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#include <cstdio> #include <utility> #include <algorithm> #include <vector> using namespace std; struct mob { int nr; int hit; int pot; }; bool profitOrder(const mob& m1, const mob& m2) { return m1.hit < m2.hit; } bool riskOrder(const mob& m1, const mob& m2) { if (m1.hit != m2.hit) return m1.hit > m2.hit; else return m1.pot > m2.pot; } //order:ilo�� �ycia, potem r�nica int main(int argc, char** argv) { int monsters; int hp; scanf("%d %d", &monsters, &hp); vector<int> order; vector<mob> profit; vector<mob> risk; order.reserve(monsters); profit.reserve(monsters); risk.reserve(monsters); for (int i = 1; i <= monsters; i++) { int hit, pot; scanf("%d %d", &hit, &pot); if (hit <= pot && hit < hp) { order.push_back(i); hp += (pot - hit); } else if (hit <= pot) { profit.push_back({ i, hit, pot }); } else { risk.push_back({ i, hit, pot }); } } sort(begin(profit), end(profit), profitOrder); for (auto& x : profit) { if (x.hit >= hp) { printf("NIE"); return 0; } hp += (x.pot - x.hit); order.push_back(x.nr); } sort(begin(risk), end(risk), riskOrder); for (auto& x : risk) { if (x.hit >= hp) { printf("NIE"); return 0; } hp += (x.pot - x.hit); order.push_back(x.nr); } printf("TAK\n"); for (auto x : order) printf("%d ", x); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | #include <cstdio> #include <utility> #include <algorithm> #include <vector> using namespace std; struct mob { int nr; int hit; int pot; }; bool profitOrder(const mob& m1, const mob& m2) { return m1.hit < m2.hit; } bool riskOrder(const mob& m1, const mob& m2) { if (m1.hit != m2.hit) return m1.hit > m2.hit; else return m1.pot > m2.pot; } //order:ilo�� �ycia, potem r�nica int main(int argc, char** argv) { int monsters; int hp; scanf("%d %d", &monsters, &hp); vector<int> order; vector<mob> profit; vector<mob> risk; order.reserve(monsters); profit.reserve(monsters); risk.reserve(monsters); for (int i = 1; i <= monsters; i++) { int hit, pot; scanf("%d %d", &hit, &pot); if (hit <= pot && hit < hp) { order.push_back(i); hp += (pot - hit); } else if (hit <= pot) { profit.push_back({ i, hit, pot }); } else { risk.push_back({ i, hit, pot }); } } sort(begin(profit), end(profit), profitOrder); for (auto& x : profit) { if (x.hit >= hp) { printf("NIE"); return 0; } hp += (x.pot - x.hit); order.push_back(x.nr); } sort(begin(risk), end(risk), riskOrder); for (auto& x : risk) { if (x.hit >= hp) { printf("NIE"); return 0; } hp += (x.pot - x.hit); order.push_back(x.nr); } printf("TAK\n"); for (auto x : order) printf("%d ", x); } |