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#include <cstdio>
#include <algorithm>
#include <vector>

using namespace std;

struct Monster{
    int id;
    int damage;
    int elixir;
};

bool compareByDamage(const Monster& left, const Monster& right){
    return left.damage < right.damage;
}

bool compareByElixir(const Monster& left, const Monster& right){
    return left.elixir < right.elixir;
}

int main(){
    int n,  initLife;

    scanf("%d%d", &n, &initLife);

    vector<Monster> positive;
    vector<Monster> negative;
    vector<int> result;

    long long lifeAfter = initLife;
    for(int i=0; i<n; i++){
        Monster monster;

        scanf("%d%d", &monster.damage, &monster.elixir);
        monster.id = i+1;

        if(monster.elixir - monster.damage >= 0) positive.push_back(monster);
        else negative.push_back(monster);

        lifeAfter += monster.elixir - monster.damage;
    }

    if(lifeAfter <= 0){
        printf("NIE\n");
        return 0;
    }

    sort(positive.begin(), positive.end(), compareByDamage);
    sort(negative.begin(), negative.end(), compareByElixir);

    long long life = initLife;
    for(int i=0; i<positive.size(); i++){
        if(life>positive[i].damage){
            life += positive[i].elixir - positive[i].damage;
            result.push_back(positive[i].id);
        }
        else{
            printf("NIE\n");
            return 0;
        }
    }
    result.resize(result.size() + negative.size());

    life = lifeAfter;

    for(int i=0; i<negative.size(); i++){
        if(life > negative[i].elixir){
            life += negative[i].damage - negative[i].elixir;
            result[result.size()-1-i] = negative[i].id;
        }
        else{
            printf("NIE\n");
            return 0;
        }
    }


    printf("TAK\n");
    for(int i=0; i<result.size(); i++)
        printf("%d ", result[i]);
    printf("\n");

    return 0;
}