#include <iostream> using namespace std; struct auction{ int minWidth, maxWidth, minHeight, maxHeight; auction(); auction(int); }; auction::auction(){ cin >> minWidth >> maxWidth >> minHeight >> maxHeight; } auction::auction(int shit){} int main() { int t, amount; cin >> t; while (t--){ cin >> amount; auction best, temp(1), * auctions = new auction [amount - 1]; temp = best; for (int i = 0; i < amount - 1; i++){ if ((auctions[i].minWidth < best.minWidth && auctions[i].maxWidth > best.maxWidth) || (auctions[i].minHeight < best.minHeight && auctions[i].maxHeight > best.maxHeight)) best = auctions[i]; if (temp.minWidth > auctions[i].minWidth) temp.minWidth = auctions[i].minWidth; if (temp.maxWidth < auctions[i].maxWidth) temp.maxWidth = auctions[i].maxWidth; if (temp.minHeight > auctions[i].minHeight) temp.minHeight = auctions[i].minHeight; if (temp.maxHeight < auctions[i].maxHeight) temp.maxHeight = auctions[i].maxHeight; } if (best.minWidth <= temp.minWidth && best.maxWidth >= temp.maxWidth && best.minHeight <= temp.minHeight && best.maxHeight >= temp.maxHeight) cout << "TAK" << endl; else cout << "NIE" << endl; delete[] auctions; } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | #include <iostream> using namespace std; struct auction{ int minWidth, maxWidth, minHeight, maxHeight; auction(); auction(int); }; auction::auction(){ cin >> minWidth >> maxWidth >> minHeight >> maxHeight; } auction::auction(int shit){} int main() { int t, amount; cin >> t; while (t--){ cin >> amount; auction best, temp(1), * auctions = new auction [amount - 1]; temp = best; for (int i = 0; i < amount - 1; i++){ if ((auctions[i].minWidth < best.minWidth && auctions[i].maxWidth > best.maxWidth) || (auctions[i].minHeight < best.minHeight && auctions[i].maxHeight > best.maxHeight)) best = auctions[i]; if (temp.minWidth > auctions[i].minWidth) temp.minWidth = auctions[i].minWidth; if (temp.maxWidth < auctions[i].maxWidth) temp.maxWidth = auctions[i].maxWidth; if (temp.minHeight > auctions[i].minHeight) temp.minHeight = auctions[i].minHeight; if (temp.maxHeight < auctions[i].maxHeight) temp.maxHeight = auctions[i].maxHeight; } if (best.minWidth <= temp.minWidth && best.maxWidth >= temp.maxWidth && best.minHeight <= temp.minHeight && best.maxHeight >= temp.maxHeight) cout << "TAK" << endl; else cout << "NIE" << endl; delete[] auctions; } } |