#include <stdio.h>
#include <algorithm>
typedef long long int int64;
struct Mob
{
int order;
int damage;
int heal;
int diff;
};
Mob* monstersPlus;
Mob* monstersMinus;
bool mySortPlus(const Mob& a, const Mob& b)
{
if (a.damage < b.damage)
return true;
if (a.damage == b.damage)
return a.heal > b.heal;
return false;
}
/*bool mySortMinus(const Mob& a, const Mob& b)
{
if (a.damage > b.damage)
return true;
if (a.damage == b.damage)
return a.heal > b.heal;
return false;
}*/
bool mySortMinus(const Mob& a, const Mob& b)
{
if (a.heal > b.heal)
return true;
if (a.heal == b.heal)
return a.damage < b.damage;
return false;
}
int main()
{
int n, z;
int d, a;
int numMonsPlus;
int numMonsMinus;
scanf("%d %d", &n, &z);
monstersPlus = new Mob[n];
monstersMinus = new Mob[n];
numMonsPlus = 0;
numMonsMinus = 0;
for (int i = 0; i < n; ++i)
{
scanf("%d %d", &d, &a);
if (a - d >= 0)
{
monstersPlus[numMonsPlus].order = i + 1;
monstersPlus[numMonsPlus].damage = d;
monstersPlus[numMonsPlus].heal = a;
monstersPlus[numMonsPlus].diff = a - d;
numMonsPlus++;
}
else
{
monstersMinus[numMonsMinus].order = i + 1;
monstersMinus[numMonsMinus].damage = d;
monstersMinus[numMonsMinus].heal = a;
monstersMinus[numMonsMinus].diff = a - d;
numMonsMinus++;
}
}
std::sort(monstersPlus, monstersPlus + numMonsPlus, mySortPlus);
std::sort(monstersMinus, monstersMinus + numMonsMinus, mySortMinus);
/* for (int i = 0; i < numMonsPlus; ++i)
{
printf("%d. %d %d = %d\n",monstersPlus[i].order, monstersPlus[i].damage, monstersPlus[i].heal, monstersPlus[i].diff);
}
for (int i = 0; i < numMonsMinus; ++i)
{
printf("%d. %d %d = %d\n", monstersMinus[i].order, monstersMinus[i].damage, monstersMinus[i].heal, monstersMinus[i].diff);
}*/
int64 health = (int64)z;
for (int i = 0; i < numMonsPlus; ++i)
{
health -= monstersPlus[i].damage;
if (health <= 0)
{
printf("NIE\n");
delete[] monstersPlus;
delete[] monstersMinus;
return 0;
}
health += monstersPlus[i].heal;
}
for (int i = 0; i < numMonsMinus; ++i)
{
health -= monstersMinus[i].damage;
if (health <= 0)
{
printf("NIE\n");
delete[] monstersPlus;
delete[] monstersMinus;
return 0;
}
health += monstersMinus[i].heal;
}
printf("TAK\n");
for (int i = 0; i < numMonsPlus; ++i)
printf("%d ", monstersPlus[i].order);
for (int i = 0; i < numMonsMinus; ++i)
printf("%d ", monstersMinus[i].order);
printf("\n");
delete[] monstersPlus;
delete[] monstersMinus;
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | #include <stdio.h> #include <algorithm> typedef long long int int64; struct Mob { int order; int damage; int heal; int diff; }; Mob* monstersPlus; Mob* monstersMinus; bool mySortPlus(const Mob& a, const Mob& b) { if (a.damage < b.damage) return true; if (a.damage == b.damage) return a.heal > b.heal; return false; } /*bool mySortMinus(const Mob& a, const Mob& b) { if (a.damage > b.damage) return true; if (a.damage == b.damage) return a.heal > b.heal; return false; }*/ bool mySortMinus(const Mob& a, const Mob& b) { if (a.heal > b.heal) return true; if (a.heal == b.heal) return a.damage < b.damage; return false; } int main() { int n, z; int d, a; int numMonsPlus; int numMonsMinus; scanf("%d %d", &n, &z); monstersPlus = new Mob[n]; monstersMinus = new Mob[n]; numMonsPlus = 0; numMonsMinus = 0; for (int i = 0; i < n; ++i) { scanf("%d %d", &d, &a); if (a - d >= 0) { monstersPlus[numMonsPlus].order = i + 1; monstersPlus[numMonsPlus].damage = d; monstersPlus[numMonsPlus].heal = a; monstersPlus[numMonsPlus].diff = a - d; numMonsPlus++; } else { monstersMinus[numMonsMinus].order = i + 1; monstersMinus[numMonsMinus].damage = d; monstersMinus[numMonsMinus].heal = a; monstersMinus[numMonsMinus].diff = a - d; numMonsMinus++; } } std::sort(monstersPlus, monstersPlus + numMonsPlus, mySortPlus); std::sort(monstersMinus, monstersMinus + numMonsMinus, mySortMinus); /* for (int i = 0; i < numMonsPlus; ++i) { printf("%d. %d %d = %d\n",monstersPlus[i].order, monstersPlus[i].damage, monstersPlus[i].heal, monstersPlus[i].diff); } for (int i = 0; i < numMonsMinus; ++i) { printf("%d. %d %d = %d\n", monstersMinus[i].order, monstersMinus[i].damage, monstersMinus[i].heal, monstersMinus[i].diff); }*/ int64 health = (int64)z; for (int i = 0; i < numMonsPlus; ++i) { health -= monstersPlus[i].damage; if (health <= 0) { printf("NIE\n"); delete[] monstersPlus; delete[] monstersMinus; return 0; } health += monstersPlus[i].heal; } for (int i = 0; i < numMonsMinus; ++i) { health -= monstersMinus[i].damage; if (health <= 0) { printf("NIE\n"); delete[] monstersPlus; delete[] monstersMinus; return 0; } health += monstersMinus[i].heal; } printf("TAK\n"); for (int i = 0; i < numMonsPlus; ++i) printf("%d ", monstersPlus[i].order); for (int i = 0; i < numMonsMinus; ++i) printf("%d ", monstersMinus[i].order); printf("\n"); delete[] monstersPlus; delete[] monstersMinus; return 0; } |
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