#include <cstdio> #include <cstdlib> #include <iterator> #include <iostream> #include <algorithm> #include <string> #include <sstream> #include <vector> #include <cmath> #include <cstring> #include <stack> #include <queue> #include <map> #include <set> using namespace std; typedef pair<int, int> PII; typedef vector<PII > VPII; typedef vector<int> VI; typedef vector<long long> VLL; typedef vector<double> VD; typedef vector<string> VS; typedef long long LL; typedef long double LD; #define CLR(x,a) memset(x,a,sizeof(x)) #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define FOREACH(i, c) for(VAR(i, (c).begin()); i!= (c).end(); ++i) #define MIN(a, b) ((a) < (b)) ? (a) : (b) #define MAX(a, b) ((a) > (b)) ? (a) : (b) #define ABS(a) ((a) > 0 ? (a) : (-(a))) #define PB push_back #define PF push_front #define MP make_pair #define ST first #define ND second #define INF 1000000009 //duża liczba #define EPS (10e-9) //mała liczba #define PI 3.14159265358979323846 #define RET return LL gcd(LL n, LL m){return m==0?n:gcd(m,n%m);} int gcd(int n, int m){return m==0?n:gcd(m,n%m);} inline bool IsZero(LD x){return (x>-EPS && x<EPS);} struct monster{ int nr; int damage; int bonus; }; vector<monster> monsters; bool cmp(monster a, monster b){ int a1=a.bonus-a.damage; int b1=b.bonus-b.damage; if(a1>0 && b1<=0) return 1; if(a1<=0 && b1>0) return 0; if(a1>0){ if(b1==a1){ if(a.damage==b.damage){ return a.bonus>b.bonus; } return a.damage<b.damage; } return a1>b1; }else{ if(a.damage==b.damage){ return a1>b1; } return a.damage>b.damage; } } int main(){ monster tmp; int n; LL z; scanf("%d %lld", &n, &z); FOR(i,1, n){ tmp.nr=i; scanf("%d %d", &tmp.damage, &tmp.bonus); monsters.PB(tmp); } sort(ALL(monsters), cmp); for(int i=0; i<monsters.size(); i++){ z-=monsters[i].damage; if(z<=0){ printf("NIE"); RET 0; }else{ z+=monsters[i].bonus; } } printf("TAK\n"); for(int i=0; i<monsters.size(); i++){ printf("%d ", monsters[i].nr); } RET 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | #include <cstdio> #include <cstdlib> #include <iterator> #include <iostream> #include <algorithm> #include <string> #include <sstream> #include <vector> #include <cmath> #include <cstring> #include <stack> #include <queue> #include <map> #include <set> using namespace std; typedef pair<int, int> PII; typedef vector<PII > VPII; typedef vector<int> VI; typedef vector<long long> VLL; typedef vector<double> VD; typedef vector<string> VS; typedef long long LL; typedef long double LD; #define CLR(x,a) memset(x,a,sizeof(x)) #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define FOREACH(i, c) for(VAR(i, (c).begin()); i!= (c).end(); ++i) #define MIN(a, b) ((a) < (b)) ? (a) : (b) #define MAX(a, b) ((a) > (b)) ? (a) : (b) #define ABS(a) ((a) > 0 ? (a) : (-(a))) #define PB push_back #define PF push_front #define MP make_pair #define ST first #define ND second #define INF 1000000009 //duża liczba #define EPS (10e-9) //mała liczba #define PI 3.14159265358979323846 #define RET return LL gcd(LL n, LL m){return m==0?n:gcd(m,n%m);} int gcd(int n, int m){return m==0?n:gcd(m,n%m);} inline bool IsZero(LD x){return (x>-EPS && x<EPS);} struct monster{ int nr; int damage; int bonus; }; vector<monster> monsters; bool cmp(monster a, monster b){ int a1=a.bonus-a.damage; int b1=b.bonus-b.damage; if(a1>0 && b1<=0) return 1; if(a1<=0 && b1>0) return 0; if(a1>0){ if(b1==a1){ if(a.damage==b.damage){ return a.bonus>b.bonus; } return a.damage<b.damage; } return a1>b1; }else{ if(a.damage==b.damage){ return a1>b1; } return a.damage>b.damage; } } int main(){ monster tmp; int n; LL z; scanf("%d %lld", &n, &z); FOR(i,1, n){ tmp.nr=i; scanf("%d %d", &tmp.damage, &tmp.bonus); monsters.PB(tmp); } sort(ALL(monsters), cmp); for(int i=0; i<monsters.size(); i++){ z-=monsters[i].damage; if(z<=0){ printf("NIE"); RET 0; }else{ z+=monsters[i].bonus; } } printf("TAK\n"); for(int i=0; i<monsters.size(); i++){ printf("%d ", monsters[i].nr); } RET 0; } |