#include <bits/stdc++.h>
#define int long long
using namespace std;
int32_t main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int bmn = -1000000000000000000LL;
int lic, kar;
cin >> lic >> kar;
vector<int> bok(lic), wzo(lic), ocn(lic);
for (int klo = 0; klo < lic; klo++)
{
cin >> bok[klo] >> wzo[klo];
}
unordered_map<int, int> pam;
pam.reserve(lic);
pam.max_load_factor(0.7f);
int ogb = bmn, wyn = 0;
int klo = 0;
while (klo < lic)
{
int wym = bok[klo];
vector<int> gru;
while (klo < lic && bok[klo] == wym)
{
gru.push_back(klo);
klo++;
}
for (int pst : gru)
{
int a = bok[pst];
int w = wzo[pst];
auto it = pam.find(w);
int x = (it == pam.end() ? bmn : it->second);
int val = a + max({0LL, x, ogb - kar});
ocn[pst] = val;
wyn = max(wyn, val);
}
for (int pst : gru)
{
int v = ocn[pst];
ogb = max(ogb, v);
int w = wzo[pst];
auto it = pam.find(w);
if (it == pam.end() || it->second < v)
{
pam[w] = v;
}
}
}
cout << wyn;
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | #include <bits/stdc++.h> #define int long long using namespace std; int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); int bmn = -1000000000000000000LL; int lic, kar; cin >> lic >> kar; vector<int> bok(lic), wzo(lic), ocn(lic); for (int klo = 0; klo < lic; klo++) { cin >> bok[klo] >> wzo[klo]; } unordered_map<int, int> pam; pam.reserve(lic); pam.max_load_factor(0.7f); int ogb = bmn, wyn = 0; int klo = 0; while (klo < lic) { int wym = bok[klo]; vector<int> gru; while (klo < lic && bok[klo] == wym) { gru.push_back(klo); klo++; } for (int pst : gru) { int a = bok[pst]; int w = wzo[pst]; auto it = pam.find(w); int x = (it == pam.end() ? bmn : it->second); int val = a + max({0LL, x, ogb - kar}); ocn[pst] = val; wyn = max(wyn, val); } for (int pst : gru) { int v = ocn[pst]; ogb = max(ogb, v); int w = wzo[pst]; auto it = pam.find(w); if (it == pam.end() || it->second < v) { pam[w] = v; } } } cout << wyn; return 0; } |
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