#include <bits/stdc++.h> #define int long long using namespace std; int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); int bmn = -1000000000000000000LL; int lic, kar; cin >> lic >> kar; vector<int> bok(lic), wzo(lic), ocn(lic); for (int klo = 0; klo < lic; klo++) { cin >> bok[klo] >> wzo[klo]; } unordered_map<int, int> pam; pam.reserve(lic); pam.max_load_factor(0.7f); int ogb = bmn, wyn = 0; int klo = 0; while (klo < lic) { int wym = bok[klo]; vector<int> gru; while (klo < lic && bok[klo] == wym) { gru.push_back(klo); klo++; } for (int pst : gru) { int a = bok[pst]; int w = wzo[pst]; auto it = pam.find(w); int x = (it == pam.end() ? bmn : it->second); int val = a + max({0LL, x, ogb - kar}); ocn[pst] = val; wyn = max(wyn, val); } for (int pst : gru) { int v = ocn[pst]; ogb = max(ogb, v); int w = wzo[pst]; auto it = pam.find(w); if (it == pam.end() || it->second < v) { pam[w] = v; } } } cout << wyn; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | #include <bits/stdc++.h> #define int long long using namespace std; int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); int bmn = -1000000000000000000LL; int lic, kar; cin >> lic >> kar; vector<int> bok(lic), wzo(lic), ocn(lic); for (int klo = 0; klo < lic; klo++) { cin >> bok[klo] >> wzo[klo]; } unordered_map<int, int> pam; pam.reserve(lic); pam.max_load_factor(0.7f); int ogb = bmn, wyn = 0; int klo = 0; while (klo < lic) { int wym = bok[klo]; vector<int> gru; while (klo < lic && bok[klo] == wym) { gru.push_back(klo); klo++; } for (int pst : gru) { int a = bok[pst]; int w = wzo[pst]; auto it = pam.find(w); int x = (it == pam.end() ? bmn : it->second); int val = a + max({0LL, x, ogb - kar}); ocn[pst] = val; wyn = max(wyn, val); } for (int pst : gru) { int v = ocn[pst]; ogb = max(ogb, v); int w = wzo[pst]; auto it = pam.find(w); if (it == pam.end() || it->second < v) { pam[w] = v; } } } cout << wyn; return 0; } |