#include <cstdio>
#include <vector>
#include <iostream>
#include <sstream>
#include <iomanip>
#include <cstring>
using namespace std;
/*
Komentarz dla Jury Potyczek Algorytmicznych: uzywam gotowej biblioteki do obslugi duzych intow. Zrodlo:
https://gist.github.com/ar-pa/957297fb3f88996ead11
*/
/*
================================================ vvvvv BIBLIOTEKA vvvvv ================================================
*/
/*
######################################################################
####################### THE BIG INT ##########################
*/
const int base = 1000000000;
const int base_digits = 9;
struct bigint {
vector<int> a;
int sign;
/*<arpa>*/
int size(){
if(a.empty())return 0;
int ans=(a.size()-1)*base_digits;
int ca=a.back();
while(ca)
ans++,ca/=10;
return ans;
}
bigint operator ^(const bigint &v){
bigint ans=1,a=*this,b=v;
while(!b.isZero()){
if(b%2)
ans*=a;
a*=a,b/=2;
}
return ans;
}
bigint modPow(bigint base, bigint exp, const bigint &mod) {
bigint result = 1;
base %= mod;
while (!exp.isZero()) {
if (exp % 2)
result = (result * base) % mod;
base = (base * base) % mod;
exp /= 2;
}
return result;
}
string to_string(){
stringstream ss;
ss << *this;
string s;
ss >> s;
return s;
}
int sumof(){
string s = to_string();
int ans = 0;
for(auto c : s) ans += c - '0';
return ans;
}
/*</arpa>*/
bigint() :
sign(1) {
}
bigint(long long v) {
*this = v;
}
bigint(const string &s) {
read(s);
}
void operator=(const bigint &v) {
sign = v.sign;
a = v.a;
}
void operator=(long long v) {
sign = 1;
a.clear();
if (v < 0)
sign = -1, v = -v;
for (; v > 0; v = v / base)
a.push_back(v % base);
}
bigint operator+(const bigint &v) const {
if (sign == v.sign) {
bigint res = v;
for (int i = 0, carry = 0; i < (int) max(a.size(), v.a.size()) || carry; ++i) {
if (i == (int) res.a.size())
res.a.push_back(0);
res.a[i] += carry + (i < (int) a.size() ? a[i] : 0);
carry = res.a[i] >= base;
if (carry)
res.a[i] -= base;
}
return res;
}
return *this - (-v);
}
bigint operator-(const bigint &v) const {
if (sign == v.sign) {
if (abs() >= v.abs()) {
bigint res = *this;
for (int i = 0, carry = 0; i < (int) v.a.size() || carry; ++i) {
res.a[i] -= carry + (i < (int) v.a.size() ? v.a[i] : 0);
carry = res.a[i] < 0;
if (carry)
res.a[i] += base;
}
res.trim();
return res;
}
return -(v - *this);
}
return *this + (-v);
}
void operator*=(int v) {
if (v < 0)
sign = -sign, v = -v;
for (int i = 0, carry = 0; i < (int) a.size() || carry; ++i) {
if (i == (int) a.size())
a.push_back(0);
long long cur = a[i] * (long long) v + carry;
carry = (int) (cur / base);
a[i] = (int) (cur % base);
//asm("divl %%ecx" : "=a"(carry), "=d"(a[i]) : "A"(cur), "c"(base));
}
trim();
}
bigint operator*(int v) const {
bigint res = *this;
res *= v;
return res;
}
void operator*=(long long v) {
if (v < 0)
sign = -sign, v = -v;
if(v > base){
*this = *this * (v / base) * base + *this * (v % base);
return ;
}
for (int i = 0, carry = 0; i < (int) a.size() || carry; ++i) {
if (i == (int) a.size())
a.push_back(0);
long long cur = a[i] * (long long) v + carry;
carry = (int) (cur / base);
a[i] = (int) (cur % base);
//asm("divl %%ecx" : "=a"(carry), "=d"(a[i]) : "A"(cur), "c"(base));
}
trim();
}
bigint operator*(long long v) const {
bigint res = *this;
res *= v;
return res;
}
friend pair<bigint, bigint> divmod(const bigint &a1, const bigint &b1) {
int norm = base / (b1.a.back() + 1);
bigint a = a1.abs() * norm;
bigint b = b1.abs() * norm;
bigint q, r;
q.a.resize(a.a.size());
for (int i = a.a.size() - 1; i >= 0; i--) {
r *= base;
r += a.a[i];
int s1 = r.a.size() <= b.a.size() ? 0 : r.a[b.a.size()];
int s2 = r.a.size() <= b.a.size() - 1 ? 0 : r.a[b.a.size() - 1];
int d = ((long long) base * s1 + s2) / b.a.back();
r -= b * d;
while (r < 0)
r += b, --d;
q.a[i] = d;
}
q.sign = a1.sign * b1.sign;
r.sign = a1.sign;
q.trim();
r.trim();
return make_pair(q, r / norm);
}
bigint operator/(const bigint &v) const {
return divmod(*this, v).first;
}
bigint operator%(const bigint &v) const {
return divmod(*this, v).second;
}
void operator/=(int v) {
if (v < 0)
sign = -sign, v = -v;
for (int i = (int) a.size() - 1, rem = 0; i >= 0; --i) {
long long cur = a[i] + rem * (long long) base;
a[i] = (int) (cur / v);
rem = (int) (cur % v);
}
trim();
}
bigint operator/(int v) const {
bigint res = *this;
res /= v;
return res;
}
int operator%(int v) const {
if (v < 0)
v = -v;
int m = 0;
for (int i = a.size() - 1; i >= 0; --i)
m = (a[i] + m * (long long) base) % v;
return m * sign;
}
void operator+=(const bigint &v) {
*this = *this + v;
}
void operator-=(const bigint &v) {
*this = *this - v;
}
void operator*=(const bigint &v) {
*this = *this * v;
}
void operator/=(const bigint &v) {
*this = *this / v;
}
void operator%=(const bigint &v){
*this = *this % v;
}
bool operator<(const bigint &v) const {
if (sign != v.sign)
return sign < v.sign;
if (a.size() != v.a.size())
return a.size() * sign < v.a.size() * v.sign;
for (int i = a.size() - 1; i >= 0; i--)
if (a[i] != v.a[i])
return a[i] * sign < v.a[i] * sign;
return false;
}
bool operator>(const bigint &v) const {
return v < *this;
}
bool operator<=(const bigint &v) const {
return !(v < *this);
}
bool operator>=(const bigint &v) const {
return !(*this < v);
}
bool operator==(const bigint &v) const {
return !(*this < v) && !(v < *this);
}
bool operator!=(const bigint &v) const {
return *this < v || v < *this;
}
void trim() {
while (!a.empty() && !a.back())
a.pop_back();
if (a.empty())
sign = 1;
}
bool isZero() const {
return a.empty() || (a.size() == 1 && !a[0]);
