#include <algorithm> #include <bitset> #include <cmath> #include <cstdlib> #include <ctime> #include <deque> #include <iostream> #include <list> #include <map> #include <queue> #include <set> #include <stack> #include <string> #include <vector> using namespace std; #define JOIN_(X, Y) X##Y #define JOIN(X, Y) JOIN_(X, Y) #define TMP JOIN(tmp, __LINE__) #define PB push_back #define SZ(x) int((x).size()) #define REP(i, n) for (int i = 0, TMP = (n); i < TMP; ++i) #define FOR(i, a, b) for (int i = (a), TMP = (b); i <= TMP; ++i) #define FORD(i, a, b) for (int i = (a), TMP = (b); i >= TMP; --i) #ifdef DEBUG #define DEB(x) (cerr << x) #else #define DEB(x) #endif typedef long long ll; typedef vector<int> vi; typedef pair<int, int> pii; typedef unsigned int uint; const int INF = 1e9 + 9; template <typename S, typename T> ostream &operator<<(ostream &os, const pair<S, T> &p) { os << "(" << p.first << ", " << p.second << ")"; return os; } template <typename T> ostream &operator<<(ostream &os, const vector<T> &vec) { os << "["; for (int i = 0; i < SZ(vec); ++i) { os << vec[i]; if (i != SZ(vec) - 1) { os << ", "; } } os << "]"; return os; } ll inline cnt(ll pos, ll players) { return pos * (players - pos - 1); } bool check(vi t, int players) { int n = SZ(t); DEB("check players=" << players << " n=" << n << "\n"); ll cnt_sum = 0; DEB("cnt:\n"); // REP(i, players) { // ll c = cnt(i, players); // // DEB(c << ", "); // cnt_sum += c; // } DEB("\n"); DEB("cnt_sum=" << cnt_sum << "\n"); int pos = 0; for (int &x : t) { while (pos < players) { if (x <= 0) { break; } ll take = min(static_cast<ll>(x), cnt(pos, players)); x -= take; ++pos; } if (x > 0) { // if (players > 10000) { // DEB("left=" << t << "\n"); // } return false; } } return true; } void inline one() { int n; cin >> n; vi t(n); REP(i, n) { cin >> t[i]; } // DEB("input t=" << t << "\n"); int max_players = 1; while (not check(t, max_players)) { max_players *= 2; } int a = max_players / 2; int b = max_players; DEB("a=" << a << " b=" << b << "\n"); while (a <= b) { int d = (a + b) / 2; DEB(" d=" << d << "\n"); bool ok = check(t, d); DEB(" ok=" << ok << "\n"); if (ok) { b = d - 1; } else { a = d + 1; } } cout << a << "\n"; } int main() { ios::sync_with_stdio(false); cin.tie(0); int z; cin >> z; while (z--) one(); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | #include <algorithm> #include <bitset> #include <cmath> #include <cstdlib> #include <ctime> #include <deque> #include <iostream> #include <list> #include <map> #include <queue> #include <set> #include <stack> #include <string> #include <vector> using namespace std; #define JOIN_(X, Y) X##Y #define JOIN(X, Y) JOIN_(X, Y) #define TMP JOIN(tmp, __LINE__) #define PB push_back #define SZ(x) int((x).size()) #define REP(i, n) for (int i = 0, TMP = (n); i < TMP; ++i) #define FOR(i, a, b) for (int i = (a), TMP = (b); i <= TMP; ++i) #define FORD(i, a, b) for (int i = (a), TMP = (b); i >= TMP; --i) #ifdef DEBUG #define DEB(x) (cerr << x) #else #define DEB(x) #endif typedef long long ll; typedef vector<int> vi; typedef pair<int, int> pii; typedef unsigned int uint; const int INF = 1e9 + 9; template <typename S, typename T> ostream &operator<<(ostream &os, const pair<S, T> &p) { os << "(" << p.first << ", " << p.second << ")"; return os; } template <typename T> ostream &operator<<(ostream &os, const vector<T> &vec) { os << "["; for (int i = 0; i < SZ(vec); ++i) { os << vec[i]; if (i != SZ(vec) - 1) { os << ", "; } } os << "]"; return os; } ll inline cnt(ll pos, ll players) { return pos * (players - pos - 1); } bool check(vi t, int players) { int n = SZ(t); DEB("check players=" << players << " n=" << n << "\n"); ll cnt_sum = 0; DEB("cnt:\n"); // REP(i, players) { // ll c = cnt(i, players); // // DEB(c << ", "); // cnt_sum += c; // } DEB("\n"); DEB("cnt_sum=" << cnt_sum << "\n"); int pos = 0; for (int &x : t) { while (pos < players) { if (x <= 0) { break; } ll take = min(static_cast<ll>(x), cnt(pos, players)); x -= take; ++pos; } if (x > 0) { // if (players > 10000) { // DEB("left=" << t << "\n"); // } return false; } } return true; } void inline one() { int n; cin >> n; vi t(n); REP(i, n) { cin >> t[i]; } // DEB("input t=" << t << "\n"); int max_players = 1; while (not check(t, max_players)) { max_players *= 2; } int a = max_players / 2; int b = max_players; DEB("a=" << a << " b=" << b << "\n"); while (a <= b) { int d = (a + b) / 2; DEB(" d=" << d << "\n"); bool ok = check(t, d); DEB(" ok=" << ok << "\n"); if (ok) { b = d - 1; } else { a = d + 1; } } cout << a << "\n"; } int main() { ios::sync_with_stdio(false); cin.tie(0); int z; cin >> z; while (z--) one(); } |