#include <iostream>
#include <vector>
#include <numeric>
#include <algorithm>
using namespace std;
// Struktura pomocnicza dla stosów Typu 1
struct StackInfo {
long long val;
int id;
bool operator<(const StackInfo& other) const {
return val > other.val; // sortowanie malejące po sumie
}
};
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int n, m;
long long k;
if (!(cin >> n >> m >> k)) return 0;
vector<vector<long long>> prefix_stacks(n, vector<long long>(m + 1, 0));
vector<bool> is_type1(n, false);
vector<StackInfo> S;
vector<long long> pool2;
for (int i = 0; i < n; ++i) {
vector<long long> a(m);
for (int j = 0; j < m; ++j) {
cin >> a[j];
prefix_stacks[i][j + 1] = prefix_stacks[i][j] + a[j];
}
// Jeśli stos jest ściśle rosnący względem końców
if (m > 1 && a[0] < a[m - 1]) {
is_type1[i] = true;
S.push_back({prefix_stacks[i][m], i});
} else {
// W przeciwnym razie to Typ 2 (nierosnący lub równe elementy)
is_type1[i] = false;
for (int j = 0; j < m; ++j) {
pool2.push_back(a[j]);
}
}
}
sort(S.begin(), S.end());
int N1 = S.size();
vector<int> pos(n, -1);
for (int i = 0; i < N1; ++i) {
pos[S[i].id] = i;
}
vector<long long> S_prefix(N1 + 1, 0);
for (int i = 0; i < N1; ++i) {
S_prefix[i + 1] = S_prefix[i] + S[i].val;
}
sort(pool2.begin(), pool2.end(), greater<long long>());
long long pool2_size = pool2.size();
vector<long long> pool2_prefix(pool2_size + 1, 0);
for (int i = 0; i < pool2_size; ++i) {
pool2_prefix[i + 1] = pool2_prefix[i] + pool2[i];
}
long long ans = 0;
// Przypadek 0: Nie bierzemy żadnego stosu Typu 1 w sposób częściowy (tylko całe i typ 2)
long long p_max_0 = min((long long)N1, k / m);
long long p_min_0 = 0;
if (k > pool2_size) {
p_min_0 = (k - pool2_size + m - 1) / m;
}
if (p_min_0 <= p_max_0) {
auto eval0 = [&](long long p) -> long long {
long long sum1 = S_prefix[p];
long long x = k - p * m;
return sum1 + pool2_prefix[x];
};
long long low = p_min_0, high = p_max_0;
while (high - low > 2) {
long long m1 = low + (high - low) / 3;
long long m2 = high - (high - low) / 3;
long long v1 = eval0(m1);
long long v2 = eval0(m2);
if (v1 < v2) low = m1;
else if (v1 > v2) high = m2;
else { low = m1; high = m2; }
}
for (long long p = low; p <= high; ++p) {
ans = max(ans, eval0(p));
}
}
// Przypadek 1: Dokładnie jeden stos Typu 1 jest wzięty częściowo
for (int i = 0; i < n; ++i) {
if (!is_type1[i]) continue;
long long current_pos_i = pos[i];
for (long long c = 1; c < m; ++c) {
if (c > k) break;
long long p_max = min((long long)(N1 - 1), (k - c) / m);
long long p_min = 0;
if (k - c > pool2_size) {
p_min = (k - c - pool2_size + m - 1) / m;
}
if (p_min > p_max) continue;
auto eval1 = [&](long long p) -> long long {
long long sum1 = 0;
if (p > 0) {
if (current_pos_i >= p) {
sum1 = S_prefix[p];
} else {
sum1 = S_prefix[p + 1] - S[current_pos_i].val;
}
}
long long x = k - c - p * m;
return sum1 + pool2_prefix[x];
};
// Ternary Search w celu znalezienia optymalnej ilości p pełnych stosów
long long low = p_min, high = p_max;
while (high - low > 2) {
long long m1 = low + (high - low) / 3;
long long m2 = high - (high - low) / 3;
long long v1 = eval1(m1);
long long v2 = eval1(m2);
if (v1 < v2) low = m1;
else if (v1 > v2) high = m2;
else { low = m1; high = m2; }
}
long long best_val = -1;
for (long long p = low; p <= high; ++p) {
best_val = max(best_val, eval1(p));
}
ans = max(ans, best_val + prefix_stacks[i][c]);
}
}
cout << ans << "\n";
