#include <algorithm>
#include <bitset>
#include <cstdlib>
#include <iostream>
#include <list>
#include <map>
#include <queue>
#include <set>
#include <string>
#include <vector>
using namespace std;
#define PB push_back
#define MP make_pair
#define F first
#define S second
#define ALL(x) (x).begin(),(x).end()
#define SIZE(x) (int)(x).size()
#define CLEAR(tab) memset(tab, 0, sizeof(tab))
#define REP(x, n) for(int x = 0; x < (n); x++)
#define FOR(x, b, e) for(int x = (b); x <= (e); x++)
#define FORD(x, b, e) for(int x = (b); x >= (e); x--)
#define VAR(v, n) __typeof(n) v = (n)
#define FOREACH(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define DEBUG(fmt, ...) fprintf(stderr, fmt, ##__VA_ARGS__)
typedef long long int LL;
typedef pair<int,int> PII;
typedef vector<int> VI;
const int MXN = 410;
const int C = 262144;
const int INF = 1000000001;
const int MOD = 1000000007;
const int MAGIC = 1585;
const int MAGIC2 = 1000;
int n, t;
int zn[1111];
bool role;
vector<int> mask;
int div_mod(VI &vec, int b) {
int res = 0;
FOR(i, 0, SIZE(vec) - 1) {
int curr = 2 * res + vec[i];
vec[i] = curr / b;
res = curr % b;
}
return res;
}
void mult_add(VI &vec, int b, int c) {
FORD(i, n - 1, 0) {
c += vec[i] * b;
vec[i] = c & 1;
c >>= 1;
}
}
int wynik(int move, int enemy_move) {
if(move == enemy_move)
return 0;
int tmp = ((move + 1) % 3 == enemy_move) ? 1 : -1;
if(!role)
return -tmp;
return tmp;
}
PII turn(int move, int score) {
cout<<"PKN"[move]<<'\n';
cout.flush();
char c;
cin>>c;
score += wynik(move, zn[c]);
return {zn[c], score};
}
void test() {
string a;
cin>>a;
VI b(n);
FOR(i, 0, n - 1)
b[i] = (a[i] - '0') ^ mask[i];
vector<PII> rec;
int a_sent = 0, b_sent = 0;
int max = n * MAGIC2 + MAGIC;
int score = 0;
int fix_turn = 0;
int visit_cnt = 0;
while(a_sent < max || b_sent < max) {
int move, enemy_move;
if(score == 0) {
move = div_mod(b, 3);
PII p1 = turn(move, score);
enemy_move = p1.F;
score = p1.S;
rec.PB({3, enemy_move});
a_sent += MAGIC;
b_sent += MAGIC;
if(score != 0) {
fix_turn = visit_cnt & 1;
visit_cnt++;
}
}
else {
bool qq = (score > 0) == !fix_turn;
PII p1;
if(fix_turn ^ role) {
move = div_mod(b, 2) ? 2 : qq;
p1 = turn(move, score);
}
else {
move = qq;
p1 = turn(move, score);
rec.PB({2, p1.F == 2});
}
enemy_move = p1.F;
score = p1.S;
if(!fix_turn)
a_sent += MAGIC2;
else
b_sent += MAGIC2;
if(score)
fix_turn ^= 1;
}
}
VI res(n, 0);
FORD(i, SIZE(rec) - 1, 0)
mult_add(res, rec[i].F, rec[i].S);
string ans(n, '0');
FOR(i, 0, n - 1)
ans[i] = '0' + (res[i] ^ mask[i]);
cout<<"! "<<ans<<"\n";
cout.flush();
}
int main() {
mask.resize(5000);
srand(999);
FOR(i, 0, 4999)
mask[i] = rand() & 1;
zn['P'] = 0;
zn['K'] = 1;
zn['N'] = 2;
string name;
cin>>name;
role = name[0] == 'A';
int te;
scanf("%d %d", &n, &te);
while(te--)
test();
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | #include <algorithm> #include <bitset> #include <cstdlib> #include <iostream> #include <list> #include <map> #include <queue> #include <set> #include <string> #include <vector> using namespace std; #define PB push_back #define MP make_pair #define F first #define S second #define ALL(x) (x).begin(),(x).end() #define SIZE(x) (int)(x).size() #define CLEAR(tab) memset(tab, 0, sizeof(tab)) #define REP(x, n) for(int x = 0; x < (n); x++) #define FOR(x, b, e) for(int x = (b); x <= (e); x++) #define FORD(x, b, e) for(int x = (b); x >= (e); x--) #define VAR(v, n) __typeof(n) v = (n) #define FOREACH(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define DEBUG(fmt, ...) fprintf(stderr, fmt, ##__VA_ARGS__) typedef long long int LL; typedef pair<int,int> PII; typedef vector<int> VI; const int MXN = 410; const int C = 262144; const int INF = 1000000001; const int MOD = 1000000007; const int MAGIC = 1585; const int MAGIC2 = 1000; int n, t; int zn[1111]; bool role; vector<int> mask; int div_mod(VI &vec, int b) { int res = 0; FOR(i, 0, SIZE(vec) - 1) { int curr = 2 * res + vec[i]; vec[i] = curr / b; res = curr % b; } return res; } void mult_add(VI &vec, int b, int c) { FORD(i, n - 1, 0) { c += vec[i] * b; vec[i] = c & 1; c >>= 1; } } int wynik(int move, int enemy_move) { if(move == enemy_move) return 0; int tmp = ((move + 1) % 3 == enemy_move) ? 1 : -1; if(!role) return -tmp; return tmp; } PII turn(int move, int score) { cout<<"PKN"[move]<<'\n'; cout.flush(); char c; cin>>c; score += wynik(move, zn[c]); return {zn[c], score}; } void test() { string a; cin>>a; VI b(n); FOR(i, 0, n - 1) b[i] = (a[i] - '0') ^ mask[i]; vector<PII> rec; int a_sent = 0, b_sent = 0; int max = n * MAGIC2 + MAGIC; int score = 0; int fix_turn = 0; int visit_cnt = 0; while(a_sent < max || b_sent < max) { int move, enemy_move; if(score == 0) { move = div_mod(b, 3); PII p1 = turn(move, score); enemy_move = p1.F; score = p1.S; rec.PB({3, enemy_move}); a_sent += MAGIC; b_sent += MAGIC; if(score != 0) { fix_turn = visit_cnt & 1; visit_cnt++; } } else { bool qq = (score > 0) == !fix_turn; PII p1; if(fix_turn ^ role) { move = div_mod(b, 2) ? 2 : qq; p1 = turn(move, score); } else { move = qq; p1 = turn(move, score); rec.PB({2, p1.F == 2}); } enemy_move = p1.F; score = p1.S; if(!fix_turn) a_sent += MAGIC2; else b_sent += MAGIC2; if(score) fix_turn ^= 1; } } VI res(n, 0); FORD(i, SIZE(rec) - 1, 0) mult_add(res, rec[i].F, rec[i].S); string ans(n, '0'); FOR(i, 0, n - 1) ans[i] = '0' + (res[i] ^ mask[i]); cout<<"! "<<ans<<"\n"; cout.flush(); } int main() { mask.resize(5000); srand(999); FOR(i, 0, 4999) mask[i] = rand() & 1; zn['P'] = 0; zn['K'] = 1; zn['N'] = 2; string name; cin>>name; role = name[0] == 'A'; int te; scanf("%d %d", &n, &te); while(te--) test(); return 0; } |
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