#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
struct monster{
int no;
int dmg;
int hp;
monster(int a, int b, int c): no(a), dmg(b), hp(c) {};
};
bool comp(monster m1, monster m2){
if((m1.hp > 0 && m2.hp <= 0) || (m1.hp <= 0 && m2.hp > 0))
return m1.hp > m2.hp;
if(m1.hp > 0){
if(m1.dmg == m2.dmg)
return m1.hp > m2.hp;
return m1.dmg <= m2.dmg;
}
if(m1.dmg == m2.dmg)
return m1.hp > m2.hp;
return m1.dmg > m2.dmg;
}
int main(){
ios_base::sync_with_stdio(0);
vector<monster> M;
int n,hp,x,y;
cin>>n>>hp;
for(int i=0;i<n;i++){
cin>>x>>y;
M.push_back(monster(i+1,x,y-x));
}
sort(M.begin(), M.end(), comp);
int i;
for(i=0 ; i<n; i++){
if(hp - M[i].dmg > 0)
hp += M[i].hp;
else break;
}
if(i==n){
cout<<"TAK"<<endl;
for(i=0;i<n;i++) cout<<M[i].no<<" ";
} else cout<<"NIE"<<endl;
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | #include <iostream> #include <vector> #include <algorithm> using namespace std; struct monster{ int no; int dmg; int hp; monster(int a, int b, int c): no(a), dmg(b), hp(c) {}; }; bool comp(monster m1, monster m2){ if((m1.hp > 0 && m2.hp <= 0) || (m1.hp <= 0 && m2.hp > 0)) return m1.hp > m2.hp; if(m1.hp > 0){ if(m1.dmg == m2.dmg) return m1.hp > m2.hp; return m1.dmg <= m2.dmg; } if(m1.dmg == m2.dmg) return m1.hp > m2.hp; return m1.dmg > m2.dmg; } int main(){ ios_base::sync_with_stdio(0); vector<monster> M; int n,hp,x,y; cin>>n>>hp; for(int i=0;i<n;i++){ cin>>x>>y; M.push_back(monster(i+1,x,y-x)); } sort(M.begin(), M.end(), comp); int i; for(i=0 ; i<n; i++){ if(hp - M[i].dmg > 0) hp += M[i].hp; else break; } if(i==n){ cout<<"TAK"<<endl; for(i=0;i<n;i++) cout<<M[i].no<<" "; } else cout<<"NIE"<<endl; return 0; } |
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