#include <iostream>
#include <list>
using namespace std;
typedef struct enemy_struct {
int num, loss, gain;
} enemy;
bool compare_enemies(const enemy& e1, const enemy& e2) {
int e1diff = e1.gain - e1.loss;
int e2diff = e2.gain - e2.loss;
if (e1diff <= 0 && e2diff <= 0) {
return e2.loss < e1.loss;
}
int diff = e2diff - e1diff;
if (diff != 0) {
return diff < 0;
} else {
return e2.loss > e1.loss;
}
}
int main() {
int count, life;
cin >> count >> life;
list<int> moves;
list<enemy> enemies;
for (int i = 1; i <= count; i++) {
enemy e;
e.num = i;
cin >> e.loss >> e.gain;
enemies.push_back(e);
}
enemies.sort(compare_enemies);
list<enemy>::iterator iter = enemies.begin();
while (iter != enemies.end()) {
if (iter->loss < life) {
life -= iter->loss;
life += iter->gain;
moves.push_back(iter->num);
enemies.erase(iter);
iter = enemies.begin();
} else {
iter++;
}
}
if (enemies.empty()) {
cout << "TAK" << endl;
for (list<int>::iterator it = moves.begin(); it != moves.end(); ++it) {
cout << *it << " ";
}
cout << endl;
} else {
cout << "NIE" << endl;
}
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | #include <iostream> #include <list> using namespace std; typedef struct enemy_struct { int num, loss, gain; } enemy; bool compare_enemies(const enemy& e1, const enemy& e2) { int e1diff = e1.gain - e1.loss; int e2diff = e2.gain - e2.loss; if (e1diff <= 0 && e2diff <= 0) { return e2.loss < e1.loss; } int diff = e2diff - e1diff; if (diff != 0) { return diff < 0; } else { return e2.loss > e1.loss; } } int main() { int count, life; cin >> count >> life; list<int> moves; list<enemy> enemies; for (int i = 1; i <= count; i++) { enemy e; e.num = i; cin >> e.loss >> e.gain; enemies.push_back(e); } enemies.sort(compare_enemies); list<enemy>::iterator iter = enemies.begin(); while (iter != enemies.end()) { if (iter->loss < life) { life -= iter->loss; life += iter->gain; moves.push_back(iter->num); enemies.erase(iter); iter = enemies.begin(); } else { iter++; } } if (enemies.empty()) { cout << "TAK" << endl; for (list<int>::iterator it = moves.begin(); it != moves.end(); ++it) { cout << *it << " "; } cout << endl; } else { cout << "NIE" << endl; } return 0; } |
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