#include <iostream> #include <vector> #include <algorithm> using namespace std; class Monster{ int monsterNo; int damage; int potion; public: Monster(int i, int d, int a):monsterNo(i), damage(d), potion(a){} int monsterFactor()const{ return potion - damage; } int getMonsterNo()const{return monsterNo;} int getDamage()const{return damage;} int getPotion()const{return potion;} friend bool operator <(Monster, Monster); friend ostream& operator<< (ostream&, Monster const&); }; bool operator < (Monster a, Monster b){ //return a.monsterFactor() > b.monsterFactor(); return a.getDamage() < b.getDamage(); } ostream& operator<< (ostream &out, Monster const& m){ out << "Monster number: " << m.getMonsterNo() << endl; out << "Damage: " << m.getDamage() << endl; out << "Potion: " << m.getPotion() << endl; out << "Monster factor: " << m.monsterFactor() << endl; return out; } bool potionSort(Monster a, Monster b){ return a.getPotion() > b.getPotion(); } int main(){ ios_base::sync_with_stdio(0); int monsterCount, lifeTotal; int d, a; vector<Monster> goodMonsters; vector<Monster> badMonsters; vector<int> order; cin >> monsterCount; cin >> lifeTotal; for(int i=1; i<= monsterCount; i++){ cin >> d; cin >> a; if(a >= d){ goodMonsters.push_back(Monster(i, d, a)); } else{ badMonsters.push_back(Monster(i, d, a)); } } sort(goodMonsters.begin(), goodMonsters.end()); sort(badMonsters.begin(), badMonsters.end(), potionSort); //reverse(badMonsters.begin(), badMonsters.end()); /*for (int i=0; i<goodMonsters.size();i++){ cout << goodMonsters[i]; } for (int i=0; i<badMonsters.size();i++){ cout << badMonsters[i]; }*/ bool possible = true; for(int i=0;i<goodMonsters.size();i++){ if(goodMonsters[i].getDamage() < lifeTotal){ lifeTotal += goodMonsters[i].monsterFactor(); order.push_back(goodMonsters[i].getMonsterNo()); } else{ possible = false; break; } } if(possible){ for(int i=0;i<badMonsters.size();i++){ if(badMonsters[i].getDamage() < lifeTotal){ lifeTotal += badMonsters[i].monsterFactor(); order.push_back(badMonsters[i].getMonsterNo()); } else{ possible = false; break; } } } if(possible){ cout << "TAK\n"; //reverse(order.begin(), order.end()); for(int i=0;i<order.size();i++){ cout << order[i] << " "; } cout << endl; } else cout << "NIE\n"; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | #include <iostream> #include <vector> #include <algorithm> using namespace std; class Monster{ int monsterNo; int damage; int potion; public: Monster(int i, int d, int a):monsterNo(i), damage(d), potion(a){} int monsterFactor()const{ return potion - damage; } int getMonsterNo()const{return monsterNo;} int getDamage()const{return damage;} int getPotion()const{return potion;} friend bool operator <(Monster, Monster); friend ostream& operator<< (ostream&, Monster const&); }; bool operator < (Monster a, Monster b){ //return a.monsterFactor() > b.monsterFactor(); return a.getDamage() < b.getDamage(); } ostream& operator<< (ostream &out, Monster const& m){ out << "Monster number: " << m.getMonsterNo() << endl; out << "Damage: " << m.getDamage() << endl; out << "Potion: " << m.getPotion() << endl; out << "Monster factor: " << m.monsterFactor() << endl; return out; } bool potionSort(Monster a, Monster b){ return a.getPotion() > b.getPotion(); } int main(){ ios_base::sync_with_stdio(0); int monsterCount, lifeTotal; int d, a; vector<Monster> goodMonsters; vector<Monster> badMonsters; vector<int> order; cin >> monsterCount; cin >> lifeTotal; for(int i=1; i<= monsterCount; i++){ cin >> d; cin >> a; if(a >= d){ goodMonsters.push_back(Monster(i, d, a)); } else{ badMonsters.push_back(Monster(i, d, a)); } } sort(goodMonsters.begin(), goodMonsters.end()); sort(badMonsters.begin(), badMonsters.end(), potionSort); //reverse(badMonsters.begin(), badMonsters.end()); /*for (int i=0; i<goodMonsters.size();i++){ cout << goodMonsters[i]; } for (int i=0; i<badMonsters.size();i++){ cout << badMonsters[i]; }*/ bool possible = true; for(int i=0;i<goodMonsters.size();i++){ if(goodMonsters[i].getDamage() < lifeTotal){ lifeTotal += goodMonsters[i].monsterFactor(); order.push_back(goodMonsters[i].getMonsterNo()); } else{ possible = false; break; } } if(possible){ for(int i=0;i<badMonsters.size();i++){ if(badMonsters[i].getDamage() < lifeTotal){ lifeTotal += badMonsters[i].monsterFactor(); order.push_back(badMonsters[i].getMonsterNo()); } else{ possible = false; break; } } } if(possible){ cout << "TAK\n"; //reverse(order.begin(), order.end()); for(int i=0;i<order.size();i++){ cout << order[i] << " "; } cout << endl; } else cout << "NIE\n"; } |