// Bohater2.cpp : Defines the entry point for the console application. // //#include "stdafx.h" #include <iostream> #include <algorithm> #include <vector> using namespace std; long long life; int n; struct data { long long damage; long long health; int nr; }; vector<data> enemies; vector<int> result; bool cmp (data d1,data d2) { return ( d1.health - d1.damage > d2.health - d2.damage); } bool calc() { while (!enemies.empty()) { int found = -1; double diff = enemies[0].health - enemies[0].damage; if (diff >= 0) { for (int i = 0; i < enemies.size(); ++i) { data d = enemies[i]; if (d.damage < life) { found = i; break; } } } else { for (int i = enemies.size()-1; i >= 0; --i) { data d = enemies[i]; if (d.damage < life) { found = i; break; } } } if (found != -1) { life = life - enemies[found].damage + enemies[found].health; result.push_back(enemies[found].nr); enemies.erase(enemies.begin() + found); } else { return false; } } return true; } int main() { cin >> n >> life; long long a, b; for (int i = 0 ; i < n; ++i) { cin >> a >> b; data d; d.damage = a; d.health = b; d.nr = i+1; enemies.push_back(d); } sort(enemies.begin(), enemies.end(), cmp); if (calc()) { cout << "TAK" << endl; for (int i = 0; i < n; i++) { cout << result[i] << " "; } } else { cout << "NIE" << endl; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | // Bohater2.cpp : Defines the entry point for the console application. // //#include "stdafx.h" #include <iostream> #include <algorithm> #include <vector> using namespace std; long long life; int n; struct data { long long damage; long long health; int nr; }; vector<data> enemies; vector<int> result; bool cmp (data d1,data d2) { return ( d1.health - d1.damage > d2.health - d2.damage); } bool calc() { while (!enemies.empty()) { int found = -1; double diff = enemies[0].health - enemies[0].damage; if (diff >= 0) { for (int i = 0; i < enemies.size(); ++i) { data d = enemies[i]; if (d.damage < life) { found = i; break; } } } else { for (int i = enemies.size()-1; i >= 0; --i) { data d = enemies[i]; if (d.damage < life) { found = i; break; } } } if (found != -1) { life = life - enemies[found].damage + enemies[found].health; result.push_back(enemies[found].nr); enemies.erase(enemies.begin() + found); } else { return false; } } return true; } int main() { cin >> n >> life; long long a, b; for (int i = 0 ; i < n; ++i) { cin >> a >> b; data d; d.damage = a; d.health = b; d.nr = i+1; enemies.push_back(d); } sort(enemies.begin(), enemies.end(), cmp); if (calc()) { cout << "TAK" << endl; for (int i = 0; i < n; i++) { cout << result[i] << " "; } } else { cout << "NIE" << endl; } return 0; } |