}
bigint operator-() const {
bigint res = *this;
res.sign = -sign;
return res;
}
bigint abs() const {
bigint res = *this;
res.sign *= res.sign;
return res;
}
long long longValue() const {
long long res = 0;
for (int i = a.size() - 1; i >= 0; i--)
res = res * base + a[i];
return res * sign;
}
friend bigint gcd(const bigint &a, const bigint &b) {
return b.isZero() ? a : gcd(b, a % b);
}
friend bigint lcm(const bigint &a, const bigint &b) {
return a / gcd(a, b) * b;
}
void read(const string &s) {
sign = 1;
a.clear();
int pos = 0;
while (pos < (int) s.size() && (s[pos] == '-' || s[pos] == '+')) {
if (s[pos] == '-')
sign = -sign;
++pos;
}
for (int i = s.size() - 1; i >= pos; i -= base_digits) {
int x = 0;
for (int j = max(pos, i - base_digits + 1); j <= i; j++)
x = x * 10 + s[j] - '0';
a.push_back(x);
}
trim();
}
friend istream& operator>>(istream &stream, bigint &v) {
string s;
stream >> s;
v.read(s);
return stream;
}
friend ostream& operator<<(ostream &stream, const bigint &v) {
if (v.sign == -1)
stream << '-';
stream << (v.a.empty() ? 0 : v.a.back());
for (int i = (int) v.a.size() - 2; i >= 0; --i)
stream << setw(base_digits) << setfill('0') << v.a[i];
return stream;
}
static vector<int> convert_base(const vector<int> &a, int old_digits, int new_digits) {
vector<long long> p(max(old_digits, new_digits) + 1);
p[0] = 1;
for (int i = 1; i < (int) p.size(); i++)
p[i] = p[i - 1] * 10;
vector<int> res;
long long cur = 0;
int cur_digits = 0;
for (int i = 0; i < (int) a.size(); i++) {
cur += a[i] * p[cur_digits];
cur_digits += old_digits;
while (cur_digits >= new_digits) {
res.push_back(int(cur % p[new_digits]));
cur /= p[new_digits];
cur_digits -= new_digits;
}
}
res.push_back((int) cur);
while (!res.empty() && !res.back())
res.pop_back();
return res;
}
typedef vector<long long> vll;
static vll karatsubaMultiply(const vll &a, const vll &b) {
int n = a.size();
vll res(n + n);
if (n <= 32) {
for (int i = 0; i < n; i++)
for (int j = 0; j < n; j++)
res[i + j] += a[i] * b[j];
return res;
}
int k = n >> 1;
vll a1(a.begin(), a.begin() + k);
vll a2(a.begin() + k, a.end());
vll b1(b.begin(), b.begin() + k);
vll b2(b.begin() + k, b.end());
vll a1b1 = karatsubaMultiply(a1, b1);
vll a2b2 = karatsubaMultiply(a2, b2);
for (int i = 0; i < k; i++)
a2[i] += a1[i];
for (int i = 0; i < k; i++)
b2[i] += b1[i];
vll r = karatsubaMultiply(a2, b2);
for (int i = 0; i < (int) a1b1.size(); i++)
r[i] -= a1b1[i];
for (int i = 0; i < (int) a2b2.size(); i++)
r[i] -= a2b2[i];
for (int i = 0; i < (int) r.size(); i++)
res[i + k] += r[i];
for (int i = 0; i < (int) a1b1.size(); i++)
res[i] += a1b1[i];
for (int i = 0; i < (int) a2b2.size(); i++)
res[i + n] += a2b2[i];
return res;
}
bigint operator*(const bigint &v) const {
vector<int> a6 = convert_base(this->a, base_digits, 6);
vector<int> b6 = convert_base(v.a, base_digits, 6);
vll a(a6.begin(), a6.end());
vll b(b6.begin(), b6.end());
while (a.size() < b.size())
a.push_back(0);
while (b.size() < a.size())
b.push_back(0);
while (a.size() & (a.size() - 1))
a.push_back(0), b.push_back(0);
vll c = karatsubaMultiply(a, b);
bigint res;
res.sign = sign * v.sign;
for (int i = 0, carry = 0; i < (int) c.size(); i++) {
long long cur = c[i] + carry;
res.a.push_back((int) (cur % 1000000));
carry = (int) (cur / 1000000);
}
res.a = convert_base(res.a, 6, base_digits);
res.trim();
return res;
}
};
/*
####################### THE BIG INT ##########################
######################################################################
*/
/*
================================================ ^^^^^ BIBLIOTEKA ^^^^^ ================================================
*/
const unsigned int SECRET_SEED = 3188213416;
const bool ALGOSIA = false;
const bool BAJTEK = true;
const int PHASE_TIE = 0;
const int PHASE_LOSING = -1;
const int PHASE_WINNING = 1;
const char ROCK = 'K';
const char PAPER = 'P';
const char SCISSORS = 'N';
const bigint BIG_INT_0 = bigint(0);
const bigint BIG_INT_1 = bigint(1);
const int BIGGER_PART_NUMERATOR = 3;
const int BIGGER_PART_DENOMINATOR = 4;
int n;
int t;
char name_to_read[10];
char binary_chain[5100];
char magic_xor_chain[5100];
bool my_name;
bigint my_number;
bigint my_range_left;
bigint my_range_right;
bigint their_range_left;
bigint their_range_right;
int current_phase;
bool my_number_fully_sent;
bool their_number_fully_sent;
void xor_binary_chain() {
for (int i = 0; i < n; i++) {
binary_chain[i] = ((binary_chain[i] - '0') xor (magic_xor_chain[i] - '0')) + '0';
}
}
void binary_chain_to_my_number() {
my_number = BIG_INT_0;
for (int i = 0; i < n; i++) {
my_number *= 2;
if (binary_chain[i] == '1') {
my_number += BIG_INT_1;
}
}
}
void their_number_to_binary_chain() {
for (int i = n - 1; i >= 0; i--) {
if (their_range_left % 2 == 1) {
binary_chain[i] = '1';
} else {
binary_chain[i] = '0';
}
their_range_left /= 2;
}
}
void determine_if_numbers_fully_sent() {
if (!my_number_fully_sent) {
bigint diff = my_range_right;
diff -= my_range_left;
if (diff == BIG_INT_1) {
my_number_fully_sent = true;
}
}
if (!their_number_fully_sent) {
bigint diff = their_range_right;
diff -= their_range_left;
if (diff == BIG_INT_1) {
their_number_fully_sent = true;
}
}
}
void determine_phase(char my_message, char their_message) {
if (my_message != their_message) { // if tie, current phase remains unchanged
if (((my_message == ROCK) && (their_message == SCISSORS))
|| ((my_message == PAPER) && (their_message == ROCK))
|| ((my_message == SCISSORS) && (their_message == PAPER))) { // I won, advancing in phase...