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | #include <iostream> #include <vector> #include <numeric> #include <algorithm> using namespace std; // Struktura pomocnicza dla stosów Typu 1 struct StackInfo { long long val; int id; bool operator<(const StackInfo& other) const { return val > other.val; // sortowanie malejące po sumie } }; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int n, m; long long k; if (!(cin >> n >> m >> k)) return 0; vector<vector<long long>> prefix_stacks(n, vector<long long>(m + 1, 0)); vector<bool> is_type1(n, false); vector<StackInfo> S; vector<long long> pool2; for (int i = 0; i < n; ++i) { vector<long long> a(m); for (int j = 0; j < m; ++j) { cin >> a[j]; prefix_stacks[i][j + 1] = prefix_stacks[i][j] + a[j]; } // Jeśli stos jest ściśle rosnący względem końców if (m > 1 && a[0] < a[m - 1]) { is_type1[i] = true; S.push_back({prefix_stacks[i][m], i}); } else { // W przeciwnym razie to Typ 2 (nierosnący lub równe elementy) is_type1[i] = false; for (int j = 0; j < m; ++j) { pool2.push_back(a[j]); } } } sort(S.begin(), S.end()); int N1 = S.size(); vector<int> pos(n, -1); for (int i = 0; i < N1; ++i) { pos[S[i].id] = i; } vector<long long> S_prefix(N1 + 1, 0); for (int i = 0; i < N1; ++i) { S_prefix[i + 1] = S_prefix[i] + S[i].val; } sort(pool2.begin(), pool2.end(), greater<long long>()); long long pool2_size = pool2.size(); vector<long long> pool2_prefix(pool2_size + 1, 0); for (int i = 0; i < pool2_size; ++i) { pool2_prefix[i + 1] = pool2_prefix[i] + pool2[i]; } long long ans = 0; // Przypadek 0: Nie bierzemy żadnego stosu Typu 1 w sposób częściowy (tylko całe i typ 2) long long p_max_0 = min((long long)N1, k / m); long long p_min_0 = 0; if (k > pool2_size) { p_min_0 = (k - pool2_size + m - 1) / m; } if (p_min_0 <= p_max_0) { auto eval0 = [&](long long p) -> long long { long long sum1 = S_prefix[p]; long long x = k - p * m; return sum1 + pool2_prefix[x]; }; long long low = p_min_0, high = p_max_0; while (high - low > 2) { long long m1 = low + (high - low) / 3; long long m2 = high - (high - low) / 3; long long v1 = eval0(m1); long long v2 = eval0(m2); if (v1 < v2) low = m1; else if (v1 > v2) high = m2; else { low = m1; high = m2; } } for (long long p = low; p <= high; ++p) { ans = max(ans, eval0(p)); } } // Przypadek 1: Dokładnie jeden stos Typu 1 jest wzięty częściowo for (int i = 0; i < n; ++i) { if (!is_type1[i]) continue; long long current_pos_i = pos[i]; for (long long c = 1; c < m; ++c) { if (c > k) break; long long p_max = min((long long)(N1 - 1), (k - c) / m); long long p_min = 0; if (k - c > pool2_size) { p_min = (k - c - pool2_size + m - 1) / m; } if (p_min > p_max) continue; auto eval1 = [&](long long p) -> long long { long long sum1 = 0; if (p > 0) { if (current_pos_i >= p) { sum1 = S_prefix[p]; } else { sum1 = S_prefix[p + 1] - S[current_pos_i].val; } } long long x = k - c - p * m; return sum1 + pool2_prefix[x]; }; // Ternary Search w celu znalezienia optymalnej ilości p pełnych stosów long long low = p_min, high = p_max; while (high - low > 2) { long long m1 = low + (high - low) / 3; long long m2 = high - (high - low) / 3; long long v1 = eval1(m1); long long v2 = eval1(m2); if (v1 < v2) low = m1; else if (v1 > v2) high = m2; else { low = m1; high = m2; } } long long best_val = -1; for (long long p = low; p <= high; ++p) { best_val = max(best_val, eval1(p)); } ans = max(ans, best_val + prefix_stacks[i][c]); } } cout << ans << "\n"; return 0; } |
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