#include <cstdio> #include <algorithm> typedef long long ll; struct Monster { int dmg; int heal; int id; }; bool monsterCmp(const Monster &a, const Monster &b) { int adiff = a.heal - a.dmg; int bdiff = b.heal - b.dmg; if (adiff > 0) { if (bdiff > 0) { return a.dmg < b.dmg; } else { return true; } } else if (adiff == 0) { if (bdiff < 0) { return true; } else { return false; } } else /* adiff < 0 */ { return a.heal > b.heal; } } int main() { int n; ll hp; scanf("%d %lld", &n, &hp); Monster *monsters = new Monster[n]; for (ll i = 0; i < n; ++i) { scanf("%d %d", &monsters[i].dmg, &monsters[i].heal); monsters[i].id = i + 1; } std::sort(monsters, monsters + n, monsterCmp); bool dead = false; for (int i = 0; i < n; ++i) { hp -= monsters[i].dmg; if (hp <= 0) { dead = true; break; } hp += monsters[i].heal; //printf("kill %d (%d/%d), hp: %d\n", monsters[i].id, monsters[i].dmg, monsters[i].heal - monsters[i].dmg, hp); } if (dead) { printf("NIE\n"); } else { printf("TAK\n"); for (int i = 0; i < n; ++i) { printf("%d ", monsters[i].id); } printf("\n"); } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | #include <cstdio> #include <algorithm> typedef long long ll; struct Monster { int dmg; int heal; int id; }; bool monsterCmp(const Monster &a, const Monster &b) { int adiff = a.heal - a.dmg; int bdiff = b.heal - b.dmg; if (adiff > 0) { if (bdiff > 0) { return a.dmg < b.dmg; } else { return true; } } else if (adiff == 0) { if (bdiff < 0) { return true; } else { return false; } } else /* adiff < 0 */ { return a.heal > b.heal; } } int main() { int n; ll hp; scanf("%d %lld", &n, &hp); Monster *monsters = new Monster[n]; for (ll i = 0; i < n; ++i) { scanf("%d %d", &monsters[i].dmg, &monsters[i].heal); monsters[i].id = i + 1; } std::sort(monsters, monsters + n, monsterCmp); bool dead = false; for (int i = 0; i < n; ++i) { hp -= monsters[i].dmg; if (hp <= 0) { dead = true; break; } hp += monsters[i].heal; //printf("kill %d (%d/%d), hp: %d\n", monsters[i].id, monsters[i].dmg, monsters[i].heal - monsters[i].dmg, hp); } if (dead) { printf("NIE\n"); } else { printf("TAK\n"); for (int i = 0; i < n; ++i) { printf("%d ", monsters[i].id); } printf("\n"); } return 0; } |