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#include <iostream>
#include <queue>

using namespace std;

// Tworzenie tablic przechowujacych dane
    struct struktura{
    int damage;
    int heal;
    int id;
    };

    struktura good[100000] = {0};
    struktura bad[100000] = {0};
    int nGoodCount = 0;
    int nBadCount = 0;

int tmp = 0;

void Stupid_Sort_good(int lewy, int prawy)
{
    // Inty jakies
  int i,j,piwot1,piwot2,piwot3;

  i = (lewy + prawy) / 2;
  piwot1 = good[i].damage;
  piwot2 = good[i].heal;
  piwot3 = good[i].id;


  good[i].damage = good[prawy].damage;
  good[i].heal = good[prawy].heal;
  good[i].id = good[prawy].id;


  for(j = i = lewy; i < prawy; i++)
  if(good[i].damage < piwot1)
  {
    tmp = good[i].damage;
    good[i].damage = good[j].damage;
    good[j].damage = tmp;

    tmp = good[i].heal;
    good[i].heal = good[j].heal;
    good[j].heal = tmp;

    tmp = good[i].id;
    good[i].id = good[j].id;
    good[j].id = tmp;

    j++;
  }
  good[prawy].damage = good[j].damage;
  good[prawy].heal = good[j].heal;
  good[prawy].id = good[j].id;


  good[j].damage = piwot1;
  good[j].heal = piwot2;
  good[j].id = piwot3;


  if(lewy < j - 1)  Stupid_Sort_good(lewy, j - 1);
  if(j + 1 < prawy) Stupid_Sort_good(j + 1, prawy);
}

void Stupid_Sort_bad(int lewy, int prawy)
{
    // Inty jakies
  int i,j,piwot1,piwot2,piwot3;

  i = (lewy + prawy) / 2;
  piwot1 = bad[i].damage;
  piwot2 = bad[i].heal;
  piwot3 = bad[i].id;


  bad[i].damage = bad[prawy].damage;
  bad[i].heal = bad[prawy].heal;
  bad[i].id = bad[prawy].id;


  for(j = i = lewy; i < prawy; i++)
  if(bad[i].heal > piwot2)
  {
    tmp = bad[i].damage;
    bad[i].damage = bad[j].damage;
    bad[j].damage = tmp;

    tmp = bad[i].heal;
    bad[i].heal = bad[j].heal;
    bad[j].heal = tmp;

    tmp = bad[i].id;
    bad[i].id = bad[j].id;
    bad[j].id = tmp;

    j++;
  }
  bad[prawy].damage = bad[j].damage;
  bad[prawy].heal = bad[j].heal;
  bad[prawy].id = bad[j].id;


  bad[j].damage = piwot1;
  bad[j].heal = piwot2;
  bad[j].id = piwot3;


  if(lewy < j - 1)  Stupid_Sort_bad(lewy, j - 1);
  if(j + 1 < prawy) Stupid_Sort_bad(j + 1, prawy);
}

void Stupid_Sort_bad_dmg(int lewy, int prawy)
{
    // Inty jakies
  int i,j,piwot1,piwot2,piwot3;

  i = (lewy + prawy) / 2;
  piwot1 = bad[i].damage;
  piwot2 = bad[i].heal;
  piwot3 = bad[i].id;


  bad[i].damage = bad[prawy].damage;
  bad[i].heal = bad[prawy].heal;
  bad[i].id = bad[prawy].id;


  for(j = i = lewy; i < prawy; i++)
  if(bad[i].damage > piwot1)
  {
    tmp = bad[i].damage;
    bad[i].damage = bad[j].damage;
    bad[j].damage = tmp;

    tmp = bad[i].heal;
    bad[i].heal = bad[j].heal;
    bad[j].heal = tmp;

    tmp = bad[i].id;
    bad[i].id = bad[j].id;
    bad[j].id = tmp;

    j++;
  }
  bad[prawy].damage = bad[j].damage;
  bad[prawy].heal = bad[j].heal;
  bad[prawy].id = bad[j].id;


  bad[j].damage = piwot1;
  bad[j].heal = piwot2;
  bad[j].id = piwot3;


  if(lewy < j - 1)  Stupid_Sort_bad_dmg(lewy, j - 1);
  if(j + 1 < prawy) Stupid_Sort_bad_dmg(j + 1, prawy);
}

int main()
{
    ios_base::sync_with_stdio(0);
    // Pobieranie ilosci mobow i ilosci hp
    int nIloscMobow;
    int nIloscHp;
    cin>>nIloscMobow>>nIloscHp;



    int nDamageTmp;
    int nHealTmp;

    // Rozdzielanie informacji
    for(int x = 0; x < nIloscMobow; x++)
    {
        cin>>nDamageTmp>>nHealTmp;

        if (nDamageTmp <= nHealTmp)
        {
            // Korzystne
            good[nGoodCount].damage = nDamageTmp;
            good[nGoodCount].heal = nHealTmp;
            good[nGoodCount].id = x + 1;

            nGoodCount++;
        }
        else
        {
            // Niekozystne
            bad[nBadCount].damage = nDamageTmp;
            bad[nBadCount].heal = nHealTmp;
            bad[nBadCount].id = x + 1;

            nBadCount++;
        }

    }
    // Tworzenie kolejki kolejnosci mobow
    queue <int> nKolejnoscMobow;

    // Sortowanie dobrych
    Stupid_Sort_good(0,nGoodCount - 1);
    // Sortowanie zlych
    Stupid_Sort_bad(0,nBadCount - 1);
    // Sortowanie yolo
    int pocz = 0;
    int actual = bad[0].heal;

    for(int x = 1; x < nBadCount; x++)
    {
        if (bad[x].heal != actual)
        {
            if (pocz < x - 1) Stupid_Sort_bad_dmg(pocz,x - 1);
            actual = bad[x].heal;
            pocz = x;
        }
    }

    // Liczenie kolejnosci

    // Najpierw dobre
    for (int x = 0; x < nGoodCount; x++)
    {
        if (good[x].damage < nIloscHp)
        {
            nIloscHp -= good[x].damage;
            nIloscHp += good[x].heal;
            nKolejnoscMobow.push(good[x].id);
        }
        else
        {
            cout<<"NIE";
            return 0;
        }
    }

    // Potem te zle
    for (int x = 0; x < nBadCount; x++)
    {
        if (bad[x].damage < nIloscHp)
        {
            nIloscHp -= bad[x].damage;
            nIloscHp += bad[x].heal;
            nKolejnoscMobow.push(bad[x].id);
        }
        else
        {
            cout<<"NIE";
            return 0;
        }
    }

    // A na koncu wyswietlanie ze sie da
    cout<<"TAK"<<endl;

    while(!nKolejnoscMobow.empty())
    {
        cout<<nKolejnoscMobow.front()<<" ";
        nKolejnoscMobow.pop();
    }




    return 0;
}