1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
#include <iostream>
#include <vector>
#include <map>

struct boss
{
	unsigned int _hit;
	unsigned int _heal;
};

std::istream& operator>>(std::istream& stream, boss& b)
{
	stream >> b._hit >> b._heal;
	return stream;
}

std::ostream& operator<<(std::ostream& stream, boss& b)
{
	stream << b._hit << " " << b._heal;
	return stream;
}

int main()
{
	std::ios_base::sync_with_stdio(0);

	unsigned int bosses_count;
	std::cin >> bosses_count;

	unsigned int health;
	std::cin >> health;

	std::vector<boss> bosses(bosses_count);
	std::vector<int> order;
	order.reserve(bosses_count);

	std::multimap<unsigned int, unsigned int> hit_to_boss_for_positive_bosses;
	typedef std::multimap<unsigned int, unsigned int> loss_to_boss;
	std::map<unsigned int, loss_to_boss, std::greater<unsigned int>>
		hit_to_boss_for_negative_bosses;

	unsigned int total_heal = 0;
	unsigned int total_hit = 0;

	bool something_killed = false;

	for (unsigned int i = 0; i < bosses_count; ++i)
	{
		boss& b = bosses[i];
		std::cin >> b;
		if (b._heal >= b._hit)
		{
			if (b._hit < health)
			{
				order.push_back(i);
				health += b._heal - b._hit;
				something_killed = true;
				continue;
			}
			hit_to_boss_for_positive_bosses.insert(
					std::make_pair(b._hit, i));
		}
		else
		{
			total_heal += b._heal;
			total_hit += b._hit;
			loss_to_boss& l2b = hit_to_boss_for_negative_bosses[b._hit];
			l2b.insert(std::make_pair(b._hit - b._heal, i));
		}
	}
	if (something_killed == false || total_heal + health < total_hit)
	{
		std::cout << "NIE" << std::endl;
		return 0;
	}
	for (const auto& hit_and_boss : hit_to_boss_for_positive_bosses)
	{
		if (hit_and_boss.first >= health)
		{
			std::cout << "NIE" << std::endl;
			return 0;
		}
		order.push_back(hit_and_boss.second);
		boss& b = bosses[hit_and_boss.second];
		health += b._heal - b._hit;
	}
	for (const auto& hit_and_l2b : hit_to_boss_for_negative_bosses)
	{
		const unsigned int& hit = hit_and_l2b.first;
		for (const auto& l2b : hit_and_l2b.second)
		{
			if (hit >= health)
			{
				std::cout << "NIE" << std::endl;
				return 0;
			}
			order.push_back(l2b.second);
			boss& b = bosses[l2b.second];
			health -= b._hit - b._heal;
		}
	}
	std::cout << "TAK" << std::endl;
	std::cout << order.front() + 1;
	for (unsigned int i = 1; i < bosses_count; ++i)
	{
		std::cout << " " << order[i] + 1;
	}
	std::cout << std::endl;
	return 0;
}