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#include <cstdio>
#include <vector>
#include <iostream>
#include <sstream>
#include <iomanip>
#include <cstring>

using namespace std;


/*
Komentarz dla Jury Potyczek Algorytmicznych: uzywam gotowej biblioteki do obslugi duzych intow. Zrodlo:
https://gist.github.com/ar-pa/957297fb3f88996ead11
*/

/*
================================================ vvvvv BIBLIOTEKA vvvvv ================================================
*/

/*
  ######################################################################
  #######################   THE   BIG   INT   ##########################
*/
const int base = 1000000000;
const int base_digits = 9; 
struct bigint {
	vector<int> a;
	int sign;
	/*<arpa>*/
	int size(){
		if(a.empty())return 0;
		int ans=(a.size()-1)*base_digits;
		int ca=a.back();
		while(ca)
			ans++,ca/=10;
		return ans;
	}
	bigint operator ^(const bigint &v){
		bigint ans=1,a=*this,b=v;
		while(!b.isZero()){
			if(b%2)
				ans*=a;
			a*=a,b/=2;
		}
		return ans;
	}
	bigint modPow(bigint base, bigint exp, const bigint &mod) {
		bigint result = 1;
		base %= mod;
		while (!exp.isZero()) {
			if (exp % 2)
				result = (result * base) % mod;
			base = (base * base) % mod;
			exp /= 2;
		}
		return result;
	}
	string to_string(){
		stringstream ss;
		ss << *this;
		string s;
		ss >> s;
		return s;
	}
	int sumof(){
		string s = to_string();
		int ans = 0;
		for(auto c : s)  ans += c - '0';
		return ans;
	}
	/*</arpa>*/
	bigint() :
		sign(1) {
	}
 
	bigint(long long v) {
		*this = v;
	}
 
	bigint(const string &s) {
		read(s);
	}
 
	void operator=(const bigint &v) {
		sign = v.sign;
		a = v.a;
	}
 
	void operator=(long long v) {
		sign = 1;
		a.clear();
		if (v < 0)
			sign = -1, v = -v;
		for (; v > 0; v = v / base)
			a.push_back(v % base);
	}
 
	bigint operator+(const bigint &v) const {
		if (sign == v.sign) {
			bigint res = v;
 
			for (int i = 0, carry = 0; i < (int) max(a.size(), v.a.size()) || carry; ++i) {
				if (i == (int) res.a.size())
					res.a.push_back(0);
				res.a[i] += carry + (i < (int) a.size() ? a[i] : 0);
				carry = res.a[i] >= base;
				if (carry)
					res.a[i] -= base;
			}
			return res;
		}
		return *this - (-v);
	}
 
	bigint operator-(const bigint &v) const {
		if (sign == v.sign) {
			if (abs() >= v.abs()) {
				bigint res = *this;
				for (int i = 0, carry = 0; i < (int) v.a.size() || carry; ++i) {
					res.a[i] -= carry + (i < (int) v.a.size() ? v.a[i] : 0);
					carry = res.a[i] < 0;
					if (carry)
						res.a[i] += base;
				}
				res.trim();
				return res;
			}
			return -(v - *this);
		}
		return *this + (-v);
	}
 
	void operator*=(int v) {
		if (v < 0)
			sign = -sign, v = -v;
		for (int i = 0, carry = 0; i < (int) a.size() || carry; ++i) {
			if (i == (int) a.size())
				a.push_back(0);
			long long cur = a[i] * (long long) v + carry;
			carry = (int) (cur / base);
			a[i] = (int) (cur % base);
			//asm("divl %%ecx" : "=a"(carry), "=d"(a[i]) : "A"(cur), "c"(base));
		}
		trim();
	}
 
	bigint operator*(int v) const {
		bigint res = *this;
		res *= v;
		return res;
	}
 
