#include<cstdio> #include<algorithm> using namespace std; class Monster { public: int number, elixir, damage; bool inMinus() { return (damage > elixir); } }; bool operator<(Monster a, Monster b) { if (!a.inMinus() && b.inMinus() ) return true; if (a.inMinus() && b.inMinus() ) return (a.elixir > b.elixir); if (a.inMinus() && !b.inMinus() ) return false; if (!a.inMinus() && !b.inMinus() ) return (a.damage < b.damage); } int main() { int n,z; Monster t[100001]; bool answer; scanf("%d%d",&n,&z); for (int i=0; i<n; i++) { scanf("%d%d",&(t[i].damage),&(t[i].elixir)); t[i].number = i+1; } sort(t, t+n); answer = true; for (int i=0; i<n; i++) { if (z <= t[i].damage) { answer = false; break; } z = z - t[i].damage + t[i].elixir; } if (answer) { printf("TAK\n"); for (int i=0; i<n-1; i++) printf("%d ", t[i].number); printf("%d", t[n-1].number); } else printf("NIE"); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #include<cstdio> #include<algorithm> using namespace std; class Monster { public: int number, elixir, damage; bool inMinus() { return (damage > elixir); } }; bool operator<(Monster a, Monster b) { if (!a.inMinus() && b.inMinus() ) return true; if (a.inMinus() && b.inMinus() ) return (a.elixir > b.elixir); if (a.inMinus() && !b.inMinus() ) return false; if (!a.inMinus() && !b.inMinus() ) return (a.damage < b.damage); } int main() { int n,z; Monster t[100001]; bool answer; scanf("%d%d",&n,&z); for (int i=0; i<n; i++) { scanf("%d%d",&(t[i].damage),&(t[i].elixir)); t[i].number = i+1; } sort(t, t+n); answer = true; for (int i=0; i<n; i++) { if (z <= t[i].damage) { answer = false; break; } z = z - t[i].damage + t[i].elixir; } if (answer) { printf("TAK\n"); for (int i=0; i<n-1; i++) printf("%d ", t[i].number); printf("%d", t[n-1].number); } else printf("NIE"); } |