#include <algorithm>
#include <bitset>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <ostream>
#include <random>
#include <string>
#include <string_view>
#include <time.h>
#include <iostream>
#include <cstdlib>
#include <unistd.h>
#include <vector>
using namespace std;
template<size_t Nb>
struct out {
bitset<Nb> bits;
short lastone=Nb-1;
size_t size;
void init(size_t n, const bitset<Nb>& num) {bits=num;lastone=Nb-1;size=n/log2(3)+1;}
void init(size_t n) {lastone=Nb-1;size=n/log2(3)+1;}
bool pop2() {
while (lastone>=0&&!bits[lastone])--lastone;
if (lastone<0) return 0;
if (lastone==0) return lastone=-1,bits[0]=0,1;
bool res = bits.test(0);
bits>>=1;
--lastone;
return res;
}
unsigned char pop3(bool requrent=0) {
if (!requrent)--size;
while (lastone>=0&&!bits[lastone])--lastone;
if (lastone<0) return 0;
if (lastone==0) return lastone=-1,bits[0]=0,1;
bool carry=0;
bitset<Nb> div3;
div3[0]=bits[0];
for (short i=1;i<lastone;++i) {
if (bits[i]) {
if (carry) carry=div3[i]=div3[i-1];
else div3[i]=!div3[i-1];
} else if (carry) div3[i]=!div3[i-1];
else carry=div3[i]=div3[i-1];
}
if (div3[lastone-1]==carry) {
for (short i=0;i<=lastone;++i)
if (!bits[i].flip())break;
return pop3(1)+1;
}
bits=div3;
while (lastone>=0&&!bits[lastone])--lastone;
return 0;
}
};
template<size_t Nb>
struct in {
bitset<Nb> bits;
void reset() {bits.reset();}
void push2(bool v) {
bits<<=1;
bits.set(0,v);
}
void push3(unsigned char v) {
auto add = bits<<1;
again:
auto carry = add&bits;
bits^=add;
if (carry.any()){add=carry<<1;goto again;}
for (int c=0;c<v;++c)
for (short i=0;i<5000;++i)
if (bits[i].flip())break;
}
};
constexpr size_t maxN=5000;
struct game : in<maxN>,out<maxN> {
using out<maxN>::size;
using out<maxN>::init;
using out<maxN>::pop2;
using out<maxN>::pop3;
using in<maxN>::push3;
using in<maxN>::push2;
size_t turns;
void init(size_t n) {
out<maxN>::init(n);
in<maxN>::reset();
turns=0;
}
static constexpr char conv[] {'K','N', 'P'};
uint8_t move(uint8_t v) {
++turns;
cout << conv[v] << endl;
char op;cin>>op;
if (op==conv[2])return 2;
if (op==conv[1])return 1;
if (op==conv[0])return 0;
return 0;
}
};
template<size_t Nb>
bitset<Nb> randommask(size_t seed, size_t len=Nb) {
mt19937_64 rand(seed);
bitset<Nb> res;
for (size_t i=0;i<len;++i)
res[i]=rand()&1;
return res;
}
int sl=0;
constexpr int maskCount = 6561;
size_t play(game& engine, const vector<uint8_t>& send, vector<uint8_t>& recvie, size_t encode) {
int8_t score=0;
vector<uint8_t> moves;
for (int c=0;c<8;) {
uint8_t opponent;
switch (score) {
case 1:
opponent = engine.move(1);
assert(opponent==0);
score=0;
break;
case -1:
opponent = engine.move(0);
assert(opponent==1);
score=0;
break;
case 0:
const auto mymove = encode%3;encode/=3;
opponent = engine.move(mymove);
moves.push_back(opponent);
score=opponent==mymove?0:(3+opponent-mymove)%3==1?1:-1;
++c;
break;
}
}
size_t decode=0;
while (!moves.empty())decode+=decode<<1,decode+=moves.back(),moves.pop_back();
int repeat=0;
size_t id=0;
while (id<send.size()) {
uint8_t opponent;
switch (score) {
case 1:
opponent = engine.move(1);
assert(opponent==0);
score=0;
break;
case -1:
opponent = engine.move(0);
assert(opponent==1);
score=0;
break;
case 0:
const auto mymove = send[id++];
opponent = engine.move(mymove);
recvie.push_back(opponent);
score=opponent==mymove?0:(3+opponent-mymove)%3==1?1:-1;
if (opponent==mymove) ++repeat;
break;
}
}
//if (sl) cerr << engine.turns << ' ' << '(' << repeat << ')' << '\n';
