#include <cstdio>
#include <cstdlib>
#include <iterator>
#include <iostream>
#include <algorithm>
#include <string>
#include <sstream>
#include <vector>
#include <cmath>
#include <cstring>
#include <stack>
#include <queue>
#include <map>
#include <set>
using namespace std;
typedef pair<int, int> PII;
typedef vector<PII > VPII;
typedef vector<int> VI;
typedef vector<long long> VLL;
typedef vector<double> VD;
typedef vector<string> VS;
typedef long long LL;
typedef long double LD;
#define CLR(x,a) memset(x,a,sizeof(x))
#define FOR(x, b, e) for(int x = b; x <= (e); ++x)
#define FORD(x, b, e) for(int x = b; x >= (e); --x)
#define REP(x, n) for(int x = 0; x < (n); ++x)
#define VAR(v, n) __typeof(n) v = (n)
#define ALL(c) (c).begin(), (c).end()
#define SIZE(x) ((int)(x).size())
#define FOREACH(i, c) for(VAR(i, (c).begin()); i!= (c).end(); ++i)
#define MIN(a, b) ((a) < (b)) ? (a) : (b)
#define MAX(a, b) ((a) > (b)) ? (a) : (b)
#define ABS(a) ((a) > 0 ? (a) : (-(a)))
#define PB push_back
#define PF push_front
#define MP make_pair
#define ST first
#define ND second
#define INF 1000000009 //duża liczba
#define EPS (10e-9) //mała liczba
#define PI 3.14159265358979323846
#define RET return
LL gcd(LL n, LL m){return m==0?n:gcd(m,n%m);}
int gcd(int n, int m){return m==0?n:gcd(m,n%m);}
inline bool IsZero(LD x){return (x>-EPS && x<EPS);}
struct monster{
int nr;
int damage;
int bonus;
};
vector<monster> monsters;
bool cmp(monster a, monster b){
int a1=a.bonus-a.damage;
int b1=b.bonus-b.damage;
if(a1>0 && b1<=0) return 1;
if(a1<=0 && b1>0) return 0;
if(a1>0){
if(b1==a1){
if(a.damage==b.damage){
return a.bonus>b.bonus;
}
return a.damage<b.damage;
}
return a1>b1;
}else{
if(a.damage==b.damage){
return a1>b1;
}
return a.damage>b.damage;
}
}
int main(){
monster tmp;
int n;
LL z;
scanf("%d %lld", &n, &z);
FOR(i,1, n){
tmp.nr=i;
scanf("%d %d", &tmp.damage, &tmp.bonus);
monsters.PB(tmp);
}
sort(ALL(monsters), cmp);
for(int i=0; i<monsters.size(); i++){
z-=monsters[i].damage;
if(z<=0){
printf("NIE");
RET 0;
}else{
z+=monsters[i].bonus;
}
}
printf("TAK\n");
for(int i=0; i<monsters.size(); i++){
printf("%d ", monsters[i].nr);
}
RET 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | #include <cstdio> #include <cstdlib> #include <iterator> #include <iostream> #include <algorithm> #include <string> #include <sstream> #include <vector> #include <cmath> #include <cstring> #include <stack> #include <queue> #include <map> #include <set> using namespace std; typedef pair<int, int> PII; typedef vector<PII > VPII; typedef vector<int> VI; typedef vector<long long> VLL; typedef vector<double> VD; typedef vector<string> VS; typedef long long LL; typedef long double LD; #define CLR(x,a) memset(x,a,sizeof(x)) #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define FOREACH(i, c) for(VAR(i, (c).begin()); i!= (c).end(); ++i) #define MIN(a, b) ((a) < (b)) ? (a) : (b) #define MAX(a, b) ((a) > (b)) ? (a) : (b) #define ABS(a) ((a) > 0 ? (a) : (-(a))) #define PB push_back #define PF push_front #define MP make_pair #define ST first #define ND second #define INF 1000000009 //duża liczba #define EPS (10e-9) //mała liczba #define PI 3.14159265358979323846 #define RET return LL gcd(LL n, LL m){return m==0?n:gcd(m,n%m);} int gcd(int n, int m){return m==0?n:gcd(m,n%m);} inline bool IsZero(LD x){return (x>-EPS && x<EPS);} struct monster{ int nr; int damage; int bonus; }; vector<monster> monsters; bool cmp(monster a, monster b){ int a1=a.bonus-a.damage; int b1=b.bonus-b.damage; if(a1>0 && b1<=0) return 1; if(a1<=0 && b1>0) return 0; if(a1>0){ if(b1==a1){ if(a.damage==b.damage){ return a.bonus>b.bonus; } return a.damage<b.damage; } return a1>b1; }else{ if(a.damage==b.damage){ return a1>b1; } return a.damage>b.damage; } } int main(){ monster tmp; int n; LL z; scanf("%d %lld", &n, &z); FOR(i,1, n){ tmp.nr=i; scanf("%d %d", &tmp.damage, &tmp.bonus); monsters.PB(tmp); } sort(ALL(monsters), cmp); for(int i=0; i<monsters.size(); i++){ z-=monsters[i].damage; if(z<=0){ printf("NIE"); RET 0; }else{ z+=monsters[i].bonus; } } printf("TAK\n"); for(int i=0; i<monsters.size(); i++){ printf("%d ", monsters[i].nr); } RET 0; } |
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