	void operator*=(long long v) {
		if (v < 0)
			sign = -sign, v = -v;
		if(v > base){
			*this = *this * (v / base) * base + *this * (v % base);
			return ;
		}
		for (int i = 0, carry = 0; i < (int) a.size() || carry; ++i) {
			if (i == (int) a.size())
				a.push_back(0);
			long long cur = a[i] * (long long) v + carry;
			carry = (int) (cur / base);
			a[i] = (int) (cur % base);
			//asm("divl %%ecx" : "=a"(carry), "=d"(a[i]) : "A"(cur), "c"(base));
		}
		trim();
	}
 
	bigint operator*(long long v) const {
		bigint res = *this;
		res *= v;
		return res;
	}
 
	friend pair<bigint, bigint> divmod(const bigint &a1, const bigint &b1) {
		int norm = base / (b1.a.back() + 1);
		bigint a = a1.abs() * norm;
		bigint b = b1.abs() * norm;
		bigint q, r;
		q.a.resize(a.a.size());
 
		for (int i = a.a.size() - 1; i >= 0; i--) {
			r *= base;
			r += a.a[i];
			int s1 = r.a.size() <= b.a.size() ? 0 : r.a[b.a.size()];
			int s2 = r.a.size() <= b.a.size() - 1 ? 0 : r.a[b.a.size() - 1];
			int d = ((long long) base * s1 + s2) / b.a.back();
			r -= b * d;
			while (r < 0)
				r += b, --d;
			q.a[i] = d;
		}
 
		q.sign = a1.sign * b1.sign;
		r.sign = a1.sign;
		q.trim();
		r.trim();
		return make_pair(q, r / norm);
	}
 
	bigint operator/(const bigint &v) const {
		return divmod(*this, v).first;
	}
 
	bigint operator%(const bigint &v) const {
		return divmod(*this, v).second;
	}
 
	void operator/=(int v) {
		if (v < 0)
			sign = -sign, v = -v;
		for (int i = (int) a.size() - 1, rem = 0; i >= 0; --i) {
			long long cur = a[i] + rem * (long long) base;
			a[i] = (int) (cur / v);
			rem = (int) (cur % v);
		}
		trim();
	}
 
	bigint operator/(int v) const {
		bigint res = *this;
		res /= v;
		return res;
	}
 
	int operator%(int v) const {
		if (v < 0)
			v = -v;
		int m = 0;
		for (int i = a.size() - 1; i >= 0; --i)
			m = (a[i] + m * (long long) base) % v;
		return m * sign;
	}
 
	void operator+=(const bigint &v) {
		*this = *this + v;
	}
	void operator-=(const bigint &v) {
		*this = *this - v;
	}
	void operator*=(const bigint &v) {
		*this = *this * v;
	}
	void operator/=(const bigint &v) {
		*this = *this / v;
	}
	void operator%=(const bigint &v){
		*this = *this % v;
	} 
	bool operator<(const bigint &v) const {
		if (sign != v.sign)
			return sign < v.sign;
		if (a.size() != v.a.size())
			return a.size() * sign < v.a.size() * v.sign;
		for (int i = a.size() - 1; i >= 0; i--)
			if (a[i] != v.a[i])
				return a[i] * sign < v.a[i] * sign;
		return false;
	}
 
	bool operator>(const bigint &v) const {
		return v < *this;
	}
	bool operator<=(const bigint &v) const {
		return !(v < *this);
	}
	bool operator>=(const bigint &v) const {
		return !(*this < v);
	}
	bool operator==(const bigint &v) const {
		return !(*this < v) && !(v < *this);
	}
	bool operator!=(const bigint &v) const {
		return *this < v || v < *this;
	}
 
	void trim() {
		while (!a.empty() && !a.back())
			a.pop_back();
		if (a.empty())
			sign = 1;
	}
 
	bool isZero() const {
		return a.empty() || (a.size() == 1 && !a[0]);
	}
 
	bigint operator-() const {
		bigint res = *this;
		res.sign = -sign;
		return res;
	}
 
	bigint abs() const {
		bigint res = *this;
		res.sign *= res.sign;
		return res;
	}
 