return decode;
}
void random3mask(size_t seed, uint8_t* mask, size_t len) {
mt19937_64 rand(seed);
for (size_t i=0;i<len;++i)
mask[i]=rand()%3;
}
size_t count3mask(const uint8_t* base, const uint8_t* add, size_t n) {
size_t res=0;
for (size_t i=0;i<n;++i)
if (base[i]+add[i]==0||base[i]+add[i]==3)
++res;
return res;
}
void add3mask(vector<uint8_t>& base, const uint8_t* add, size_t n) {
for (size_t i=0;i<n;++i)
base[i]=(base[i]+add[i])%3;
}
void rem3mask(vector<uint8_t>& base, const uint8_t* add, size_t n) {
for (size_t i=0;i<n;++i)
base[i]=(3+base[i]-add[i])%3;
}
int main() {
cin.tie(0)->sync_with_stdio(0);
uint8_t* _A[maskCount],*_B[maskCount],*C;
uint8_t** A=_A,**B=_B;
string s;int n,t;
cin>>s>>n>>t;
int m = n/log2(3)+1;
for (int i=0;i<maskCount;++i) {
random3mask(69+i,A[i]=(uint8_t*)calloc(m, 1),m),random3mask(2137+i,B[i]=(uint8_t*)calloc(m, 1),m);
/*for (int j=0;j<m;++j) cerr << +A[i][j] << ' ';
cerr << '\n';
for (int j=0;j<m;++j) cerr << +B[i][j] << ' ';
cerr << '\n';*/
}
if (s.front()=='B')swap(A,B),sl=1;
game g;
while (t--) {
cin >> s;
g.init(n);
for (int i=0;i<n;++i)
g.out::bits[i]=s[i]-'0';
vector<uint8_t> mask,out;
while (g.size)
mask.push_back(g.pop3());
size_t maxid=0, maxv=0;
for (size_t i=0;i<maskCount;++i) {
auto v=count3mask(mask.data(), A[i], m);
if (v>maxv)maxid=i,maxv=v;
}
add3mask(mask, A[maxid], m);
//for (auto&& ch : mask) cerr << +ch << ' ';
auto op = play(g, mask, out, maxid);
//for (auto&& ch : out) cerr << +ch << ' ';
rem3mask(out, B[op], m);
for (int i=m-1;i>=0;--i)
g.push3(out[i]);
for (int i=0;i<n;++i)
s[i]='0'+g.in::bits[i];
cout << '!' << s << endl;
}
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | #include <algorithm> #include <bitset> #include <cassert> #include <cstddef> #include <cstdint> #include <ostream> #include <random> #include <string> #include <string_view> #include <time.h> #include <iostream> #include <cstdlib> #include <unistd.h> #include <vector> using namespace std; template<size_t Nb> struct out { bitset<Nb> bits; short lastone=Nb-1; size_t size; void init(size_t n, const bitset<Nb>& num) {bits=num;lastone=Nb-1;size=n/log2(3)+1;} void init(size_t n) {lastone=Nb-1;size=n/log2(3)+1;} bool pop2() { while (lastone>=0&&!bits[lastone])--lastone; if (lastone<0) return 0; if (lastone==0) return lastone=-1,bits[0]=0,1; bool res = bits.test(0); bits>>=1; --lastone; return res; } unsigned char pop3(bool requrent=0) { if (!requrent)--size; while (lastone>=0&&!bits[lastone])--lastone; if (lastone<0) return 0; if (lastone==0) return lastone=-1,bits[0]=0,1; bool carry=0; bitset<Nb> div3; div3[0]=bits[0]; for (short i=1;i<lastone;++i) { if (bits[i]) { if (carry) carry=div3[i]=div3[i-1]; else div3[i]=!div3[i-1]; } else if (carry) div3[i]=!div3[i-1]; else carry=div3[i]=div3[i-1]; } if (div3[lastone-1]==carry) { for (short i=0;i<=lastone;++i) if (!bits[i].flip())break; return pop3(1)+1; } bits=div3; while (lastone>=0&&!bits[lastone])--lastone; return 0; } }; template<size_t Nb> struct in { bitset<Nb> bits; void reset() {bits.reset();} void push2(bool v) { bits<<=1; bits.set(0,v); } void push3(unsigned char v) { auto add = bits<<1; again: auto carry = add&bits; bits^=add; if (carry.any()){add=carry<<1;goto again;} for (int c=0;c<v;++c) for (short i=0;i<5000;++i) if (bits[i].flip())break; } }; constexpr size_t maxN=5000; struct game : in<maxN>,out<maxN> { using out<maxN>::size; using