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#include <cstdio>
#include <algorithm>
using namespace std;
class square
{
int w1, w2, h1, h2;
public:
square () {}
square (int _w1, int _w2, int _h1, int _h2)
: w1(_w1), w2(_w2), h1(_h1), h2(_h2) {}
inline bool operator== (square &b) {
return w1==b.w1 && w2==b.w2
&& h1==b.h1 && h2==b.h2;
}
inline bool operator<= (square &b) { // czy this mie�ci si� w b?
return (*this + b) == b;
}
inline square operator+ (const square &b) {
return square (min(w1, b.w1), max(w2, b.w2),
min(h1, b.h1), max(h2, b.h2));
}
inline square& operator= (const square &b) {
w1 = b.w1; w2 = b.w2;
h1 = b.h1; h2 = b.h2;
return *this;
}
inline square& read () {
scanf ("%d%d%d%d", &w1, &w2, &h1, &h2);
return *this;
}
};
int main ()
{
int t, n;
square view, curr, largest;
scanf ("%d", &t);
while (t--){
scanf ("%d", &n);
largest = view = curr.read ();
while (--n){
view = view + curr.read ();
if (largest <= curr)
largest = curr;
}
printf ("%s\n", (view == largest? "TAK" : "NIE"));
}
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | #include <cstdio> #include <algorithm> using namespace std; class square { int w1, w2, h1, h2; public: square () {} square (int _w1, int _w2, int _h1, int _h2) : w1(_w1), w2(_w2), h1(_h1), h2(_h2) {} inline bool operator== (square &b) { return w1==b.w1 && w2==b.w2 && h1==b.h1 && h2==b.h2; } inline bool operator<= (square &b) { // czy this mie�ci si� w b? return (*this + b) == b; } inline square operator+ (const square &b) { return square (min(w1, b.w1), max(w2, b.w2), min(h1, b.h1), max(h2, b.h2)); } inline square& operator= (const square &b) { w1 = b.w1; w2 = b.w2; h1 = b.h1; h2 = b.h2; return *this; } inline square& read () { scanf ("%d%d%d%d", &w1, &w2, &h1, &h2); return *this; } }; int main () { int t, n; square view, curr, largest; scanf ("%d", &t); while (t--){ scanf ("%d", &n); largest = view = curr.read (); while (--n){ view = view + curr.read (); if (largest <= curr) largest = curr; } printf ("%s\n", (view == largest? "TAK" : "NIE")); } } |
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