#include <iostream> #include <vector> #include <algorithm> using namespace std; class Enemy{ public: int damage; int elixir; int number; }; bool sg(Enemy l , Enemy p){ if(l.damage < p.damage) return true; else return false; } bool sb(Enemy l , Enemy p){ if(l.elixir > p.elixir) return true; else return false; } int main(){ int n; cin >> n; long long power; cin >> power; Enemy temp; vector <Enemy> good; vector <Enemy> bad; for(int i=0 ; i<n ; i++){ cin >> temp.damage; cin >> temp.elixir; temp.number = i+1; if(temp.elixir > temp.damage) good.push_back(temp); else bad.push_back(temp); } sort(good.begin() , good.end() , sg); vector <int> odp; for(int i=0 ; i<good.size() ; i++){ if(good[i].damage < power){ power += good[i].elixir - good[i].damage; odp.push_back(good[i].number); } else{ cout << "NIE"; return 0; } } sort(bad.begin() , bad.end() , sb); for(int i=0 ; i<bad.size() ; i++){ if(bad[i].damage < power){ power += bad[i].elixir - bad[i].damage; odp.push_back(bad[i].number); } else{ cout << "NIE"; return 0; } } cout << "TAK" << endl; for(int i=0 ; i<n ; i++){ cout << odp[i] << " "; } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | #include <iostream> #include <vector> #include <algorithm> using namespace std; class Enemy{ public: int damage; int elixir; int number; }; bool sg(Enemy l , Enemy p){ if(l.damage < p.damage) return true; else return false; } bool sb(Enemy l , Enemy p){ if(l.elixir > p.elixir) return true; else return false; } int main(){ int n; cin >> n; long long power; cin >> power; Enemy temp; vector <Enemy> good; vector <Enemy> bad; for(int i=0 ; i<n ; i++){ cin >> temp.damage; cin >> temp.elixir; temp.number = i+1; if(temp.elixir > temp.damage) good.push_back(temp); else bad.push_back(temp); } sort(good.begin() , good.end() , sg); vector <int> odp; for(int i=0 ; i<good.size() ; i++){ if(good[i].damage < power){ power += good[i].elixir - good[i].damage; odp.push_back(good[i].number); } else{ cout << "NIE"; return 0; } } sort(bad.begin() , bad.end() , sb); for(int i=0 ; i<bad.size() ; i++){ if(bad[i].damage < power){ power += bad[i].elixir - bad[i].damage; odp.push_back(bad[i].number); } else{ cout << "NIE"; return 0; } } cout << "TAK" << endl; for(int i=0 ; i<n ; i++){ cout << odp[i] << " "; } } |