#include <cstdio> #include <vector> #include <queue> using namespace std; struct mobGOOD { int dmg, hp, identifity; mobGOOD () {}; mobGOOD (int x, int y, int z){ dmg = x; hp = y; identifity = z; } bool operator<(const mobGOOD M) const { if (dmg > M.dmg) return true; if (dmg < M.dmg) return false; if (hp < M.hp) return true; if (hp > M.hp) return false; if (identifity > M.identifity) return true; if (identifity < M.identifity) return false; } }; struct mobBAD { int dmg, hp, identifity; mobBAD () {}; mobBAD (int x, int y, int z){ dmg = x; hp = y; identifity = z; } bool operator<(const mobBAD M) const { if (hp > M.hp) return false; if (hp < M.hp) return true; if (dmg > M.dmg) return false; if (dmg < M.dmg) return true; if (identifity > M.identifity) return true; if (identifity < M.identifity) return false; } }; priority_queue <mobGOOD> GOOD; priority_queue <mobBAD> BAD; vector <int> order; void read(int x){ for (int i=1; i<=x; i++){ int dmg, hp; scanf("%d %d", &dmg, &hp); if (hp - dmg > 0) GOOD.push(mobGOOD(dmg, hp, i)); else BAD.push(mobBAD(dmg, hp, i)); } } int main(){ int x, myhp; scanf("%d %d", &x, &myhp); read (x); while (!GOOD.empty()){ mobGOOD M; M = GOOD.top(); GOOD.pop(); if (M.dmg >= myhp) { printf ("NIE\n"); return 0; } myhp = myhp + M.hp - M.dmg; order.push_back(M.identifity); } while (!BAD.empty()){ mobBAD M; M = BAD.top(); BAD.pop(); if (M.dmg >= myhp) { printf ("NIE\n"); return 0; } myhp = myhp - M.dmg + M.hp; order.push_back(M.identifity); } printf ("TAK\n"); for (int i=0; i<order.size(); i++) printf ("%d ", order[i]); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | #include <cstdio> #include <vector> #include <queue> using namespace std; struct mobGOOD { int dmg, hp, identifity; mobGOOD () {}; mobGOOD (int x, int y, int z){ dmg = x; hp = y; identifity = z; } bool operator<(const mobGOOD M) const { if (dmg > M.dmg) return true; if (dmg < M.dmg) return false; if (hp < M.hp) return true; if (hp > M.hp) return false; if (identifity > M.identifity) return true; if (identifity < M.identifity) return false; } }; struct mobBAD { int dmg, hp, identifity; mobBAD () {}; mobBAD (int x, int y, int z){ dmg = x; hp = y; identifity = z; } bool operator<(const mobBAD M) const { if (hp > M.hp) return false; if (hp < M.hp) return true; if (dmg > M.dmg) return false; if (dmg < M.dmg) return true; if (identifity > M.identifity) return true; if (identifity < M.identifity) return false; } }; priority_queue <mobGOOD> GOOD; priority_queue <mobBAD> BAD; vector <int> order; void read(int x){ for (int i=1; i<=x; i++){ int dmg, hp; scanf("%d %d", &dmg, &hp); if (hp - dmg > 0) GOOD.push(mobGOOD(dmg, hp, i)); else BAD.push(mobBAD(dmg, hp, i)); } } int main(){ int x, myhp; scanf("%d %d", &x, &myhp); read (x); while (!GOOD.empty()){ mobGOOD M; M = GOOD.top(); GOOD.pop(); if (M.dmg >= myhp) { printf ("NIE\n"); return 0; } myhp = myhp + M.hp - M.dmg; order.push_back(M.identifity); } while (!BAD.empty()){ mobBAD M; M = BAD.top(); BAD.pop(); if (M.dmg >= myhp) { printf ("NIE\n"); return 0; } myhp = myhp - M.dmg + M.hp; order.push_back(M.identifity); } printf ("TAK\n"); for (int i=0; i<order.size(); i++) printf ("%d ", order[i]); return 0; } |