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#include <iostream>
#include <algorithm>
#include <stdio.h>
#include <string>
#include <vector>
#include <map>
#include <stack>
#include <set>
#include <math.h>
#include <queue>

#define INF 1000000007
#define MAXN 100002

using namespace std;

int main()
{
  
  cin.tie(NULL);
  ios::sync_with_stdio(false);
  
  int N;
  long long Z;
  cin >> N >> Z;
  
  vector< pair<int, int> > *g = new vector< pair<int,int> >;
  vector< pair<int, int> > *b = new vector< pair<int,int> >;
  vector< pair<int, int> > *m = new vector< pair<int,int> >;
  
  vector< pair<int, int> > &good = *g;
  vector< pair<int, int> > &bad = *b;
  vector< pair<int, int> > &monsters = *m;
  
  monsters.push_back( pair<int,int>(0,0) );
  
  for(int i = 1; i <= N; i++)
  {
    int damage, health;
    cin >> damage >> health;
    monsters.push_back( pair<int,int>(damage,health));
    if(health - damage > 0)
    {
      good.push_back( pair<int,int>(damage, i));
    }
    else
    {
      bad.push_back( pair<int,int>(health, i));
    }
  }
  
  sort(good.begin(), good.end() );
  sort(bad.begin(), bad.end(),greater<pair<int,int> >() );
 
  for(int i = 0; i < good.size(); i++)
  {
    int next = good[i].second;
    int damage = monsters[next].first;
    int health = monsters[next].second;
    
    if(Z <= damage)
    {
      cout << "NIE";
      return 0;
    }
    Z -= damage;
    Z += health;
    
  }


  
  for(int i = 0; i < bad.size(); i++)
  {
    int next = bad[i].second;
    int damage = monsters[next].first;
    int health = monsters[next].second;
    
    if(Z <= damage)
    {
      cout << "NIE";
      return 0;
    }
    
    Z -= damage;
    Z += health;
    
  }
  
  cout << "TAK\n";
  
  for(int i = 0; i < good.size(); i++)
  {
    cout << good[i].second << " ";
  }
  
  for(int i = 0; i < bad.size(); i++)
  {
    cout << bad[i].second << " ";
  }
  
  
  
  
  return 0;
}