if (current_phase == PHASE_LOSING) {
current_phase = PHASE_TIE;
} else { // otherwise it means that there was tie and now I'm winning (it should not be possible that I was winning before that move!)
current_phase = PHASE_WINNING;
}
} else { // otherwise it means that I lose, declining in phase...
if (current_phase == PHASE_WINNING) {
current_phase = PHASE_TIE;
} else { // otherwise it means that there was tie and now I'm losing (it should not be possible that I was losing before that move!)
current_phase = PHASE_LOSING;
}
}
}
}
int main() {
// read and set the name
// (coming back after implementation is done - it seems that I don't need to know who I am... and after long day of debugging and optimisations I don't know my name anyway ;) anyway, leaving as is)
scanf("%s", name_to_read);
if (strcmp(name_to_read, "Algosia") == 0) {
my_name = ALGOSIA;
} else {
my_name = BAJTEK;
}
// read n & t
scanf("%d %d", &n, &t);
// prepare magic random number for xoring
srand(SECRET_SEED);
for (int i = 0; i < n; i++) {
magic_xor_chain[i] = (rand() % 2) + '0'; // to remember: stored as string for debug purposes mainly
}
magic_xor_chain[n] = '\0';
// main loop over t cases
for (int case_number = 1; case_number <= t; case_number++) {
// read my number
scanf("%s", binary_chain);
// fprintf(stderr, "MY BINARY: !%s!\n", binary_chain);
// fprintf(stderr, "MY MAGICN: %s\n", magic_xor_chain);
// make the chain more random (xor using magic number)
xor_binary_chain();
// fprintf(stderr, "AFTER XOR: %s\n", binary_chain);
// convert binary chain to big int (to my number)
binary_chain_to_my_number();
// fprintf(stderr, "CONVERTED: %s\n", my_number.toString().c_str());
// set initial ranges (left <= number < right)
my_range_left = BIG_INT_0;
my_range_right = BIG_INT_1;
for (int i = 0; i < n; i++) {
my_range_right *= 2;
}
their_range_left = my_range_left;
their_range_right = my_range_right;
// fprintf(stderr, "THEIR RANGE RIGHT: %s\n", their_range_right.toString().c_str());
// initialize phase and other variables
current_phase = PHASE_TIE;
my_number_fully_sent = false;
their_number_fully_sent = false;
// start the game!
while (true) {
char my_message;
char their_message;
if (current_phase == PHASE_TIE) { // I (and opponent) can pass 1 of 3 possible values (divide range into 3 equal subranges)
// prepare my ranges and message
if (my_number_fully_sent) { // if my number was already fully sent, we can send whatever (in case of tie) - let's say always ROCK
my_message = ROCK;
} else {
// bigint my_one_third_length = (my_range_right - my_range_left + BIG_INT_1) / 3; // small optimisation vvv
bigint my_one_third_length = my_range_right;
my_one_third_length -= my_range_left;
my_one_third_length += BIG_INT_1;
my_one_third_length /= 3;
if (my_one_third_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
my_one_third_length = BIG_INT_1;
}
// bigint my_range_one_third = my_range_left + my_one_third_length; // small optimisation vvv
bigint my_range_one_third = my_range_left;
my_range_one_third += my_one_third_length;
if (my_number < my_range_one_third) { // my number is in the first 1/3, send ROCK
my_message = ROCK;
my_range_right = my_range_one_third;
} else {
// bigint my_range_two_thirds = my_range_one_third + my_one_third_length; // small optimisation vvv
bigint my_range_two_thirds = my_range_one_third;
my_range_two_thirds += my_one_third_length;
if (my_number < my_range_two_thirds) { // my number is in the second 1/3, send PAPER
my_message = PAPER;
my_range_left = my_range_one_third;
my_range_right = my_range_two_thirds;
} else { // otherwise it means that my number is in the third 1/3, send SCISSORS
my_message = SCISSORS;
my_range_left = my_range_two_thirds;
}
}
}
// send my message
printf("%c\n", my_message);
fflush(stdout);
// read their message
scanf(" %c", &their_message);
// process their message
if (!their_number_fully_sent) { // I need to process only if I don't know their number yet
// bigint their_one_third_length = (their_range_right - their_range_left + BIG_INT_1) / 3; // small optimisation vvv
bigint their_one_third_length = their_range_right;
their_one_third_length -= their_range_left;
their_one_third_length += BIG_INT_1;
their_one_third_length /= 3;
if (their_one_third_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
their_one_third_length = BIG_INT_1;
}
// bigint their_range_one_third = their_range_left + their_one_third_length; // small optimisation vvv
bigint their_range_one_third = their_range_left;
their_range_one_third += their_one_third_length;
if (their_message == ROCK) { // it means that their number is in the first 1/3
their_range_right = their_range_one_third;
} else {
// bigint their_range_two_thirds = their_range_one_third + their_one_third_length; // small optimisation vvv
bigint their_range_two_thirds = their_range_one_third;
their_range_two_thirds += their_one_third_length;
if (their_message == PAPER) { // it means that their number is in the second 1/3
their_range_left = their_range_one_third;
their_range_right = their_range_two_thirds;
} else { // otherwise (SCISSORS) it means that their number is in the third 1/3
their_range_left = their_range_two_thirds;
}
}
}
} else if (current_phase == PHASE_LOSING) { // if I'm losing, then opponent is passive (sends ROCK), and I'm active - sending them 1 of 2 possible values
if (my_number_fully_sent) { // ... unless my number is already sent, then I'm passive (always sending ROCK), letting them to pass info
// prepare my simple message - ROCK
my_message = ROCK;
// send my message
printf("%c\n", my_message);
fflush(stdout);
// read their message
scanf(" %c", &their_message);
// process their message (I'm not checking if their number is fully sent - it should not happen...)
