#include <cstdio> #include <cstdlib> #include <cstring> #include <algorithm> #include <vector> #include <queue> #include <stack> #include <set> #include <map> using namespace std; #define FOR(i,a,b) for(int i=(a); i<(b); ++i) #define REP(i,n) FOR(i,1,(n)+1) typedef vector<int> vi; #define pb push_back typedef pair<int,int> pii; #define mp make_pair #define st first #define nd second typedef long long ll; #define INF 1000000001 #define sz size() #define VAR(n,v) typeof(v) n=(v) #define ALL(t) t.begin(),t.end() #define SC(a) scanf("%d", &a) #define GET(a) int a; SC(a) #define ISDEBUG 1 #define dprintf(...) if(ISDEBUG) \ {printf("\033[31m"); printf(__VA_ARGS__); printf("\033[0m");} template <class It> void dptab(It b, It e, const char* f="%d ") { if(ISDEBUG) { for(It it=b; it!=e; ++it) dprintf(f, *it); dprintf("\n"); }} struct monster { int damage; int gain; int index; int diff() const { return gain-damage; } bool hard() const { return diff() < 0; } monster(int damage, int gain, int index): damage(damage), gain(gain), index(index) {} bool operator<(const monster &t) const { if(hard() != t.hard()) { return hard() < t.hard(); } else if(hard()) { if(gain != t.gain) return gain > t.gain; else return index < index; } else { if(damage != t.damage) return damage < t.damage; else return index < index; } } }; int main() { GET(n); ll health; scanf("%lld", &health); vector<monster>monsters; FOR(i,0,n) { GET(damage); GET(gain); monsters.pb(monster(damage, gain, i+1)); } sort(ALL(monsters)); bool ok = true; FOR(i,0,n) { monster m = monsters[i]; health -= m.damage; if(health <= 0) { ok = false; break; } health += m.gain; } if(ok) { printf("TAK\n"); FOR(i,0,n) printf("%d ", monsters[i].index); printf("\n"); } else printf("NIE\n"); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | #include <cstdio> #include <cstdlib> #include <cstring> #include <algorithm> #include <vector> #include <queue> #include <stack> #include <set> #include <map> using namespace std; #define FOR(i,a,b) for(int i=(a); i<(b); ++i) #define REP(i,n) FOR(i,1,(n)+1) typedef vector<int> vi; #define pb push_back typedef pair<int,int> pii; #define mp make_pair #define st first #define nd second typedef long long ll; #define INF 1000000001 #define sz size() #define VAR(n,v) typeof(v) n=(v) #define ALL(t) t.begin(),t.end() #define SC(a) scanf("%d", &a) #define GET(a) int a; SC(a) #define ISDEBUG 1 #define dprintf(...) if(ISDEBUG) \ {printf("\033[31m"); printf(__VA_ARGS__); printf("\033[0m");} template <class It> void dptab(It b, It e, const char* f="%d ") { if(ISDEBUG) { for(It it=b; it!=e; ++it) dprintf(f, *it); dprintf("\n"); }} struct monster { int damage; int gain; int index; int diff() const { return gain-damage; } bool hard() const { return diff() < 0; } monster(int damage, int gain, int index): damage(damage), gain(gain), index(index) {} bool operator<(const monster &t) const { if(hard() != t.hard()) { return hard() < t.hard(); } else if(hard()) { if(gain != t.gain) return gain > t.gain; else return index < index; } else { if(damage != t.damage) return damage < t.damage; else return index < index; } } }; int main() { GET(n); ll health; scanf("%lld", &health); vector<monster>monsters; FOR(i,0,n) { GET(damage); GET(gain); monsters.pb(monster(damage, gain, i+1)); } sort(ALL(monsters)); bool ok = true; FOR(i,0,n) { monster m = monsters[i]; health -= m.damage; if(health <= 0) { ok = false; break; } health += m.gain; } if(ok) { printf("TAK\n"); FOR(i,0,n) printf("%d ", monsters[i].index); printf("\n"); } else printf("NIE\n"); return 0; } |