out<maxN>::init; using out<maxN>::pop2; using out<maxN>::pop3; using in<maxN>::push3; using in<maxN>::push2; size_t turns; void init(size_t n) { out<maxN>::init(n); in<maxN>::reset(); turns=0; } static constexpr char conv[] {'K','N', 'P'}; uint8_t move(uint8_t v) { ++turns; cout << conv[v] << endl; char op;cin>>op; if (op==conv[2])return 2; if (op==conv[1])return 1; if (op==conv[0])return 0; return 0; } }; template<size_t Nb> bitset<Nb> randommask(size_t seed, size_t len=Nb) { mt19937_64 rand(seed); bitset<Nb> res; for (size_t i=0;i<len;++i) res[i]=rand()&1; return res; } int sl=0; constexpr int maskCount = 6561; size_t play(game& engine, const vector<uint8_t>& send, vector<uint8_t>& recvie, size_t encode) { int8_t score=0; vector<uint8_t> moves; for (int c=0;c<8;) { uint8_t opponent; switch (score) { case 1: opponent = engine.move(1); assert(opponent==0); score=0; break; case -1: opponent = engine.move(0); assert(opponent==1); score=0; break; case 0: const auto mymove = encode%3;encode/=3; opponent = engine.move(mymove); moves.push_back(opponent); score=opponent==mymove?0:(3+opponent-mymove)%3==1?1:-1; ++c; break; } } size_t decode=0; while (!moves.empty())decode+=decode<<1,decode+=moves.back(),moves.pop_back(); int repeat=0; size_t id=0; while (id<send.size()) { uint8_t opponent; switch (score) { case 1: opponent = engine.move(1); assert(opponent==0); score=0; break; case -1: opponent = engine.move(0); assert(opponent==1); score=0; break; case 0: const auto mymove = send[id++]; opponent = engine.move(mymove); recvie.push_back(opponent); score=opponent==mymove?0:(3+opponent-mymove)%3==1?1:-1; if (opponent==mymove) ++repeat; break; } } //if (sl) cerr << engine.turns << ' ' << '(' << repeat << ')' << '\n'; return decode; } void random3mask(size_t seed, uint8_t* mask, size_t len) { mt19937_64 rand(seed); for (size_t i=0;i<len;++i) mask[i]=rand()%3; } size_t count3mask(const uint8_t* base, const uint8_t* add, size_t n) { size_t res=0; for (size_t i=0;i<n;++i) if (base[i]+add[i]==0||base[i]+add[i]==3) ++res; return res; } void add3mask(vector<uint8_t>& base, const uint8_t* add, size_t n) { for (size_t i=0;i<n;++i) base[i]=(base[i]+add[i])%3; } void rem3mask(vector<uint8_t>& base, const uint8_t* add, size_t n) { for (size_t i=0;i<n;++i) base[i]=(3+base[i]-add[i])%3; } int main() { cin.tie(0)->sync_with_stdio(0); uint8_t* _A[maskCount],*_B[maskCount],*C; uint8_t** A=_A,**B=_B; string s;int n,t; cin>>s>>n>>t; int m = n/log2(3)+1; for (int i=0;i<maskCount;++i) { random3mask(69+i,A[i]=(uint8_t*)calloc(m, 1),m),random3mask(2137+i,B[i]=(uint8_t*)calloc(m, 1),m); /*for (int j=0;j<m;++j) cerr << +A[i][j] << ' '; cerr << '\n'; for (int j=0;j<m;++j) cerr << +B[i][j] << ' '; cerr << '\n';*/ } if (s.front()=='B')swap(A,B),sl=1; game g; while (t--) { cin >> s; g.init(n); for (int i=0;i<n;++i) g.out::bits[i]=s[i]-'0'; vector<uint8_t> mask,out; while (g.size) mask.push_back(g.pop3()); size_t maxid=0, maxv=0; for (size_t i=0;i<maskCount;++i) { auto v=count3mask(mask.data(), A[i], m); if (v>maxv)maxid=i,maxv=v; } add3mask(mask, A[maxid], m); //for (auto&& ch : mask) cerr << +ch << ' '; auto op = play(g, mask, out, maxid); //for (auto&& ch : out) cerr << +ch << ' '; rem3mask(out, B[op], m); for (int i=m-1;i>=0;--i) g.push3(out[i]); for (int i=0;i<n;++i) s[i]='0'+g.in::bits[i]; cout << '!' << s << endl; } } |
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