// copy pasting from below (logic described below)
// bigint their_bigger_part_length = (their_range_right - their_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
bigint their_bigger_part_length = their_range_right;
their_bigger_part_length -= their_range_left;
their_bigger_part_length += BIG_INT_1;
their_bigger_part_length *= BIGGER_PART_NUMERATOR;
their_bigger_part_length /= BIGGER_PART_DENOMINATOR;
if (their_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
their_bigger_part_length = BIG_INT_1;
}
// bigint their_range_mid_point = their_range_left + their_bigger_part_length; // small optimisation vvv
bigint their_range_mid_point = their_range_left;
their_range_mid_point += their_bigger_part_length;
if (their_message == SCISSORS) { // I'm losing and I'm sending ROCK, so SCISSORS is sent by opponent to try to come back to tie for bigger subrange
their_range_right = their_range_mid_point;
} else { // otherwise they should send ROCK to tie now (hopefully...)
their_range_left = their_range_mid_point;
}
} else {
// prepare my ranges and message
// I want to divide range disproportionately - to have bigger chance (wider range) to achieve state where I come back to the tie
// (to be able to send 1 of 3 possible values each of us); or if I hit smaller range, at least I converge earlier;
// proportion of range division determined empirically (75:25 seems to work OK; 75/100 = 3/4)
// bigint my_bigger_part_length = (my_range_right - my_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
bigint my_bigger_part_length = my_range_right;
my_bigger_part_length -= my_range_left;
my_bigger_part_length += BIG_INT_1;
my_bigger_part_length *= BIGGER_PART_NUMERATOR;
my_bigger_part_length /= BIGGER_PART_DENOMINATOR;
if (my_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
my_bigger_part_length = BIG_INT_1;
}
// bigint my_range_mid_point = my_range_left + my_bigger_part_length; // small optimisation vvv
bigint my_range_mid_point = my_range_left;
my_range_mid_point += my_bigger_part_length;
if (my_number < my_range_mid_point) { // my number is in the first bigger part, so send PAPER to win and achieve tie again
my_message = PAPER;
my_range_right = my_range_mid_point;
} else { // otherwise it's in the smaller part, send ROCK to tie now
my_message = ROCK;
my_range_left = my_range_mid_point;
}
// send my message
printf("%c\n", my_message);
fflush(stdout);
// read their message (and do nothing, ignore - they are passive side and should send ROCK [I hope it is ROCK...])
scanf(" %c", &their_message);
}
} else { // otherwise I'm winning, so I'm passive (sending ROCK), and opponent is active - sending towards me 1 of 2 possible values
if (their_number_fully_sent) { // ... unless their number is already sent, then they're passive (always sending ROCK), letting me to pass info
// it's slightly modified copy paste from the above (from my_number_fully_sent == false [else] branch)...
// prepare my ranges and message
// bigint my_bigger_part_length = (my_range_right - my_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
bigint my_bigger_part_length = my_range_right;
my_bigger_part_length -= my_range_left;
my_bigger_part_length += BIG_INT_1;
my_bigger_part_length *= BIGGER_PART_NUMERATOR;
my_bigger_part_length /= BIGGER_PART_DENOMINATOR;
if (my_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
my_bigger_part_length = BIG_INT_1;
}
// bigint my_range_mid_point = my_range_left + my_bigger_part_length; // small optimisation vvv
bigint my_range_mid_point = my_range_left;
my_range_mid_point += my_bigger_part_length;
if (my_number < my_range_mid_point) { // my number is in the first bigger part, so send SCISSORS to lose and achieve tie again
my_message = SCISSORS;
my_range_right = my_range_mid_point;
} else { // otherwise it's in the smaller part, send ROCK to tie
my_message = ROCK;
my_range_left = my_range_mid_point;
}
// send my message
printf("%c\n", my_message);
fflush(stdout);
// read their message (and do nothing, ignore - they are passive side and should send ROCK [I hope it is ROCK...])
scanf(" %c", &their_message);
} else {
// it's slightly modified copy paste from the above (from my_number_fully_sent == true branch)...
// prepare my simple message - ROCK
my_message = ROCK;
// send my message
printf("%c\n", my_message);
fflush(stdout);
// read their message
scanf(" %c", &their_message);
// process their message (I'm not checking if my number is fully sent - it should not happen...)
