Klocki[i].first) { if(LastHKolor[Klocki[i].second] > Klocki[i].first) { MaxKolor[Klocki[i].second] += Klocki[i].first; LastHKolor[Klocki[i].second] = Klocki[i].first; } TempMax = max(TempMax, MaxKolor[Klocki[i].second]); if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) { MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c; LastHKolor[Klocki[i].second] = Klocki[i].first; } } else { if(c > Klocki[i].first) { if(LastHKolor[Klocki[i].second] > Klocki[i].first) { MaxKolor[Klocki[i].second] += Klocki[i].first; LastHKolor[Klocki[i].second] = Klocki[i].first; } if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) { MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c; LastHKolor[Klocki[i].second] = Klocki[i].first; } } else { if(LastHKolor[Klocki[i].second] > Klocki[i].first) { MaxKolor[Klocki[i].second] += Klocki[i].first; LastHKolor[Klocki[i].second] = Klocki[i].first; } TempMax = max(TempMax, Max + Klocki[i].first - c); if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) { MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c; LastHKolor[Klocki[i].second] = Klocki[i].first; } } } } else { if(MaxKolor[Klocki[i].second] + Klocki[i].first >= Max - c + Klocki[i].first) { if(LastHKolor[Klocki[i].second] > Klocki[i].first) { MaxKolor[Klocki[i].second] += Klocki[i].first; LastHKolor[Klocki[i].second] = Klocki[i].first; } TempMax = max(TempMax, MaxKolor[Klocki[i].second]); if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) { MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c; LastHKolor[Klocki[i].second] = Klocki[i].first; } } else { if(c > Klocki[i].first) { if(LastHKolor[Klocki[i].second] > Klocki[i].first) { MaxKolor[Klocki[i].second] += Klocki[i].first; LastHKolor[Klocki[i].second] = Klocki[i].first; } if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) { MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c; LastHKolor[Klocki[i].second] = Klocki[i].first; } } else { if(LastHKolor[Klocki[i].second] > Klocki[i].first) { MaxKolor[Klocki[i].second] += Klocki[i].first; LastHKolor[Klocki[i].second] = Klocki[i].first; } TempMax = max(TempMax, Max + Klocki[i].first - c); if(MaxKolor[Klocki[i].second] < Max + Klocki[i].first - c) { MaxKolor[Klocki[i].second] = Max + Klocki[i].first - c; LastHKolor[Klocki[i].second] = Klocki[i].first; } } } } pop = Klocki[i].first; } Max = max(Max, TempMax); for(int i = 1; i < Base; i++) { Max = max(Max, MaxKolor[i]); } cout << Max; } |
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