	long long longValue() const {
		long long res = 0;
		for (int i = a.size() - 1; i >= 0; i--)
			res = res * base + a[i];
		return res * sign;
	}
 
	friend bigint gcd(const bigint &a, const bigint &b) {
		return b.isZero() ? a : gcd(b, a % b);
	}
	friend bigint lcm(const bigint &a, const bigint &b) {
		return a / gcd(a, b) * b;
	}
 
	void read(const string &s) {
		sign = 1;
		a.clear();
		int pos = 0;
		while (pos < (int) s.size() && (s[pos] == '-' || s[pos] == '+')) {
			if (s[pos] == '-')
				sign = -sign;
			++pos;
		}
		for (int i = s.size() - 1; i >= pos; i -= base_digits) {
			int x = 0;
			for (int j = max(pos, i - base_digits + 1); j <= i; j++)
				x = x * 10 + s[j] - '0';
			a.push_back(x);
		}
		trim();
	}
 
	friend istream& operator>>(istream &stream, bigint &v) {
		string s;
		stream >> s;
		v.read(s);
		return stream;
	}
 
	friend ostream& operator<<(ostream &stream, const bigint &v) {
		if (v.sign == -1)
			stream << '-';
		stream << (v.a.empty() ? 0 : v.a.back());
		for (int i = (int) v.a.size() - 2; i >= 0; --i)
			stream << setw(base_digits) << setfill('0') << v.a[i];
		return stream;
	}
 
	static vector<int> convert_base(const vector<int> &a, int old_digits, int new_digits) {
		vector<long long> p(max(old_digits, new_digits) + 1);
		p[0] = 1;
		for (int i = 1; i < (int) p.size(); i++)
			p[i] = p[i - 1] * 10;
		vector<int> res;
		long long cur = 0;
		int cur_digits = 0;
		for (int i = 0; i < (int) a.size(); i++) {
			cur += a[i] * p[cur_digits];
			cur_digits += old_digits;
			while (cur_digits >= new_digits) {
				res.push_back(int(cur % p[new_digits]));
				cur /= p[new_digits];
				cur_digits -= new_digits;
			}
		}
		res.push_back((int) cur);
		while (!res.empty() && !res.back())
			res.pop_back();
		return res;
	}
 
	typedef vector<long long> vll;
 
	static vll karatsubaMultiply(const vll &a, const vll &b) {
		int n = a.size();
		vll res(n + n);
		if (n <= 32) {
			for (int i = 0; i < n; i++)
				for (int j = 0; j < n; j++)
					res[i + j] += a[i] * b[j];
			return res;
		}
 
		int k = n >> 1;
		vll a1(a.begin(), a.begin() + k);
		vll a2(a.begin() + k, a.end());
		vll b1(b.begin(), b.begin() + k);
		vll b2(b.begin() + k, b.end());
 
		vll a1b1 = karatsubaMultiply(a1, b1);
		vll a2b2 = karatsubaMultiply(a2, b2);
 
		for (int i = 0; i < k; i++)
			a2[i] += a1[i];
		for (int i = 0; i < k; i++)
			b2[i] += b1[i];
 
		vll r = karatsubaMultiply(a2, b2);
		for (int i = 0; i < (int) a1b1.size(); i++)
			r[i] -= a1b1[i];
		for (int i = 0; i < (int) a2b2.size(); i++)
			r[i] -= a2b2[i];
 
		for (int i = 0; i < (int) r.size(); i++)
			res[i + k] += r[i];
		for (int i = 0; i < (int) a1b1.size(); i++)
			res[i] += a1b1[i];
		for (int i = 0; i < (int) a2b2.size(); i++)
			res[i + n] += a2b2[i];
		return res;
	}
 