// bigint their_bigger_part_length = (their_range_right - their_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
bigint their_bigger_part_length = their_range_right;
their_bigger_part_length -= their_range_left;
their_bigger_part_length += BIG_INT_1;
their_bigger_part_length *= BIGGER_PART_NUMERATOR;
their_bigger_part_length /= BIGGER_PART_DENOMINATOR;
if (their_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
their_bigger_part_length = BIG_INT_1;
}
// bigint their_range_mid_point = their_range_left + their_bigger_part_length; // small optimisation vvv
bigint their_range_mid_point = their_range_left;
their_range_mid_point += their_bigger_part_length;
if (their_message == PAPER) { // I'm winning and I'm sending ROCK, so PAPER is sent by opponent to try to come back to tie for bigger subrange
their_range_right = their_range_mid_point;
} else { // otherwise they should send ROCK to tie now (hopefully...)
their_range_left = their_range_mid_point;
}
}
}
// check if my or their (or both) numbers are not fully sent (and reflect the state in proper variables)
determine_if_numbers_fully_sent();
// decide what's the phase after that exchange of messages
determine_phase(my_message, their_message);
// if we both know our numbers, it's time to send the opponents number and break the loop! (hopefully opponent does the same...)
if (my_number_fully_sent && their_number_fully_sent) {
// their number is equal to their_range_left - convert it to the binary chain
their_number_to_binary_chain();
// now reverse "making chain more random" by xoring by magic number again
xor_binary_chain();
// print response
printf("! %s\n", binary_chain);
fflush(stdout);
// break the loop
break;
}
}
}
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 | #include <cstdio> #include <vector> #include <iostream> #include <sstream> #include <iomanip> #include <cstring> using namespace std; /* Komentarz dla Jury Potyczek Algorytmicznych: uzywam gotowej biblioteki do obslugi duzych intow. Zrodlo: https://gist.github.com/ar-pa/957297fb3f88996ead11 */ /* ================================================ vvvvv BIBLIOTEKA vvvvv ================================================ */ /* ###################################################################### ####################### THE BIG INT ########################## */ const int base = 1000000000; const int base_digits = 9; struct bigint { vector<int> a; int sign; /*<arpa>*/ int size(){ if(a.empty())return 0; int ans=(a.size()-1)*base_digits; int ca=a.back(); while(ca) ans++,ca/=10; return ans; } bigint operator ^(const bigint &v){ bigint ans=1,a=*this,b=v; while(!b.isZero()){ if(b%2) ans*=a; a*=a,b/=2; } return ans; } bigint modPow(bigint base, bigint exp, const bigint &mod) { bigint result = 1; base %= mod; while (!exp.isZero()) { if (exp % 2) result = (result * base) % mod; base = (base * base) % mod; exp /= 2; } return result; } string to_string(){ stringstream ss; ss << *this; string s; ss >> s; return s; } int sumof(){ string s = to_string(); int ans = 0; for(auto c : s) ans += c - '0'; return ans; } /*</arpa>*/ bigint() : sign(1) { } bigint(long long v) { *this = v; } bigint(const string &s) { read(s); } void operator=(const bigint &v) { sign = v.sign; a = v.a; } void operator=(long long v) { sign = 1; a.clear(); if (v < 0) sign = -1, v = -v; for (; v > 0; v = v / base) a.push_back(v % base); } bigint operator+(const bigint &v) const { if (sign == v.sign) { bigint res = v; for (int i = 0, carry = 0; i < (int) max(a.size(), v.a.size()) || carry; ++i) { if (i == (int) res.a.size()) res.a.push_back(0); res.a[i] += carry + (i < (int) a.size() ? a[i] : 0); carry = res.a[i] >= base; if (carry) res.a[i] -= base; } return res; } return *this - (-v); } bigint operator-(const bigint &v) const { if (sign == v.sign) { if (abs() >= v.abs()) { bigint res = *this; for (int i = 0, carry = 0; i < (int) v.a.size() || carry; ++i) { res.a[i] -= carry + (i < (int) v.a.size() ? v.a[i] : 0); carry = res.a[i] < 0; if (carry) res.a[i] += base; } res.trim(); return res; } return -(v - *this); } return *this + (-v); } void operator*=(int v) { if (v < 0) sign = -sign, v = -v; for (int i = 0, carry = 0; i < (int) a.size() || carry; ++i) { if (i == (int) a.size()) a.push_back(0); long long cur = a[i] * (long long) v + carry; carry = (int) (cur / base); a[i] = (int) (cur % base); //asm("divl %%ecx" : "=a"(carry), "=d"(a[i]) : "A"(cur), "c"(base)); } trim(); } bigint operator*(int v) const { bigint res = *this; res *= v; return res; } void operator*=(long long v) { if (v < 0) sign = -sign, v = -v; if(v > base){ *this = *this * (v / base) * base + *this * (v % base); return ; } for (int i = 0, carry = 0; i < (int) a.size() || carry; ++i) { if (i == (int) a.size()) a.push_back(0); long long cur = a[i] * (long long) v + carry; carry = (int) (cur / base); a[i] = (int) (cur % base); //asm("divl %%ecx" : "=a"(carry), "=d"(a[i]) : "A"(cur), "c"(base)); } trim(); } bigint operator*(long long v) const { bigint res = *this; res *= v; return res; } friend pair<bigint, bigint> divmod(const bigint &a1, const bigint &b1) { int norm = base / (b1.a.back() + 1); bigint a = a1.abs() * norm; bigint b = b1.abs() * norm; bigint q, r; q.a.resize(a.a.size()); for (int i = a.a.size() - 1; i >= 0; i--) { r *= base; r += a.a[i]; int s1 = r.a.size() <= b.a.size() ? 0 : r.a[b.a.size()]; int s2 = r.a.size() <= b.a.size() - 1 ? 0 : r.a[b.a.size() - 1]; int d = ((long long) base * s1 + s2) / b.a.back(); r -= b * d; while (r < 0) r += b, --d; q.a[i] = d; } q.sign = a1.sign * b1.sign; r.sign = a1.sign; q.trim(); r.trim(); return make_pair(q, r / norm); } bigint operator/(const bigint &v) const { return divmod(*this, v).first; } bigint operator%(const bigint &v) const { return divmod(*this, v).second; } void operator/=(int v) { if (v < 0) sign = -sign, v = -v; for (int i = (int) a.size() - 1, rem = 0; i >= 0; --i) { long long cur = a[i] + rem * (long long) base; a[i] = (int) (cur / v); rem = (int) (cur % v); } trim(); } bigint operator/(int v) const { bigint res = *this; res /= v; return res; } int operator%(int v) const { if (v < 0) v = -v; int m = 0; for (int i = a.size() - 1; i >= 0; --i) m = (a[i] + m * (long long) base) % v; return m * sign; } void operator+=(const bigint &v) { *this = *this + v; } void operator-=(const bigint &v) { *this = *this - v; } void operator*=(const bigint &v) { *this = *this * v; } void operator/=(const bigint &v) { *this = *this / v; } void operator%=(const bigint &v){ *this = *this % v; } bool operator<(const bigint &v) const { if (sign != v.sign) return sign < v.sign; if (a.size() != v.a.size()) return a.size() * sign < v.a.size() * v.sign; for (int i = a.size() - 1; i >= 0; i--) if (a[i] != v.a[i]) return a[i] * sign < v.a[i] * sign; return false; } bool operator>(const bigint &v) const { return v < *this; } bool operator<=(const bigint &v) const { return !