// Template generated by Clank
#include<bits/stdc++.h>
using namespace std;
#define st first
#define nd second
#define all(x) x.begin(), x.end()
#define BOOST cin.tie(NULL); ios_base::sync_with_stdio(false);
// #define int ll
typedef long long ll;
char i2c[]={'P','K','N'};
int c2i[300];
vector<vector<int>> i2s={{1},{0,1},{0,0}};
map<vector<int>, int> s2i;
int jump[]={1,2,2};
int play(int weapon_idx){
cout << i2c[weapon_idx] << "\n";
cout.flush();
char response; cin >> response;
return c2i[(int)response];
}
void answer(int n, vector<int> &ans){
cout << "! ";
for(int i = 0; i < n; i++)
cout << ans[i];
cout << "\n";
cout.flush();
}
int RA(){
if(RAND_MAX & 1)
return rand() % 2;
int tmp = rand();
while(tmp == RAND_MAX) tmp = rand();
return tmp % 2;
}
void get_mask(int n, vector<int> &mask){
mask.resize(n);
for(int i = 0; i < n; i++){
mask[i] = RA();
}
}
int handle_first(vector<int> &s){
int mmove = s[0];
int oppmove = play(mmove);
if(mmove != oppmove){
play(mmove ^ 1);
}
return oppmove;
}
int choose_my_move(int idx, vector<int> &s){
return s2i[{s[idx - 1] ^ s[idx], s[idx - 1] ^ s[idx + 1]}];
}
void apply_opp_move(int oppmove, int idx, vector<int> &os, vector<int> &oppm){
for(int i = 0; i < jump[oppmove]; i++){
os[idx + i] ^= i2s[oppmove][i] ^ (os[idx - 1] ^ oppm[idx - 1]);
}
}
void gameplay(int n, vector<int> &mym, vector<int> oppm){
vector<int> s(n + 1, 0), os(n + 1, 0);
char tmpc;
for(int i = 0; i < n; i++){
cin >> tmpc;
s[i] = (tmpc - '0') ^ mym[i];
os[i] = oppm[i];
}
os[0] ^= handle_first(s);
// balance = 0;
int midx = 1;
int oppidx = 1;
int mymove, oppmove;
while(midx < n && oppidx < n){
mymove = choose_my_move(midx, s);
oppmove = play(mymove);
if(mymove != oppmove)
play(oppmove);
apply_opp_move(oppmove, oppidx, os, oppm);
oppidx += jump[oppmove];
midx += jump[mymove];
}
while(midx < n){
mymove = choose_my_move(midx, s);
oppmove = play(mymove);
if(mymove != oppmove)
play(oppmove);
midx += jump[mymove];
}
while(oppidx < n){
mymove = 0;
oppmove = play(mymove);
if(mymove != oppmove)
play(oppmove);
apply_opp_move(oppmove, oppidx, os, oppm);
oppidx += jump[oppmove];
}
answer(n, os);
}
int32_t main(){
BOOST;
srand(37488237);
c2i['P'] = 0;
c2i['K'] = 1;
c2i['N'] = 2;
s2i[{1,0}] = 0;
s2i[{1,1}] = 0;
s2i[{0,1}] = 1;
s2i[{0,0}] = 2;
int n, q;
string player; cin >> player;
cin >> n >> q;
vector<int> m1, m2;
while(q--){
get_mask(n, m1);
get_mask(n, m2);
if(player == "Algosia"){
gameplay(n, m1, m2);
} else {
gameplay(n, m2, m1);
}
}
// if(player == "Algosia"){
// cin >> n >> q;
// while(q--){
// Algosia(n);
// }
// } else {
// cin >> n >> q;
// while(q--){
// Bajtek(n);
// }
// }
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | // Template generated by Clank #include<bits/stdc++.h> using namespace std; #define st first #define nd second #define all(x) x.begin(), x.end() #define BOOST cin.tie(NULL); ios_base::sync_with_stdio(false); // #define int ll typedef long long ll; char i2c[]={'P','K','N'}; int c2i[300]; vector<vector<int>> i2s={{1},{0,1},{0,0}}; map<vector<int>, int> s2i; int jump[]={1,2,2}; int play(int weapon_idx){ cout << i2c[weapon_idx] << "\n"; cout.flush(); char response; cin >> response; return c2i[(int)response]; } void answer(int n, vector<int> &ans){ cout << "! "; for(int i = 0; i < n; i++) cout << ans[i]; cout << "\n"; cout.flush(); } int RA(){ if(RAND_MAX & 1) return rand() % 2; int tmp = rand(); while(tmp == RAND_MAX) tmp = rand(); return tmp % 2; } void get_mask(int n, vector<int> &mask){ mask.resize(n); for(int i = 0; i < n; i++){ mask[i] = RA(); } } int handle_first(vector<int> &s){ int mmove = s[0]; int oppmove = play(mmove); if(mmove != oppmove){ play(mmove ^ 1); } return oppmove; } int choose_my_move(int idx, vector<int> &s){ return s2i[{s[idx - 1] ^ s[idx], s[idx - 1] ^ s[idx + 1]}]; } void apply_opp_move(int oppmove, int idx, vector<int> &os, vector<int> &oppm){ for(int i = 0; i < jump[oppmove]; i++){ os[idx + i] ^= i2s[oppmove][i] ^ (os[idx - 1] ^ oppm[idx - 1]); } } void gameplay(int n, vector<int> &mym, vector<int> oppm){ vector<int> s(n + 1, 0), os(n + 1, 0); char tmpc; for(int i = 0; i < n; i++){ cin >> tmpc; s[i] = (tmpc - '0') ^ mym[i]; os[i] = oppm[i]; } os[0] ^= handle_first(s); // balance = 0; int midx = 1; int oppidx = 1; int mymove, oppmove; while(midx < n && oppidx < n){ mymove = choose_my_move(midx, s); oppmove = play(mymove); if(mymove != oppmove) play(oppmove); apply_opp_move(oppmove, oppidx, os, oppm); oppidx += jump[oppmove]; midx += jump[mymove]; } while(midx < n){ mymove = choose_my_move(midx, s); oppmove = play(mymove); if(mymove != oppmove) play(oppmove); midx += jump[mymove]; } while(oppidx < n){ mymove = 0; oppmove = play(mymove); if(mymove != oppmove) play(oppmove); apply_opp_move(oppmove, oppidx, os, oppm); oppidx += jump[oppmove]; } answer(n, os); } int32_t main(){ BOOST; srand(37488237); c2i['P'] = 0; c2i['K'] = 1; c2i['N'] = 2; s2i[{1,0}] = 0; s2i[{1,1}] = 0; s2i[{0,1}] = 1; s2i[{0,0}] = 2; int n, q; string player; cin >> player; cin >> n >> q; vector<int> m1, m2; while(q--){ get_mask(n, m1); get_mask(n, m2); if(player == "Algosia"){ gameplay(n, m1, m2); } else { gameplay(n, m2, m1); } } // if(player == "Algosia"){ // cin >> n >> q; // while(q--){ // Algosia(n); // } // } else { // cin >> n >> q; // while(q--){ // Bajtek(n); // } // } return 0; } |
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