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import random
import math
from enum import Enum

SEED = 6564164
MAX_MOVES = 5000
# MAX_MOVES = 3 


class Player(Enum):
  ALGOSIA = 0
  BAJTEK = 1

def get_player(name: str) -> Player:
  if name == "Algosia":
    return Player.ALGOSIA
  elif name == "Bajtek":
    return Player.BAJTEK
  else:
    raise ValueError(f"Wrong player name {name}!")


class Randomizer:
  def __init__(self, player: Player):
    random.seed(SEED, version=2)
    self.player = player

  def get_rand(self) -> tuple[int, int]:
    my_num = random.randint(0, 23)
    his_num = random.randint(0, 23)
    if self.player == Player.ALGOSIA:
      return my_num, his_num
    elif self.player == Player.BAJTEK:
      return his_num, my_num
    else:
      raise ValueError(f"Invalid Player!")




class Move:
  def __init__(self, ch: str):
    self.ch = ch
    if ch == 'P':
      self.nr = 0
    elif ch == 'N':
      self.nr = 1
    elif ch == 'K':
      self.nr = 2
    else:
      raise ValueError(f"Wrong move {ch}!")

  # 0 -> draw
  # 1 -> win
  # 2 -> lost
  @classmethod
  def beats(cls, weak, strong) -> int:
    return (strong.nr - weak.nr + 3) % 3

  @classmethod
  def from_number(cls, nr):
    nr = nr % 3
    if nr == 0:
      return Move('P')
    elif nr == 1:
      return Move('N')
    elif nr == 2:
      return Move('K')
    else:
      raise ValueError(f"Wrong move number {nr}!")

class Game:
  def __init__(self):
    self.diff = 0

  def play(self, me: Move, him: Move):
    result = Move.beats(him, me)
    if result == 0:
      pass
    elif result == 1:
      self.diff += 1
    elif result == 2:
      self.diff -= 1
    else:
      raise ValueError(f"Wrong result {ch}!")

class Secret:
  def __init__(self, seq: str):
    self.number = int(seq, 2)
    self.remember = -1

  def encode(self, base: int) -> int:
    if base < 2 or base > 4:
      raise ValueError(f"Incorrect base {base}!")
    if self.remember != -1 and base != 3:
      raise ValueError(f"Incorrect combination! {self.remember}, {base}")
    if self.remember != -1:
      ret = self.remember
      self.remember = -1
      return ret

    ret = self.number % base
    self.number //= base
    if base == 4:
      if ret == 3:
        return 0
      else:
        self.remember = ret
        return 1
    return ret

  @classmethod
  def decode(cls, n: int, msgs: list[tuple[int, int]]) -> str:
    res = 0
    lazy = False
    for val, base in reversed(msgs):
      if 0 > val or val >= base or base < 2 or base > 6:
        raise ValueError(f"Incorrect messages {val}, {base}!")
      if lazy and base != 4:
        raise ValueError("Cannot be lazy and base non 3!")
      if lazy:
        lazy = False
        continue

      if base == 6:
        res *= 4
        res += val
        lazy = True
        continue

      if base == 4:
        if val == 1:
          continue
        res *= 4
        res += 3
        continue

      res *= base
      res += val
    return "{0:b}".format(res).zfill(n)

class Interactor:
  def play(self, move: Move) -> Move:
    print(move.ch, flush=True)
    return Move(input())

  def answer(self, result: str):
    print(f"! {result}", flush=True)


def solve(n: int, player: Player, randomizer: Randomizer):
  my_secret = Secret(input())
  game = Game()
  interactor = Interactor()
  messages = []
#   power = 0.0
  my_status = 0.0
  his_status = 0.0
  was_zero = True

  for i in range(MAX_MOVES):
    my_num, his_num = randomizer.get_rand()
    # do_skip = bool(randomizer.get_rand() % 2 == 0)
    if game.diff == 0:
#       power += math.log(3)
      my_status += math.log(3)
      his_status += math.log(3)
      val = my_secret.encode(3)
      my_move = Move.from_number(val + my_num)
      his_move = interactor.play(my_move)
      base = 3
      if not was_zero:
        base = 6
      messages.append(((his_move.nr - his_num) % 3, base))
      game.play(my_move, his_move)
      was_zero = True
    elif game.diff == 1: # and my_status < his_status:
#       power += math.log(2)
      my_status += math.log(2)
      my_move = Move.from_number(his_num % 3)
      his_move = interactor.play(my_move)
      messages.append(((his_move.nr - his_num) % 3, 4))
      game.play(my_move, his_move)
      was_zero = False
    elif game.diff == -1: # and his_status < my_status:
      his_status += math.log(2)
      val = my_secret.encode(4)
      my_move = Move.from_number((val + my_num) % 3)
      his_move = interactor.play(my_move)
      game.play(my_move, his_move)
    else:
      raise ValueError(f"Incorrect game state {game.diff}!")

#   raise ValueError(f"Hey, done, , {my_status}, {his_status}!")
  interactor.answer(Secret.decode(n, messages))

def main():

  player = get_player(input())
  n, t = map(int, input().split())
  # print("Hey, I got all the init!")
  randomizer = Randomizer(player)

  for case in range(t):
    solve(n, player, randomizer)


if __name__ == '__main__':
  main()