(v < *this); } bool operator>=(const bigint &v) const { return !(*this < v); } bool operator==(const bigint &v) const { return !(*this < v) && !(v < *this); } bool operator!=(const bigint &v) const { return *this < v || v < *this; } void trim() { while (!a.empty() && !a.back()) a.pop_back(); if (a.empty()) sign = 1; } bool isZero() const { return a.empty() || (a.size() == 1 && !a[0]); } bigint operator-() const { bigint res = *this; res.sign = -sign; return res; } bigint abs() const { bigint res = *this; res.sign *= res.sign; return res; } long long longValue() const { long long res = 0; for (int i = a.size() - 1; i >= 0; i--) res = res * base + a[i]; return res * sign; } friend bigint gcd(const bigint &a, const bigint &b) { return b.isZero() ? a : gcd(b, a % b); } friend bigint lcm(const bigint &a, const bigint &b) { return a / gcd(a, b) * b; } void read(const string &s) { sign = 1; a.clear(); int pos = 0; while (pos < (int) s.size() && (s[pos] == '-' || s[pos] == '+')) { if (s[pos] == '-') sign = -sign; ++pos; } for (int i = s.size() - 1; i >= pos; i -= base_digits) { int x = 0; for (int j = max(pos, i - base_digits + 1); j <= i; j++) x = x * 10 + s[j] - '0'; a.push_back(x); } trim(); } friend istream& operator>>(istream &stream, bigint &v) { string s; stream >> s; v.read(s); return stream; } friend ostream& operator<<(ostream &stream, const bigint &v) { if (v.sign == -1) stream << '-'; stream << (v.a.empty() ? 0 : v.a.back()); for (int i = (int) v.a.size() - 2; i >= 0; --i) stream << setw(base_digits) << setfill('0') << v.a[i]; return stream; } static vector<int> convert_base(const vector<int> &a, int old_digits, int new_digits) { vector<long long> p(max(old_digits, new_digits) + 1); p[0] = 1; for (int i = 1; i < (int) p.size(); i++) p[i] = p[i - 1] * 10; vector<int> res; long long cur = 0; int cur_digits = 0; for (int i = 0; i < (int) a.size(); i++) { cur += a[i] * p[cur_digits]; cur_digits += old_digits; while (cur_digits >= new_digits) { res.push_back(int(cur % p[new_digits])); cur /= p[new_digits]; cur_digits -= new_digits; } } res.push_back((int) cur); while (!res.empty() && !res.back()) res.pop_back(); return res; } typedef vector<long long> vll; static vll karatsubaMultiply(const vll &a, const vll &b) { int n = a.size(); vll res(n + n); if (n <= 32) { for (int i = 0; i < n; i++) for (int j = 0; j < n; j++) res[i + j] += a[i] * b[j]; return res; } int k = n >> 1; vll a1(a.begin(), a.begin() + k); vll a2(a.begin() + k, a.end()); vll b1(b.begin(), b.begin() + k); vll b2(b.begin() + k, b.end()); vll a1b1 = karatsubaMultiply(a1, b1); vll a2b2 = karatsubaMultiply(a2, b2); for (int i = 0; i < k; i++) a2[i] += a1[i]; for (int i = 0; i < k; i++) b2[i] += b1[i]; vll r = karatsubaMultiply(a2, b2); for (int i = 0; i < (int) a1b1.size(); i++) r[i] -= a1b1[i]; for (int i = 0; i < (int) a2b2.size(); i++) r[i] -= a2b2[i]; for (int i = 0; i < (int) r.size(); i++) res[i + k] += r[i]; for (int i = 0; i < (int) a1b1.size(); i++) res[i] += a1b1[i]; for (int i = 0; i < (int) a2b2.size(); i++) res[i + n] += a2b2[i]; return res; } bigint operator*(const bigint &v) const { vector<int> a6 = convert_base(this->a, base_digits, 6); vector<int> b6 = convert_base(v.a, base_digits, 6); vll a(a6.begin(), a6.end()); vll b(b6.begin(), b6.end()); while (a.size() < b.size()) a.push_back(0); while (b.size() < a.size()) b.push_back(0); while (a.size() & (a.size() - 1)) a.push_back(0), b.push_back(0); vll c = karatsubaMultiply(a, b); bigint res; res.sign = sign * v.sign; for (int i = 0, carry = 0; i < (int) c.size(); i++) { long long cur = c[i] + carry; res.a.push_back((int) (cur % 1000000)); carry = (int) (cur / 1000000); } res.a = convert_base(res.a, 6, base_digits); res.trim(); return res; } }; /* ####################### THE BIG INT ########################## ###################################################################### */ /* ================================================ ^^^^^ BIBLIOTEKA ^^^^^ ================================================ */ const unsigned int SECRET_SEED = 3188213416; const bool ALGOSIA = false; const bool BAJTEK = true; const int PHASE_TIE = 0; const int PHASE_LOSING = -1; const int PHASE_WINNING = 1; const char ROCK = 'K'; const char PAPER = 'P'; const char SCISSORS = 'N'; const bigint BIG_INT_0 = bigint(0); const bigint BIG_INT_1 = bigint(1); const int BIGGER_PART_NUMERATOR = 3; const int BIGGER_PART_DENOMINATOR = 4; int n; int t; char name_to_read[10]; char binary_chain[5100]; char magic_xor_chain[5100]; bool my_name; bigint my_number; bigint my_range_left; bigint my_range_right; bigint their_range_left; bigint their_range_right; int current_phase; bool my_number_fully_sent; bool their_number_fully_sent; void xor_binary_chain() { for (int i = 0; i < n; i++) { binary_chain[i] = ((binary_chain[i] - '0') xor (magic_xor_chain[i] - '0')) + '0'; } } void binary_chain_to_my_number() { my_number = BIG_INT_0; for (int i = 0; i < n; i++) { my_number *= 2; if (binary_chain[i] == '1') { my_number += BIG_INT_1; } } } void their_number_to_binary_chain() { for (int i = n - 1; i >= 0; i--) { if (their_range_left % 2 == 1) { binary_chain[i] = '1'; } else { binary_chain[i] = '0'; } their_range_left /= 2; } } void determine_if_numbers_fully_sent() { if (!my_number_fully_sent) { bigint diff = my_range_right; diff -= my_range_left; if (diff == BIG_INT_1) { my_number_fully_sent = true; } } if (!their_number_fully_sent) { bigint diff = their_range_right; diff -= their_range_left; if (diff == BIG_INT_1) { their_number_fully_sent = true; } } } void determine_phase(char my_message, char their_message) { if (my_message != their_message) { // if tie, current phase remains unchanged if (((my_message == ROCK) && (their_message == SCISSORS)) || ((my_message == PAPER) && (their_message == ROCK)) || ((my_message == SCISSORS) && (their_message == PAPER))) { // I won, advancing in phase... if (current_phase == PHASE_LOSING) { current_phase = PHASE_TIE; } else { // otherwise it means that there was tie and now I'm winning (it should not be possible that I was winning before that move!) current_phase = PHASE_WINNING; } } else { // otherwise it means that I lose, declining in phase... if (current_phase == PHASE_WINNING) { current_phase = PHASE_TIE; } else { // otherwise it means that there was tie and now I'm losing (it should not be possible that I was losing before that move!) current_phase = PHASE_LOSING; } } } } int main() { // read and set the name // (coming back after implementation is done - it seems that I don't need to know who I am... and after long day of debugging and optimisations I don't know my name anyway ;) anyway, leaving as is) scanf("%s", name_to_read); if (strcmp(name_to_read, "Algosia") == 0) { my_name = ALGOSIA; } else { my_name = BAJTEK; } // read n & t scanf("%d %d", &n, &t); // prepare magic random number for xoring srand(SECRET_SEED); for (int i = 0; i < n; i++) { magic_xor_chain[i] = (rand() % 2) + '0'; // to remember: stored as string for debug purposes mainly } magic_xor_chain[n] = '\0'; // main loop over t cases for (int case_number = 1; case_number <= t; case_number++) { // read my number scanf("%s", binary_chain); // fprintf(stderr, "MY BINARY: !%s!\n", binary_chain); // fprintf(stderr, "MY MAGICN: %s\n", magic_xor_chain); // make the chain more random (xor using magic number) xor_binary_chain(); // fprintf(stderr, "AFTER XOR: %s\n", binary_chain); // convert binary chain to big int (to my number) binary_chain_to_my_number(); // fprintf(stderr, "CONVERTED: %s\n", my_number.toString().c_str()); // set initial ranges (left <= number < right) my_range_left = BIG_INT_0; my_range_right = BIG_INT_1; for (int i = 0; i < n; i++) { my_range_right *= 2; } their_range_left = my_range_left; their_range_right = my_range_right; // fprintf(stderr, "THEIR RANGE RIGHT: %s\n", their_range_right.toString().c_str()); // initialize phase and other variables current_phase = PHASE_TIE; my_number_fully_sent = false; their_number_fully_sent = false; // start the game! while (true) { char my_message; char their_message; if (current_phase == PHASE_TIE) { // I (and opponent) can pass 1 of 3 possible values (divide range into 3 equal subranges) // prepare my ranges and message if (my_number_fully_sent) { // if my number was already fully sent, we can send whatever (in case of tie) - let's say always ROCK my_message = ROCK; } else { // bigint my_one_third_length = (my_range_right - my_range_left + BIG_INT_1) / 3; // small optimisation vvv bigint my_one_third_length = my_range_right; my_one_third_length -= my_range_left; my_one_third_length += BIG_INT_1; my_one_third_length /= 3; if (my_one_third_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1! my_one_third_length = BIG_INT_1; } // bigint my_range_one_third = my_range_left + my_one_third_length; // small optimisation vvv bigint my_range_one_third = my_range_left; my_range_one_third += my_one_third_length; if (my_number < my_range_one_third) { // my number is in the first 1/3, send ROCK my_message = ROCK; my_range_right = my_range_one_third; } else { // bigint my_range_two_thirds = my_range_one_third + my_one_third_length; // small optimisation vvv bigint my_range_two_thirds = my_range_one_third; my_range_two_thirds += my_one_third_length; if (my_number < my_range_two_thirds) { // my number is in the second 1/3, send PAPER my_message = PAPER; my_range_left = my_range_one_third; my_range_right = my_range_two_thirds; } else { // otherwise it means that my number is in the third 1/3, send SCISSORS my_message = SCISSORS; my_range_left = my_range_two_thirds; } } } // send my message printf("%c\n", my_message); fflush(stdout); // read their message scanf(" %c", &their_message); // process their message if (!their_number_fully_sent) { // I need to process only if I don't know their number yet // bigint their_one_third_length = (their_range_right - their_range_left + BIG_INT_1) / 3; // small optimisation vvv bigint their_one_third_length = their_range_right; their_one_third_length -= their_range_left; their_one_third_length += BIG_INT_1; their_one_third_length /= 3; if (their_one_third_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1! their_one_third_length = BIG_INT_1; } // bigint their_range_one_third = their_range_left + their_one_third_length; // small optimisation vvv bigint their_range_one_third = their_range_left; their_range_one_third += their_one_third_length; if (their_message == ROCK) { // it means that their number is in the first 1/3 their_range_right = their_range_one_third; } else { // bigint their_range_two_thirds = their_range_one_third + their_one_third_length; // small optimisation vvv bigint their_range_two_thirds = their_range_one_third; their_range_two_thirds += their_one_third_length; if (their_message == PAPER) { // it means that their number is in the second 1/3 their_range_left = their_range_one_third; their_range_right = their_range_two_thirds; } else { // otherwise (SCISSORS) it means that their number is in the third 1/3 their_range_left = their_range_two_thirds; } } } } else if (current_phase == PHASE_LOSING) { // if I'm losing, then opponent is passive (sends ROCK), and I'm active - sending them 1 of 2 possible values if (my_number_fully_sent) { // ... unless my number is already sent, then I'm passive (always sending ROCK), letting them to pass info // prepare my simple message - ROCK my_message = ROCK; // send my message printf("%c\n", my_message); fflush(stdout); // read their message scanf(" %c", &their_message); // process their message (I'm not checking if their number is fully sent - it should not happen...) // copy pasting from below (logic described below) // bigint