#include <cstdio>
#include <vector>
#include <algorithm>
struct Enemy{
unsigned int id;
unsigned int strenght;
unsigned int potion;
bool operator()(const Enemy &e1, const Enemy &e2){
if(e1.potion > e2.potion)return true;
return false;
}
};
using namespace std;
typedef vector<Enemy> evector;
typedef vector<Enemy>::iterator eiterator;
int main(){
long long health; //Zycie bohatera
unsigned int enemiesCount;
vector<Enemy> enemies;
vector<unsigned int> order;
scanf("%u", &enemiesCount);
scanf("%llu", &health);
for(int i = 1; i <= enemiesCount; i++){
Enemy enemy;
enemy.id = i;
scanf("%u", &enemy.strenght);
scanf("%u", &enemy.potion);
enemies.push_back(enemy);
}
std::sort(enemies.begin(), enemies.end(), Enemy());
eiterator it = enemies.begin();
eiterator end = enemies.end();
while(enemies.size()){
eiterator it = enemies.begin();
eiterator end = enemies.end();
for( ; it != end; it++){
if((*it).strenght < health){
health += ((*it).potion - (*it).strenght);
order.push_back((*it).id);
it = enemies.erase(it);
break;
}
}
if(it == end){
break;
}
}
if(enemies.size()){
printf("NIE\n");
}else{
printf("TAK\n");
vector<unsigned int>::iterator it = order.begin();
vector<unsigned int>::iterator end = order.end();
for(;it!=end; it++){
printf("%u", *it);
if((it+1)!= end) printf(" ");
else printf("\n");
}
}
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | #include <cstdio> #include <vector> #include <algorithm> struct Enemy{ unsigned int id; unsigned int strenght; unsigned int potion; bool operator()(const Enemy &e1, const Enemy &e2){ if(e1.potion > e2.potion)return true; return false; } }; using namespace std; typedef vector<Enemy> evector; typedef vector<Enemy>::iterator eiterator; int main(){ long long health; //Zycie bohatera unsigned int enemiesCount; vector<Enemy> enemies; vector<unsigned int> order; scanf("%u", &enemiesCount); scanf("%llu", &health); for(int i = 1; i <= enemiesCount; i++){ Enemy enemy; enemy.id = i; scanf("%u", &enemy.strenght); scanf("%u", &enemy.potion); enemies.push_back(enemy); } std::sort(enemies.begin(), enemies.end(), Enemy()); eiterator it = enemies.begin(); eiterator end = enemies.end(); while(enemies.size()){ eiterator it = enemies.begin(); eiterator end = enemies.end(); for( ; it != end; it++){ if((*it).strenght < health){ health += ((*it).potion - (*it).strenght); order.push_back((*it).id); it = enemies.erase(it); break; } } if(it == end){ break; } } if(enemies.size()){ printf("NIE\n"); }else{ printf("TAK\n"); vector<unsigned int>::iterator it = order.begin(); vector<unsigned int>::iterator end = order.end(); for(;it!=end; it++){ printf("%u", *it); if((it+1)!= end) printf(" "); else printf("\n"); } } return 0; } |
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