#include <cstdio> #include <cstdlib> #include <iostream> #include <algorithm> #include <vector> typedef long long LL; struct Beast { int n, damage, heal; }; struct WeakBeast { bool operator() (const Beast& beast) const { return beast.heal - beast.damage >= 0; } }; struct DamageOrder { bool operator() (const Beast& lhs, const Beast& rhs) const { return lhs.damage < rhs.damage; } }; struct HealOrder { bool operator() (const Beast& lhs, const Beast& rhs) const { return lhs.heal > rhs.heal; } }; int main() { std::ios_base::sync_with_stdio(0); size_t n; LL hp; std::cin >> n >> hp; std::vector<Beast> beasts; for (size_t i=1; i<=n; ++i) { Beast beast; beast.n = i; std::cin >> beast.damage >> beast.heal; beasts.push_back(beast); } std::vector<Beast>::iterator bound = std::partition(beasts.begin(), beasts.end(), WeakBeast()); std::sort(beasts.begin(), bound, DamageOrder()); std::sort(bound, beasts.end(), HealOrder()); bool alive = true; for (std::vector<Beast>::const_iterator it=beasts.begin(); it!=beasts.end(); ++it) { hp -= it->damage; if (hp <= 0) { alive = false; break; } hp += it->heal; } if (!alive) { std::cout << "NIE" << std::endl; } else { std::cout << "TAK" << std::endl; for (std::vector<Beast>::const_iterator it=beasts.begin(); it!=beasts.end(); ++it) { std::cout << it->n << ' '; } std::cout << std::endl; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | #include <cstdio> #include <cstdlib> #include <iostream> #include <algorithm> #include <vector> typedef long long LL; struct Beast { int n, damage, heal; }; struct WeakBeast { bool operator() (const Beast& beast) const { return beast.heal - beast.damage >= 0; } }; struct DamageOrder { bool operator() (const Beast& lhs, const Beast& rhs) const { return lhs.damage < rhs.damage; } }; struct HealOrder { bool operator() (const Beast& lhs, const Beast& rhs) const { return lhs.heal > rhs.heal; } }; int main() { std::ios_base::sync_with_stdio(0); size_t n; LL hp; std::cin >> n >> hp; std::vector<Beast> beasts; for (size_t i=1; i<=n; ++i) { Beast beast; beast.n = i; std::cin >> beast.damage >> beast.heal; beasts.push_back(beast); } std::vector<Beast>::iterator bound = std::partition(beasts.begin(), beasts.end(), WeakBeast()); std::sort(beasts.begin(), bound, DamageOrder()); std::sort(bound, beasts.end(), HealOrder()); bool alive = true; for (std::vector<Beast>::const_iterator it=beasts.begin(); it!=beasts.end(); ++it) { hp -= it->damage; if (hp <= 0) { alive = false; break; } hp += it->heal; } if (!alive) { std::cout << "NIE" << std::endl; } else { std::cout << "TAK" << std::endl; for (std::vector<Beast>::const_iterator it=beasts.begin(); it!=beasts.end(); ++it) { std::cout << it->n << ' '; } std::cout << std::endl; } return 0; } |