#include <iostream> struct Car { int lp; int x1; Car* next; Car* before; } ; int partition(Car* input, int p, int r) { int pivot = input[r].x1; Car temp; while ( p < r ) { while ( input[p].x1 < pivot ) p++; while ( input[r].x1 > pivot ) r--; if ( input[p].x1 == input[r].x1 ) p++; else if ( p < r ) { temp.x1 = input[p].x1; temp.lp = input[p].lp; input[p].x1 = input[r].x1; input[p].lp = input[r].lp; input[r].x1 = temp.x1; input[r].lp = temp.lp; } } return r; } void quicksort(Car* input, int p, int r) { if ( p < r ) { int j = partition(input, p, r); quicksort(input, p, j-1); quicksort(input, j+1, r); } } int main(int argc, char** argv) { int testNumber = 2; scanf ("%d",&testNumber); int carNumber; int height; Car* currentPosition = new Car[50001]; Car* finalPosition = new Car[50001]; int carHeight[50001]; int freeSpace[50001]; int mapTable[50001]; int y1; int y2; int x2; for(int j = 0; j < testNumber; ++j){ //read data scanf("%d %d",&carNumber, &height); for(int i = 0; i< carNumber; ++i){ scanf("%d %d %d %d", ¤tPosition[i].x1,&y1, &x2, &y2); carHeight[i] = y2-y1; freeSpace[i] = height - carHeight[i]; currentPosition[i].lp = i; } for(int i = 0; i< carNumber; ++i){ scanf("%d %d %d %d", &finalPosition[i].x1,&y1, &x2, &y2); finalPosition[i].lp = i; } //////// //sort currentPosition table quicksort(currentPosition, 0, carNumber-1); quicksort(finalPosition, 0, carNumber-1); // //create list from currentPosition Car* listHead = ¤tPosition[0]; listHead->before = NULL; Car* beforeItem = ¤tPosition[0]; for(int i = 1; i < carNumber; ++i){ beforeItem->next = ¤tPosition[i]; currentPosition[i].before = beforeItem; beforeItem = ¤tPosition[i]; } currentPosition[carNumber-1].next = NULL; /// //map car position from currentPosition by car lp; for(int i = 0; i< carNumber; ++i){ mapTable[currentPosition[i].lp] = i; } /// //for each car check if possible move to final place int flag = 0; for(int i = 0; i< carNumber; ++i){ flag = 0; int carLp = finalPosition[i].lp; Car* car = ¤tPosition[mapTable[carLp]]; Car* carBefor = car->before; int carH = carHeight[carLp]; while(carBefor != NULL){ if(freeSpace[carBefor->lp] < carH){ flag = 1; break; }else{ carBefor = carBefor->before; } } if(flag != 0){ printf("NIE\n"); break; }else{ //remove node if(car->before != NULL && car->next != NULL){ car->before->next = car->next; car->next->before = car->before; }else{ if(car->before == NULL && car->next == NULL){ //do nothing }else{ if(car->before != NULL){ car->before->next = NULL; }else{ car->next->before = NULL; //listHead = car->next; } } } // } } if(flag == 0){ printf("TAK\n"); } // } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 | #include <iostream> struct Car { int lp; int x1; Car* next; Car* before; } ; int partition(Car* input, int p, int r) { int pivot = input[r].x1; Car temp; while ( p < r ) { while ( input[p].x1 < pivot ) p++; while ( input[r].x1 > pivot ) r--; if ( input[p].x1 == input[r].x1 ) p++; else if ( p < r ) { temp.x1 = input[p].x1; temp.lp = input[p].lp; input[p].x1 = input[r].x1; input[p].lp = input[r].lp; input[r].x1 = temp.x1; input[r].lp = temp.lp; } } return r; } void quicksort(Car* input, int p, int r) { if ( p < r ) { int j = partition(input, p, r); quicksort(input, p, j-1); quicksort(input, j+1, r); } } int main(int argc, char** argv) { int testNumber = 2; scanf ("%d",&testNumber); int carNumber; int height; Car* currentPosition = new Car[50001]; Car* finalPosition = new Car[50001]; int carHeight[50001]; int freeSpace[50001]; int mapTable[50001]; int y1; int y2; int x2; for(int j = 0; j < testNumber; ++j){ //read data scanf("%d %d",&carNumber, &height); for(int i = 0; i< carNumber; ++i){ scanf("%d %d %d %d", ¤tPosition[i].x1,&y1, &x2, &y2); carHeight[i] = y2-y1; freeSpace[i] = height - carHeight[i]; currentPosition[i].lp = i; } for(int i = 0; i< carNumber; ++i){ scanf("%d %d %d %d", &finalPosition[i].x1,&y1, &x2, &y2); finalPosition[i].lp = i; } //////// //sort currentPosition table quicksort(currentPosition, 0, carNumber-1); quicksort(finalPosition, 0, carNumber-1); // //create list from currentPosition Car* listHead = ¤tPosition[0]; listHead->before = NULL; Car* beforeItem = ¤tPosition[0]; for(int i = 1; i < carNumber; ++i){ beforeItem->next = ¤tPosition[i]; currentPosition[i].before = beforeItem; beforeItem = ¤tPosition[i]; } currentPosition[carNumber-1].next = NULL; /// //map car position from currentPosition by car lp; for(int i = 0; i< carNumber; ++i){ mapTable[currentPosition[i].lp] = i; } /// //for each car check if possible move to final place int flag = 0; for(int i = 0; i< carNumber; ++i){ flag = 0; int carLp = finalPosition[i].lp; Car* car = ¤tPosition[mapTable[carLp]]; Car* carBefor = car->before; int carH = carHeight[carLp]; while(carBefor != NULL){ if(freeSpace[carBefor->lp] < carH){ flag = 1; break; }else{ carBefor = carBefor->before; } } if(flag != 0){ printf("NIE\n"); break; }else{ //remove node if(car->before != NULL && car->next != NULL){ car->before->next = car->next; car->next->before = car->before; }else{ if(car->before == NULL && car->next == NULL){ //do nothing }else{ if(car->before != NULL){ car->before->next = NULL; }else{ car->next->before = NULL; //listHead = car->next; } } } // } } if(flag == 0){ printf("TAK\n"); } // } return 0; } |