	bigint operator*(const bigint &v) const {
		vector<int> a6 = convert_base(this->a, base_digits, 6);
		vector<int> b6 = convert_base(v.a, base_digits, 6);
		vll a(a6.begin(), a6.end());
		vll b(b6.begin(), b6.end());
		while (a.size() < b.size())
			a.push_back(0);
		while (b.size() < a.size())
			b.push_back(0);
		while (a.size() & (a.size() - 1))
			a.push_back(0), b.push_back(0);
		vll c = karatsubaMultiply(a, b);
		bigint res;
		res.sign = sign * v.sign;
		for (int i = 0, carry = 0; i < (int) c.size(); i++) {
			long long cur = c[i] + carry;
			res.a.push_back((int) (cur % 1000000));
			carry = (int) (cur / 1000000);
		}
		res.a = convert_base(res.a, 6, base_digits);
		res.trim();
		return res;
	}
};
/*
  #######################   THE   BIG   INT   ##########################
  ######################################################################
*/


/*
================================================ ^^^^^ BIBLIOTEKA ^^^^^ ================================================
*/

const unsigned int SECRET_SEED = 3188213416;

const bool ALGOSIA = false;
const bool BAJTEK = true;

const int PHASE_TIE = 0;
const int PHASE_LOSING = -1;
const int PHASE_WINNING = 1;

const char ROCK = 'K';
const char PAPER = 'P';
const char SCISSORS = 'N';

const bigint BIG_INT_0 = bigint(0);
const bigint BIG_INT_1 = bigint(1);

const int BIGGER_PART_NUMERATOR = 3;
const int BIGGER_PART_DENOMINATOR = 4;

int n;
int t;
char name_to_read[10];
char binary_chain[5100];
char magic_xor_chain[5100];
bool my_name;
bigint my_number;
bigint my_range_left;
bigint my_range_right;
bigint their_range_left;
bigint their_range_right;
int current_phase;
bool my_number_fully_sent;
bool their_number_fully_sent;

void xor_binary_chain() {
  for (int i = 0; i < n; i++) {
    binary_chain[i] = ((binary_chain[i] - '0') xor (magic_xor_chain[i] - '0')) + '0';
  }
}

void binary_chain_to_my_number() {
  my_number = BIG_INT_0;
  for (int i = 0; i < n; i++) {
    my_number *= 2;
    if (binary_chain[i] == '1') {
      my_number += BIG_INT_1;
    }
  }
}

void their_number_to_binary_chain() {
  for (int i = n - 1; i >= 0; i--) {
    if (their_range_left % 2 == 1) {
      binary_chain[i] = '1';
    } else {
      binary_chain[i] = '0';
    }
    their_range_left /= 2;
  }
}

void determine_if_numbers_fully_sent() {
  if (!my_number_fully_sent) {
    bigint diff = my_range_right;
    diff -= my_range_left;
    if (diff == BIG_INT_1) {
      my_number_fully_sent = true;
    }
  }

  if (!their_number_fully_sent) {
    bigint diff = their_range_right;
    diff -= their_range_left;
    if (diff == BIG_INT_1) {
      their_number_fully_sent = true;
    }
  }
}

void determine_phase(char my_message, char their_message) {
  if (my_message != their_message) { // if tie, current phase remains unchanged
    if (((my_message == ROCK) && (their_message == SCISSORS))
      || ((my_message == PAPER) && (their_message == ROCK))
      || ((my_message == SCISSORS) && (their_message == PAPER))) { // I won, advancing in phase...
        if (current_phase == PHASE_LOSING) {
          current_phase = PHASE_TIE;
        } else { // otherwise it means that there was tie and now I'm winning (it should not be possible that I was winning before that move!)
          current_phase = PHASE_WINNING;
        }
    } else { // otherwise it means that I lose, declining in phase...
      if (current_phase == PHASE_WINNING) {
        current_phase = PHASE_TIE;
      } else { // otherwise it means that there was tie and now I'm losing (it should not be possible that I was losing before that move!)
        current_phase = PHASE_LOSING;
      }
    }
  }
}

int main() {
  // read and set the name
  // (coming back after implementation is done - it seems that I don't need to know who I am... and after long day of debugging and optimisations I don't know my name anyway ;) anyway, leaving as is)
  scanf("%s", name_to_read);
  if (strcmp(name_to_read, "Algosia") == 0) {
    my_name = ALGOSIA;
  } else {
    my_name = BAJTEK;
  }

