#include <algorithm> #include <string> #include <vector> #include <list> #include <cctype> #include <cmath> #include <iostream> #include <set> #include <map> #include <sstream> #include <typeinfo> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef vector<int> vi; typedef vector<ll> vll; typedef vector<ull> vull; typedef vector<string> vs; #define SIZE(x) ((int)(x.size())) #define LET(var, val) typeof(val) var = (val) #define FOR(k, a, b) for(typeof(a) k = (a); k < (b); ++k) #define FORR(k, a, b) for(typeof(a) k = (a); k >= (b); --k) #define REP(x, n) for(int x = 0; x < (n); ++x) #define ALL(c) (c).begin(), (c).end() #define FOREACH(i, c) for(LET(i, (c).begin()); i != (c).end(); ++i) #define PB push_back #define PF push_front const int INF = 2000000001; const double EPS = 10e-9; const double PI = acos(-1.0); ostringstream out; struct Monster { int damage; int reward; int number; }; bool monster_cmp(Monster a, Monster b) { return (a.damage < b.damage); } bool monster_cmp2(Monster a, Monster b) { return (a.reward > b.reward); } struct cmp { bool operator() (const Monster& a, const Monster& b) const { return (a.reward - a.damage < b.reward - b.damage); } }; Monster monsters[100005]; Monster going_down[100005]; int difference[100005]; multiset<Monster, cmp> attackable; int main() { ios_base::sync_with_stdio(0); int n, life; cin >> n >> life; REP(i, n) { cin >> monsters[i].damage >> monsters[i].reward; monsters[i].number = i + 1; } monsters[n].damage = INF; monsters[n].reward = 0; monsters[n].number = n; sort(monsters, monsters + n, monster_cmp); int i = 0; int count = 0; while (monsters[i].damage < life) attackable.insert(monsters[i++]); while(SIZE(attackable) > 0) { if (attackable.rbegin()->reward < attackable.rbegin()->damage) break; out << attackable.rbegin()->number << " "; count++; life -= attackable.rbegin()->damage; if (life <= 0) break; life += attackable.rbegin()->reward; attackable.erase(--attackable.end()); while (monsters[i].damage < life) attackable.insert(monsters[i++]); } { int j = 0; FOREACH(k, attackable) { going_down[j].reward = k->reward; going_down[j].number = k->number; going_down[j].damage = k->damage; j++; } sort(going_down, going_down + j, monster_cmp2); REP(k, j) { out << going_down[k].number << " "; life -= going_down[k].damage; if (life <= 0) break; life += going_down[k].reward; } } if (life > 0 && i == n) cout << "TAK\n" << out.str() << endl; else cout << "NIE\n"; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | #include <algorithm> #include <string> #include <vector> #include <list> #include <cctype> #include <cmath> #include <iostream> #include <set> #include <map> #include <sstream> #include <typeinfo> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef vector<int> vi; typedef vector<ll> vll; typedef vector<ull> vull; typedef vector<string> vs; #define SIZE(x) ((int)(x.size())) #define LET(var, val) typeof(val) var = (val) #define FOR(k, a, b) for(typeof(a) k = (a); k < (b); ++k) #define FORR(k, a, b) for(typeof(a) k = (a); k >= (b); --k) #define REP(x, n) for(int x = 0; x < (n); ++x) #define ALL(c) (c).begin(), (c).end() #define FOREACH(i, c) for(LET(i, (c).begin()); i != (c).end(); ++i) #define PB push_back #define PF push_front const int INF = 2000000001; const double EPS = 10e-9; const double PI = acos(-1.0); ostringstream out; struct Monster { int damage; int reward; int number; }; bool monster_cmp(Monster a, Monster b) { return (a.damage < b.damage); } bool monster_cmp2(Monster a, Monster b) { return (a.reward > b.reward); } struct cmp { bool operator() (const Monster& a, const Monster& b) const { return (a.reward - a.damage < b.reward - b.damage); } }; Monster monsters[100005]; Monster going_down[100005]; int difference[100005]; multiset<Monster, cmp> attackable; int main() { ios_base::sync_with_stdio(0); int n, life; cin >> n >> life; REP(i, n) { cin >> monsters[i].damage >> monsters[i].reward; monsters[i].number = i + 1; } monsters[n].damage = INF; monsters[n].reward = 0; monsters[n].number = n; sort(monsters, monsters + n, monster_cmp); int i = 0; int count = 0; while (monsters[i].damage < life) attackable.insert(monsters[i++]); while(SIZE(attackable) > 0) { if (attackable.rbegin()->reward < attackable.rbegin()->damage) break; out << attackable.rbegin()->number << " "; count++; life -= attackable.rbegin()->damage; if (life <= 0) break; life += attackable.rbegin()->reward; attackable.erase(--attackable.end()); while (monsters[i].damage < life) attackable.insert(monsters[i++]); } { int j = 0; FOREACH(k, attackable) { going_down[j].reward = k->reward; going_down[j].number = k->number; going_down[j].damage = k->damage; j++; } sort(going_down, going_down + j, monster_cmp2); REP(k, j) { out << going_down[k].number << " "; life -= going_down[k].damage; if (life <= 0) break; life += going_down[k].reward; } } if (life > 0 && i == n) cout << "TAK\n" << out.str() << endl; else cout << "NIE\n"; return 0; } |