their_bigger_part_length = (their_range_right - their_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv bigint their_bigger_part_length = their_range_right; their_bigger_part_length -= their_range_left; their_bigger_part_length += BIG_INT_1; their_bigger_part_length *= BIGGER_PART_NUMERATOR; their_bigger_part_length /= BIGGER_PART_DENOMINATOR; if (their_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1! their_bigger_part_length = BIG_INT_1; } // bigint their_range_mid_point = their_range_left + their_bigger_part_length; // small optimisation vvv bigint their_range_mid_point = their_range_left; their_range_mid_point += their_bigger_part_length; if (their_message == SCISSORS) { // I'm losing and I'm sending ROCK, so SCISSORS is sent by opponent to try to come back to tie for bigger subrange their_range_right = their_range_mid_point; } else { // otherwise they should send ROCK to tie now (hopefully...) their_range_left = their_range_mid_point; } } else { // prepare my ranges and message // I want to divide range disproportionately - to have bigger chance (wider range) to achieve state where I come back to the tie // (to be able to send 1 of 3 possible values each of us); or if I hit smaller range, at least I converge earlier; // proportion of range division determined empirically (75:25 seems to work OK; 75/100 = 3/4) // bigint my_bigger_part_length = (my_range_right - my_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv bigint my_bigger_part_length = my_range_right; my_bigger_part_length -= my_range_left; my_bigger_part_length += BIG_INT_1; my_bigger_part_length *= BIGGER_PART_NUMERATOR; my_bigger_part_length /= BIGGER_PART_DENOMINATOR; if (my_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1! my_bigger_part_length = BIG_INT_1; } // bigint my_range_mid_point = my_range_left + my_bigger_part_length; // small optimisation vvv bigint my_range_mid_point = my_range_left; my_range_mid_point += my_bigger_part_length; if (my_number < my_range_mid_point) { // my number is in the first bigger part, so send PAPER to win and achieve tie again my_message = PAPER; my_range_right = my_range_mid_point; } else { // otherwise it's in the smaller part, send ROCK to tie now my_message = ROCK; my_range_left = my_range_mid_point; } // send my message printf("%c\n", my_message); fflush(stdout); // read their message (and do nothing, ignore - they are passive side and should send ROCK [I hope it is ROCK...]) scanf(" %c", &their_message); } } else { // otherwise I'm winning, so I'm passive (sending ROCK), and opponent is active - sending towards me 1 of 2 possible values if (their_number_fully_sent) { // ... unless their number is already sent, then they're passive (always sending ROCK), letting me to pass info // it's slightly modified copy paste from the above (from my_number_fully_sent == false [else] branch)... // prepare my ranges and message // bigint my_bigger_part_length = (my_range_right - my_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv bigint my_bigger_part_length = my_range_right; my_bigger_part_length -= my_range_left; my_bigger_part_length += BIG_INT_1; my_bigger_part_length *= BIGGER_PART_NUMERATOR; my_bigger_part_length /= BIGGER_PART_DENOMINATOR; if (my_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1! my_bigger_part_length = BIG_INT_1; } // bigint my_range_mid_point = my_range_left + my_bigger_part_length; // small optimisation vvv bigint my_range_mid_point = my_range_left; my_range_mid_point += my_bigger_part_length; if (my_number < my_range_mid_point) { // my number is in the first bigger part, so send SCISSORS to lose and achieve tie again my_message = SCISSORS; my_range_right = my_range_mid_point; } else { // otherwise it's in the smaller part, send ROCK to tie my_message = ROCK; my_range_left = my_range_mid_point; } // send my message printf("%c\n", my_message); fflush(stdout); // read their message (and do nothing, ignore - they are passive side and should send ROCK [I hope it is ROCK...]) scanf(" %c", &their_message); } else { // it's slightly modified copy paste from the above (from my_number_fully_sent == true branch)... // prepare my simple message - ROCK my_message = ROCK; // send my message printf("%c\n", my_message); fflush(stdout); // read their message scanf(" %c", &their_message); // process their message (I'm not checking if my number is fully sent - it should not happen...) // bigint their_bigger_part_length = (their_range_right - their_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv bigint their_bigger_part_length = their_range_right; their_bigger_part_length -= their_range_left; their_bigger_part_length += BIG_INT_1; their_bigger_part_length *= BIGGER_PART_NUMERATOR; their_bigger_part_length /= BIGGER_PART_DENOMINATOR; if (their_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1! their_bigger_part_length = BIG_INT_1; } // bigint their_range_mid_point = their_range_left + their_bigger_part_length; // small optimisation vvv bigint their_range_mid_point = their_range_left; their_range_mid_point += their_bigger_part_length; if (their_message == PAPER) { // I'm winning and I'm sending ROCK, so PAPER is sent by opponent to try to come back to tie for bigger subrange their_range_right = their_range_mid_point; } else { // otherwise they should send ROCK to tie now (hopefully...) their_range_left = their_range_mid_point; } } } // check if my or their (or both) numbers are not fully sent (and reflect the state in proper variables) determine_if_numbers_fully_sent(); // decide what's the phase after that exchange of messages determine_phase(my_message, their_message); // if we both know our numbers, it's time to send the opponents number and break the loop! (hopefully opponent does the same...) if (my_number_fully_sent && their_number_fully_sent) { // their number is equal to their_range_left - convert it to the binary chain their_number_to_binary_chain(); // now reverse "making chain more random" by xoring by magic number again xor_binary_chain(); // print response printf("! %s\n", binary_chain); fflush(stdout); // break the loop break; } } } return 0; } |
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