#include<iostream>
#include<queue>
using namespace std;
bool live;
long long N,Z,HP,damage,potion;
priority_queue <pair<pair<long long,long long>,long long> > dodatni;
priority_queue <pair<pair<long long,long long>,long long> > ujemny;
queue <long long> enemies;
void read(){
cin >> N >> Z;
HP = Z;
live = true;
for(long long i=1;i<=N;i++){
cin >> damage >> potion;
if(potion>damage){
dodatni.push(make_pair(make_pair(-damage,potion), i));
}
else {
ujemny.push(make_pair(make_pair(potion,-damage), i));
}
}}
void Pain_Train(){
while(dodatni.size()!=0){
HP+=dodatni.top().first.first;
if(HP<=0)live = false;
HP+=dodatni.top().first.second;
enemies.push(dodatni.top().second);
dodatni.pop();
}
while(ujemny.size()!=0){
HP+=ujemny.top().first.second;
if(HP<=0)live = false;
HP+=ujemny.top().first.first;
enemies.push(ujemny.top().second);
ujemny.pop();
}
if(live == true){
cout << "TAK" << "\n";
while(enemies.size()!=0){
cout << enemies.front() << " ";
enemies.pop();
}
cout << "\n";
}
else cout << "NIE" << "\n";
}
int main(){
ios_base::sync_with_stdio(0);
read();
Pain_Train();
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include<iostream> #include<queue> using namespace std; bool live; long long N,Z,HP,damage,potion; priority_queue <pair<pair<long long,long long>,long long> > dodatni; priority_queue <pair<pair<long long,long long>,long long> > ujemny; queue <long long> enemies; void read(){ cin >> N >> Z; HP = Z; live = true; for(long long i=1;i<=N;i++){ cin >> damage >> potion; if(potion>damage){ dodatni.push(make_pair(make_pair(-damage,potion), i)); } else { ujemny.push(make_pair(make_pair(potion,-damage), i)); } }} void Pain_Train(){ while(dodatni.size()!=0){ HP+=dodatni.top().first.first; if(HP<=0)live = false; HP+=dodatni.top().first.second; enemies.push(dodatni.top().second); dodatni.pop(); } while(ujemny.size()!=0){ HP+=ujemny.top().first.second; if(HP<=0)live = false; HP+=ujemny.top().first.first; enemies.push(ujemny.top().second); ujemny.pop(); } if(live == true){ cout << "TAK" << "\n"; while(enemies.size()!=0){ cout << enemies.front() << " "; enemies.pop(); } cout << "\n"; } else cout << "NIE" << "\n"; } int main(){ ios_base::sync_with_stdio(0); read(); Pain_Train(); return 0; } |
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