#include <iostream>
using namespace std;
struct auction{
int minWidth, maxWidth, minHeight, maxHeight;
auction();
auction(int);
};
auction::auction(){
cin >> minWidth >> maxWidth >> minHeight >> maxHeight;
}
auction::auction(int shit){}
int main() {
int t, amount;
cin >> t;
while (t--){
cin >> amount;
auction best, temp(1), * auctions = new auction [amount - 1];
temp = best;
for (int i = 0; i < amount - 1; i++){
if ((auctions[i].minWidth < best.minWidth && auctions[i].maxWidth > best.maxWidth) ||
(auctions[i].minHeight < best.minHeight && auctions[i].maxHeight > best.maxHeight))
best = auctions[i];
if (temp.minWidth > auctions[i].minWidth)
temp.minWidth = auctions[i].minWidth;
if (temp.maxWidth < auctions[i].maxWidth)
temp.maxWidth = auctions[i].maxWidth;
if (temp.minHeight > auctions[i].minHeight)
temp.minHeight = auctions[i].minHeight;
if (temp.maxHeight < auctions[i].maxHeight)
temp.maxHeight = auctions[i].maxHeight;
}
if (best.minWidth <= temp.minWidth && best.maxWidth >= temp.maxWidth
&& best.minHeight <= temp.minHeight && best.maxHeight >= temp.maxHeight)
cout << "TAK" << endl;
else cout << "NIE" << endl;
delete[] auctions;
}
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | #include <iostream> using namespace std; struct auction{ int minWidth, maxWidth, minHeight, maxHeight; auction(); auction(int); }; auction::auction(){ cin >> minWidth >> maxWidth >> minHeight >> maxHeight; } auction::auction(int shit){} int main() { int t, amount; cin >> t; while (t--){ cin >> amount; auction best, temp(1), * auctions = new auction [amount - 1]; temp = best; for (int i = 0; i < amount - 1; i++){ if ((auctions[i].minWidth < best.minWidth && auctions[i].maxWidth > best.maxWidth) || (auctions[i].minHeight < best.minHeight && auctions[i].maxHeight > best.maxHeight)) best = auctions[i]; if (temp.minWidth > auctions[i].minWidth) temp.minWidth = auctions[i].minWidth; if (temp.maxWidth < auctions[i].maxWidth) temp.maxWidth = auctions[i].maxWidth; if (temp.minHeight > auctions[i].minHeight) temp.minHeight = auctions[i].minHeight; if (temp.maxHeight < auctions[i].maxHeight) temp.maxHeight = auctions[i].maxHeight; } if (best.minWidth <= temp.minWidth && best.maxWidth >= temp.maxWidth && best.minHeight <= temp.minHeight && best.maxHeight >= temp.maxHeight) cout << "TAK" << endl; else cout << "NIE" << endl; delete[] auctions; } } |
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