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#include<algorithm>
#include<bitset>
#include<cassert>
#include<complex>
#include<cstdio>
#include<cstring>
#include<iomanip>
#include<iostream>
#include<map>
#include<queue>
#include<set>
#include<stack>
#include<string>
#include<vector>
#define FOR(i, a, b) for(int i =(a); i <=(b); ++i)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REP(i, n) for(int i = 0;i <(n); ++i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(v, (c).begin()); i != (c).end(); ++i)
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
#define PB push_back
#define MP make_pair
#define X first
#define Y second 
#define debug(x) {cerr <<#x <<" = " <<x <<endl; }
#define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<endl; }}
using namespace std;
typedef long long LL;
typedef long double LD;
typedef pair<int, int> PII;
typedef vector<int> VI;

template<class C> void mini(C&a4, C b4){a4=min(a4, b4); }
template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); }
template<class T1, class T2>
ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.X << ", " << pair.Y << ")";}

const int N = 100001;

struct Potwor {
    int id;
    int d, a;

    bool operator<(const Potwor& p) const {
        if (a >= d) {
            if (p.a >= p.d) {
                return d < p.d;
            } else {
                return true;
            }
        } else {
            if (p.a >= p.d) {
                return false;
            } else {
                return a > p.a;
            }
        }
    }
};

int n;
LL z;
Potwor p[N];

int main(){
    ios_base::sync_with_stdio(false);
    cout << fixed << setprecision(10);

    scanf("%d %lld", &n, &z);
    
    REP(i, n) {
        p[i].id = i;
        scanf("%d %d", &p[i].d, &p[i].a);
    }

    sort(p, p+n);

    REP(i, n) {
        if (p[i].d >= z) {
            printf("NIE\n");
            return 0;
        }
        z += p[i].a - p[i].d;
    }

    printf("TAK\n");
    REP(i, n) printf("%d ", p[i].id+1);
    printf("\n");

    return 0;
}