  // read n & t
  scanf("%d %d", &n, &t);

  // prepare magic random number for xoring
  srand(SECRET_SEED);
  for (int i = 0; i < n; i++) {
    magic_xor_chain[i] = (rand() % 2) + '0'; // to remember: stored as string for debug purposes mainly
  }
  magic_xor_chain[n] = '\0';

  // main loop over t cases
  for (int case_number = 1; case_number <= t; case_number++) {
    // read my number
    scanf("%s", binary_chain);

    // fprintf(stderr, "MY BINARY: !%s!\n", binary_chain);
    // fprintf(stderr, "MY MAGICN: %s\n", magic_xor_chain);

    // make the chain more random (xor using magic number)
    xor_binary_chain();
    
    // fprintf(stderr, "AFTER XOR: %s\n", binary_chain);

    // convert binary chain to big int (to my number)
    binary_chain_to_my_number();

    // fprintf(stderr, "CONVERTED: %s\n", my_number.toString().c_str());

    // set initial ranges (left <= number < right)
    my_range_left = BIG_INT_0;
    my_range_right = BIG_INT_1;
    for (int i = 0; i < n; i++) {
      my_range_right *= 2;
    }
    their_range_left = my_range_left;
    their_range_right = my_range_right;

    // fprintf(stderr, "THEIR RANGE RIGHT: %s\n", their_range_right.toString().c_str());

    // initialize phase and other variables
    current_phase = PHASE_TIE;
    my_number_fully_sent = false;
    their_number_fully_sent = false;

    // start the game!
    while (true) {

      char my_message;
      char their_message;

      if (current_phase == PHASE_TIE) { // I (and opponent) can pass 1 of 3 possible values (divide range into 3 equal subranges)

        // prepare my ranges and message
        if (my_number_fully_sent) { // if my number was already fully sent, we can send whatever (in case of tie) - let's say always ROCK
          my_message = ROCK;
        } else {
          // bigint my_one_third_length = (my_range_right - my_range_left + BIG_INT_1) / 3; // small optimisation vvv
          bigint my_one_third_length = my_range_right;
          my_one_third_length -= my_range_left;
          my_one_third_length += BIG_INT_1;
          my_one_third_length /= 3;
          if (my_one_third_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
            my_one_third_length = BIG_INT_1;
          }
          // bigint my_range_one_third = my_range_left + my_one_third_length; // small optimisation vvv
          bigint my_range_one_third = my_range_left;
          my_range_one_third += my_one_third_length;
          if (my_number < my_range_one_third) { // my number is in the first 1/3, send ROCK
            my_message = ROCK;
            my_range_right = my_range_one_third;
          } else {
            // bigint my_range_two_thirds = my_range_one_third + my_one_third_length; // small optimisation vvv
            bigint my_range_two_thirds = my_range_one_third;
            my_range_two_thirds += my_one_third_length;
            if (my_number < my_range_two_thirds) { // my number is in the second 1/3, send PAPER
              my_message = PAPER;
              my_range_left = my_range_one_third;
              my_range_right = my_range_two_thirds;
            } else { // otherwise it means that my number is in the third 1/3, send SCISSORS
              my_message = SCISSORS;
              my_range_left = my_range_two_thirds;
            }
          }
        }

        // send my message
        printf("%c\n", my_message);
        fflush(stdout);

        // read their message
        scanf(" %c", &their_message);

