/* ----------------------- Autor: Tomasz Boguslawski -------------------------- */ #include<cstdio> #include<cstdlib> #include<iostream> #include<fstream> #include<iomanip> #include<string> #include<sstream> #include<cstring> #include<map> #include<vector> #include<set> #include<queue> #include<algorithm> #include <fstream> #include<math.h> #include <random> #define LL long long #define FOR(x, b, e) for(LL x = b; x <= (e); x++) #define FORS(x, b, e, s) for(LL x = b; x <= (e); x+=s) #define FORD(x, b, e) for(LL x = b; x >= (e); x--) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define FOREACH(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define DEBUG if (debug) #define MIN(a,b) ((a>b)?b:a) #define MAX(a,b) ((a>b)?a:b) using namespace std; class Node { public: LL shape; LL value; Node() { shape=0; value=0; } Node(LL p_shape, LL p_value) { shape=p_shape; value=p_value; } }; class Heap { public: Node* arr; LL* pos; Heap(LL n) { arr = new Node[n+1]; pos = new LL[n+1]; FOR(i,1,n) { arr[i].shape=i; pos[i]=i; } } void increaseValueForShape(LL shape, LL newValue) { arr[pos[shape]].value = newValue; LL curr = pos[shape]; LL parent = curr/2; while (parent>0 && arr[parent].value<arr[curr].value) { //cout << "switching curr=" << curr << " with parent=" << parent << "\n"; Node pom = arr[parent]; arr[parent] = arr[curr]; arr[curr] = pom; pos[arr[curr].shape] = curr; pos[arr[parent].shape] = parent; //cout << " position of " << arr[curr].shape << " is " << curr << "\n"; //cout << " position of " << arr[parent].shape << " is " << parent << "\n"; curr = parent; parent = curr/2; } } LL bestValue() { return arr[1].value; } LL valueOf(LL shape) { return arr[pos[shape]].value; } }; LL n, c; LL a[510000]; LL w[510000]; Node newValue[510000]; void handleSet(Heap& heap, set<LL> &puzzles, LL height) { //cout << "Handling set, height=" << height << " shapes: "; //FOREACH(p, puzzles) cout << *p << " "; //cout << "\n"; LL count = 0; FOREACH(p, puzzles) { LL shape = *p; LL prop1 = heap.bestValue() + height - c; LL prop2 = heap.valueOf(shape) + height; count++; newValue[count].shape = shape; newValue[count].value = MAX(prop1, prop2); } FOR(i, 1, count) { heap.increaseValueForShape(newValue[i].shape, newValue[i].value); //cout << " for shape " << newValue[i].shape << " new value is " << newValue[i].value << "\n"; } } Heap heap(501000); LL handleWisely() { set<LL> puzzles; LL height = 0; FORD(i,n,1) { height = a[i]; puzzles.insert(w[i]); if (i==1 || a[i-1]!=a[i]) { handleSet(heap, puzzles, height); puzzles.clear(); } } return heap.bestValue(); } /// MAIN int main(int argc, char* argv[]) { // magic formula, which makes streams work faster: ios_base::sync_with_stdio(0); cin >> n; cin >> c; FOR(i,1,n) { cin >> a[i]; cin >> w[i]; } cout << handleWisely() << "\n"; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | /* ----------------------- Autor: Tomasz Boguslawski -------------------------- */ #include<cstdio> #include<cstdlib> #include<iostream> #include<fstream> #include<iomanip> #include<string> #include<sstream> #include<cstring> #include<map> #include<vector> #include<set> #include<queue> #include<algorithm> #include <fstream> #include<math.h> #include <random> #define LL long long #define FOR(x, b, e) for(LL x = b; x <= (e); x++) #define FORS(x, b, e, s) for(LL x = b; x <= (e); x+=s) #define FORD(x, b, e) for(LL x = b; x >= (e); x--) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define FOREACH(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define DEBUG if (debug) #define MIN(a,b) ((a>b)?b:a) #define MAX(a,b) ((a>b)?a:b) using namespace std; class Node { public: LL shape; LL value; Node() { shape=0; value=0; } Node(LL p_shape, LL p_value) { shape=p_shape; value=p_value; } }; class Heap { public: Node* arr; LL* pos; Heap(LL n) { arr = new Node[n+1]; pos = new LL[n+1]; FOR(i,1,n) { arr[i].shape=i; pos[i]=i; } } void increaseValueForShape(LL shape, LL newValue) { arr[pos[shape]].value = newValue; LL curr = pos[shape]; LL parent = curr/2; while (parent>0 && arr[parent].value<arr[curr].value) { //cout << "switching curr=" << curr << " with parent=" << parent << "\n"; Node pom = arr[parent]; arr[parent] = arr[curr]; arr[curr] = pom; pos[arr[curr].shape] = curr; pos[arr[parent].shape] = parent; //cout << " position of " << arr[curr].shape << " is " << curr << "\n"; //cout << " position of " << arr[parent].shape << " is " << parent << "\n"; curr = parent; parent = curr/2; } } LL bestValue() { return arr[1].value; } LL valueOf(LL shape) { return arr[pos[shape]].value; } }; LL n, c; LL a[510000]; LL w[510000]; Node newValue[510000]; void handleSet(Heap& heap, set<LL> &puzzles, LL height) { //cout << "Handling set, height=" << height << " shapes: "; //FOREACH(p, puzzles) cout << *p << " "; //cout << "\n"; LL count = 0; FOREACH(p, puzzles) { LL shape = *p; LL prop1 = heap.bestValue() + height - c; LL prop2 = heap.valueOf(shape) + height; count++; newValue[count].shape = shape; newValue[count].value = MAX(prop1, prop2); } FOR(i, 1, count) { heap.increaseValueForShape(newValue[i].shape, newValue[i].value); //cout << " for shape " << newValue[i].shape << " new value is " << newValue[i].value << "\n"; } } Heap heap(501000); LL handleWisely() { set<LL> puzzles; LL height = 0; FORD(i,n,1) { height = a[i]; puzzles.insert(w[i]); if (i==1 || a[i-1]!=a[i]) { handleSet(heap, puzzles, height); puzzles.clear(); } } return heap.bestValue(); } /// MAIN int main(int argc, char* argv[]) { // magic formula, which makes streams work faster: ios_base::sync_with_stdio(0); cin >> n; cin >> c; FOR(i,1,n) { cin >> a[i]; cin >> w[i]; } cout << handleWisely() << "\n"; return 0; } |