#include <stdio.h>
#include <vector>
#include <cassert>
#include <cstring>
#include <iostream>
#define BAJ "Bajtek"
#define ALG "Algosia"
#define N 5001
#define DEBUG 0
int t, n;
int state = 0;
int player;
int enemy;
int counter;
int enemyc;
char data[N];
char decoded[N];
#if DEBUG
#include <fstream>
std::ofstream debug;
#endif
char buf[128];
char last_move;
int translate_move(char c)
{
switch (c) {
case 'P':
return 0;
case 'K':
return 1;
case 'N':
return 2;
}
return 0xDEADBEEF;
}
char movemap[] = {'P', 'K', 'N'};
char encode()
{
char move = movemap[enemy];
/* yield if all was transfered, try move towards tie */
if (counter >= n) {
if (state == 1)
return movemap[player+1];
else
return movemap[enemy];
}
/* winning - transfer a bit, but yield/tie */
if (state == 1) {
if (data[counter] == '0')
move = movemap[player];
else
move = movemap[player+1];
counter++;
return move;
}
/* losing - transfer nothing, go for the win */
if (state == -1) {
move = movemap[enemy];
return move;
}
/* tie - transfer 1-2 bits */
if (state == 0) {
if (data[counter] == '0') {
if (data[counter+1] == '1') {
counter += 2;
return movemap[0];
}
else {
counter += 2;
return movemap[1];
}
} else {
counter += 1;
return movemap[2];
}
}
return move;
}
void decode(char move)
{
/* ignore if all was read */
if (enemyc >= n)
return;
if (state == -1) {
if (move == movemap[enemy])
decoded[enemyc] = '0';
else
decoded[enemyc] = '1';
enemyc++;
return;
}
if (state == 1) {
/* no data transfered */
return;
}
/* tie - decode move */
if (state == 0) {
if (move == movemap[0]) {
decoded[enemyc++] = '0';
decoded[enemyc++] = '1';
}
if (move == movemap[1]) {
decoded[enemyc++] = '0';
decoded[enemyc++] = '0';
}
if (move == movemap[2]) {
decoded[enemyc++] = '1';
}
}
}
void update_state(char enemy_move)
{
int we = translate_move(last_move);
int them = translate_move(enemy_move);
int d = (we - them + 3) % 3;
if (d == 2)
state++;
if (d == 1)
state--;
}
void transfer(int x)
{
char move;
bool ended = false;
player = x;
enemy = (x+1)%2;
enemyc = 0;
state = 0;
counter = 0;
std::cin >> data;
#if DEBUG
debug << "Player: " << player << std::endl;
debug << "Enemy " << enemy << std::endl;
#endif
do {
#if DEBUG
debug << "received " << enemyc << ", sent " << counter << std::endl;
debug << "encoding " << data[counter] << std::endl;
debug << "state: " << state << std::endl;
#endif
last_move = encode();
std::cout << last_move << std::endl;
std::cout.flush();
std::cin >> move;
decode(move);
update_state(move);
#if DEBUG
debug << "enemy: " << move << ", we: " << last_move << std::endl;
debug << "got " << decoded << std::endl;
#endif
if (counter >= n && enemyc >= n) {
decoded[n] = '\0';
std::cout << "! "<< decoded << std::endl;
std::cout.flush();
ended = true;
#if DEBUG
debug << "! " << decoded << std::endl;
#endif
}
} while (!ended);
}
int Algosia()
{
for (int i = 0; i < t; ++i)
transfer(1);
return 0;
}
int Bajtek()
{
for (int i = 0; i < t; ++i)
transfer(0);
return 0;
}
int main()
{
fgets(buf, 127, stdin);
std::cin >> n >> t;
if (strncmp(buf, ALG, strlen(ALG)) == 0) {
#if DEBUG
debug.open("algosia_debug.txt", std::ofstream::out);
#endif
return Algosia();
}
else {
#if DEBUG
debug.open("bajtek_debug.txt", std::ofstream::out);
#endif
return Bajtek();
}
#if DEBUG
debug.close();
#endif
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 | #include <stdio.h> #include <vector> #include <cassert> #include <cstring> #include <iostream> #define BAJ "Bajtek" #define ALG "Algosia" #define N 5001 #define DEBUG 0 int t, n; int state = 0; int player; int enemy; int counter; int enemyc; char data[N]; char decoded[N]; #if DEBUG #include <fstream> std::ofstream debug; #endif char buf[128]; char last_move; int translate_move(char c) { switch (c) { case 'P': return 0; case 'K': return 1; case 'N': return 2; } return 0xDEADBEEF; } char movemap[] = {'P', 'K', 'N'}; char encode() { char move = movemap[enemy]; /* yield if all was transfered, try move towards tie */ if (counter >= n) { if (state == 1) return movemap[player+1]; else return movemap[enemy]; } /* winning - transfer a bit, but yield/tie */ if (state == 1) { if (data[counter] == '0') move = movemap[player]; else move = movemap[player+1]; counter++; return move; } /* losing - transfer nothing, go for the win */ if (state == -1) { move = movemap[enemy]; return move; } /* tie - transfer 1-2 bits */ if (state == 0) { if (data[counter] == '0') { if (data[counter+1] == '1') { counter += 2; return movemap[0]; } else { counter += 2; return movemap[1]; } } else { counter += 1; return movemap[2]; } } return move; } void decode(char move) { /* ignore if all was read */ if (enemyc >= n) return; if (state == -1) { if (move == movemap[enemy]) decoded[enemyc] = '0'; else decoded[enemyc] = '1'; enemyc++; return; } if (state == 1) { /* no data transfered */ return; } /* tie - decode move */ if (state == 0) { if (move == movemap[0]) { decoded[enemyc++] = '0'; decoded[enemyc++] = '1'; } if (move == movemap[1]) { decoded[enemyc++] = '0'; decoded[enemyc++] = '0'; } if (move == movemap[2]) { decoded[enemyc++] = '1'; } } } void update_state(char enemy_move) { int we = translate_move(last_move); int them = translate_move(enemy_move); int d = (we - them + 3) % 3; if (d == 2) state++; if (d == 1) state--; } void transfer(int x) { char move; bool ended = false; player = x; enemy = (x+1)%2; enemyc = 0; state = 0; counter = 0; std::cin >> data; #if DEBUG debug << "Player: " << player << std::endl; debug << "Enemy " << enemy << std::endl; #endif do { #if DEBUG debug << "received " << enemyc << ", sent " << counter << std::endl; debug << "encoding " << data[counter] << std::endl; debug << "state: " << state << std::endl; #endif last_move = encode(); std::cout << last_move << std::endl; std::cout.flush(); std::cin >> move; decode(move); update_state(move); #if DEBUG debug << "enemy: " << move << ", we: " << last_move << std::endl; debug << "got " << decoded << std::endl; #endif if (counter >= n && enemyc >= n) { decoded[n] = '\0'; std::cout << "! "<< decoded << std::endl; std::cout.flush(); ended = true; #if DEBUG debug << "! " << decoded << std::endl; #endif } } while (!ended); } int Algosia() { for (int i = 0; i < t; ++i) transfer(1); return 0; } int Bajtek() { for (int i = 0; i < t; ++i) transfer(0); return 0; } int main() { fgets(buf, 127, stdin); std::cin >> n >> t; if (strncmp(buf, ALG, strlen(ALG)) == 0) { #if DEBUG debug.open("algosia_debug.txt", std::ofstream::out); #endif return Algosia(); } else { #if DEBUG debug.open("bajtek_debug.txt", std::ofstream::out); #endif return Bajtek(); } #if DEBUG debug.close(); #endif } |
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