        // process their message
        if (!their_number_fully_sent) { // I need to process only if I don't know their number yet
          // bigint their_one_third_length = (their_range_right - their_range_left + BIG_INT_1) / 3; // small optimisation vvv
          bigint their_one_third_length = their_range_right;
          their_one_third_length -= their_range_left;
          their_one_third_length += BIG_INT_1;
          their_one_third_length /= 3;
          if (their_one_third_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
            their_one_third_length = BIG_INT_1;
          }
          // bigint their_range_one_third = their_range_left + their_one_third_length; // small optimisation vvv
          bigint their_range_one_third = their_range_left;
          their_range_one_third += their_one_third_length;
          if (their_message == ROCK) { // it means that their number is in the first 1/3
            their_range_right = their_range_one_third;
          } else {
            // bigint their_range_two_thirds = their_range_one_third + their_one_third_length; // small optimisation vvv
            bigint their_range_two_thirds = their_range_one_third;
            their_range_two_thirds += their_one_third_length;
            if (their_message == PAPER) { // it means that their number is in the second 1/3
              their_range_left = their_range_one_third;
              their_range_right = their_range_two_thirds;
            } else { // otherwise (SCISSORS) it means that their number is in the third 1/3
              their_range_left = their_range_two_thirds;
            }
          }
        }

      } else if (current_phase == PHASE_LOSING) { // if I'm losing, then opponent is passive (sends ROCK), and I'm active - sending them 1 of 2 possible values

        if (my_number_fully_sent) { // ... unless my number is already sent, then I'm passive (always sending ROCK), letting them to pass info

          // prepare my simple message - ROCK
          my_message = ROCK;

          // send my message
          printf("%c\n", my_message);
          fflush(stdout);

          // read their message
          scanf(" %c", &their_message);

          // process their message (I'm not checking if their number is fully sent - it should not happen...)
          // copy pasting from below (logic described below)
          // bigint their_bigger_part_length = (their_range_right - their_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
          bigint their_bigger_part_length = their_range_right;
          their_bigger_part_length -= their_range_left;
          their_bigger_part_length += BIG_INT_1;
          their_bigger_part_length *= BIGGER_PART_NUMERATOR;
          their_bigger_part_length /= BIGGER_PART_DENOMINATOR;
          if (their_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
            their_bigger_part_length = BIG_INT_1;
          }
          // bigint their_range_mid_point = their_range_left + their_bigger_part_length; // small optimisation vvv
          bigint their_range_mid_point = their_range_left;
          their_range_mid_point += their_bigger_part_length;
          if (their_message == SCISSORS) { // I'm losing and I'm sending ROCK, so SCISSORS is sent by opponent to try to come back to tie for bigger subrange
            their_range_right = their_range_mid_point;
          } else { // otherwise they should send ROCK to tie now (hopefully...)
            their_range_left = their_range_mid_point;
          }

        } else {

          // prepare my ranges and message
          // I want to divide range disproportionately - to have bigger chance (wider range) to achieve state where I come back to the tie
          // (to be able to send 1 of 3 possible values each of us); or if I hit smaller range, at least I converge earlier;
          // proportion of range division determined empirically (75:25 seems to work OK; 75/100 = 3/4)
          // bigint my_bigger_part_length = (my_range_right - my_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
          bigint my_bigger_part_length = my_range_right;
          my_bigger_part_length -= my_range_left;
          my_bigger_part_length += BIG_INT_1;
          my_bigger_part_length *= BIGGER_PART_NUMERATOR;
          my_bigger_part_length /= BIGGER_PART_DENOMINATOR;
          if (my_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
            my_bigger_part_length = BIG_INT_1;
          }
          // bigint my_range_mid_point = my_range_left + my_bigger_part_length; // small optimisation vvv
          bigint my_range_mid_point = my_range_left;
          my_range_mid_point += my_bigger_part_length;
          if (my_number < my_range_mid_point) { // my number is in the first bigger part, so send PAPER to win and achieve tie again
            my_message = PAPER;
            my_range_right = my_range_mid_point;
          } else { // otherwise it's in the smaller part, send ROCK to tie now
            my_message = ROCK;
            my_range_left = my_range_mid_point;
          }

          // send my message
          printf("%c\n", my_message);
          fflush(stdout);

          // read their message (and do nothing, ignore - they are passive side and should send ROCK [I hope it is ROCK...])
          scanf(" %c", &their_message);
        }

      } else { // otherwise I'm winning, so I'm passive (sending ROCK), and opponent is active - sending towards me 1 of 2 possible values

        if (their_number_fully_sent) { // ... unless their number is already sent, then they're passive (always sending ROCK), letting me to pass info

          // it's slightly modified copy paste from the above (from my_number_fully_sent == false [else] branch)...

          // prepare my ranges and message
          // bigint my_bigger_part_length = (my_range_right - my_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
          bigint my_bigger_part_length = my_range_right;
          my_bigger_part_length -= my_range_left;
          my_bigger_part_length += BIG_INT_1;
          my_bigger_part_length *= BIGGER_PART_NUMERATOR;
          my_bigger_part_length /= BIGGER_PART_DENOMINATOR;
          if (my_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
            my_bigger_part_length = BIG_INT_1;
          }
          // bigint my_range_mid_point = my_range_left + my_bigger_part_length; // small optimisation vvv
          bigint my_range_mid_point = my_range_left;
          my_range_mid_point += my_bigger_part_length;
          if (my_number < my_range_mid_point) { // my number is in the first bigger part, so send SCISSORS to lose and achieve tie again
            my_message = SCISSORS;
            my_range_right = my_range_mid_point;
          } else { // otherwise it's in the smaller part, send ROCK to tie
            my_message = ROCK;
            my_range_left = my_range_mid_point;
          }

          // send my message
          printf("%c\n", my_message);
          fflush(stdout);

          // read their message (and do nothing, ignore - they are passive side and should send ROCK [I hope it is ROCK...])
          scanf(" %c", &their_message);

        } else {

          // it's slightly modified copy paste from the above (from my_number_fully_sent == true branch)...

          // prepare my simple message - ROCK
          my_message = ROCK;

          // send my message
          printf("%c\n", my_message);
          fflush(stdout);

          // read their message
          scanf(" %c", &their_message);

          // process their message (I'm not checking if my number is fully sent - it should not happen...)
          // bigint their_bigger_part_length = (their_range_right - their_range_left + BIG_INT_1) * BIGGER_PART_NUMERATOR / BIGGER_PART_DENOMINATOR; // small optimisation vvv
          bigint their_bigger_part_length = their_range_right;
          their_bigger_part_length -= their_range_left;
          their_bigger_part_length += BIG_INT_1;
          their_bigger_part_length *= BIGGER_PART_NUMERATOR;
          their_bigger_part_length /= BIGGER_PART_DENOMINATOR;
          if (their_bigger_part_length < BIG_INT_1) { // to not enter infinite loops near the end of the game, it needs to be at least 1!
            their_bigger_part_length = BIG_INT_1;
          }
          // bigint their_range_mid_point = their_range_left + their_bigger_part_length; // small optimisation vvv
          bigint their_range_mid_point = their_range_left;
          their_range_mid_point += their_bigger_part_length;
          if (their_message == PAPER) { // I'm winning and I'm sending ROCK, so PAPER is sent by opponent to try to come back to tie for bigger subrange
            their_range_right = their_range_mid_point;
          } else { // otherwise they should send ROCK to tie now (hopefully...)
            their_range_left = their_range_mid_point;
          }

        }

      }

      // check if my or their (or both) numbers are not fully sent (and reflect the state in proper variables)
      determine_if_numbers_fully_sent();

      // decide what's the phase after that exchange of messages
      determine_phase(my_message, their_message);

      // if we both know our numbers, it's time to send the opponents number and break the loop! (hopefully opponent does the same...)
      if (my_number_fully_sent && their_number_fully_sent) {
        // their number is equal to their_range_left - convert it to the binary chain
        their_number_to_binary_chain();

        // now reverse "making chain more random" by xoring by magic number again
        xor_binary_chain();

        // print response
        printf("! %s\n", binary_chain);
        fflush(stdout);

        // break the loop
        break;
      }
    }
  }

  return 0;
}