#include <cstdio> #include <vector> #include <algorithm> using namespace std; struct Monster { int damage, cure, number; Monster (int a = 0, int b = 0, int c = 0) { damage = a; cure = b; number = c; } int fightResult() const { return cure - damage; } }; vector <Monster> withLoss, withoutLoss, withLossCopy; int res[100000]; bool defeated[100000]; bool comp1(const Monster &A, const Monster &B) // withoutLoss { return A.damage < B.damage; } bool comp2(const Monster &A, const Monster &B) // withLoss { if (A.fightResult() == B.fightResult()) return A.damage > B.damage; return A.fightResult() > B.fightResult(); } bool comp3(const Monster &A, const Monster &B) // withLossCopy { if (A.damage == B.damage) return A.cure > B.cure; return A.damage > B.damage; } int main() { int n; long long hp; scanf ("%d%lld", &n, &hp); for (int i=0; i<n; i++) { int damage, cure; scanf ("%d%d", &damage, &cure); damage > cure ? withLoss.push_back(Monster(damage, cure, i)) : withoutLoss.push_back(Monster(damage, cure, i)); } sort(withoutLoss.begin(), withoutLoss.end(), comp1); int resCtr = 0; for (int i=0; i<withoutLoss.size(); i++) {//printf("%d\n", withoutLoss[i].number + 1); if (withoutLoss[i].damage >= hp) { printf("NIE\n"); return 0; } hp += withoutLoss[i].fightResult(); res[resCtr++] = withoutLoss[i].number; } withLossCopy = withLoss; sort(withLoss.begin(), withLoss.end(), comp2); sort(withLossCopy.begin(), withLossCopy.end(), comp3); int i=0, j=0; while (1) { while (i < withLoss.size() and defeated[withLoss[i].number]) i++; if (i == withLoss.size()) break; while (j < withLossCopy.size() and defeated[withLossCopy[j].number]) j++; if (j < withLossCopy.size() and withLossCopy[j].damage >= hp + withLoss[i].fightResult()) {//printf("%d\n", withLossCopy[j].number + 1); if (withLossCopy[j].damage >= hp) { printf("NIE\n");//printf("NIEhp:%lld ,damage:%d\n", hp, withLossCopy[j].damage); return 0; } hp += withLossCopy[j].fightResult(); res[resCtr++] = withLossCopy[j].number; defeated[withLossCopy[j].number] = 1; j++; } else {//printf("%d\n", withLoss[i].number + 1); if (withLoss[i].damage >= hp) { printf("NIE\n"); return 0; } hp += withLoss[i].fightResult(); res[resCtr++] = withLoss[i].number; defeated[withLoss[i].number] = 1; i++; } } printf("TAK\n"); for (int i=0; i<n; i++) printf("%d ", res[i] + 1); return 0; } /* 3 5 3 1 4 8 8 3 */
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | #include <cstdio> #include <vector> #include <algorithm> using namespace std; struct Monster { int damage, cure, number; Monster (int a = 0, int b = 0, int c = 0) { damage = a; cure = b; number = c; } int fightResult() const { return cure - damage; } }; vector <Monster> withLoss, withoutLoss, withLossCopy; int res[100000]; bool defeated[100000]; bool comp1(const Monster &A, const Monster &B) // withoutLoss { return A.damage < B.damage; } bool comp2(const Monster &A, const Monster &B) // withLoss { if (A.fightResult() == B.fightResult()) return A.damage > B.damage; return A.fightResult() > B.fightResult(); } bool comp3(const Monster &A, const Monster &B) // withLossCopy { if (A.damage == B.damage) return A.cure > B.cure; return A.damage > B.damage; } int main() { int n; long long hp; scanf ("%d%lld", &n, &hp); for (int i=0; i<n; i++) { int damage, cure; scanf ("%d%d", &damage, &cure); damage > cure ? withLoss.push_back(Monster(damage, cure, i)) : withoutLoss.push_back(Monster(damage, cure, i)); } sort(withoutLoss.begin(), withoutLoss.end(), comp1); int resCtr = 0; for (int i=0; i<withoutLoss.size(); i++) {//printf("%d\n", withoutLoss[i].number + 1); if (withoutLoss[i].damage >= hp) { printf("NIE\n"); return 0; } hp += withoutLoss[i].fightResult(); res[resCtr++] = withoutLoss[i].number; } withLossCopy = withLoss; sort(withLoss.begin(), withLoss.end(), comp2); sort(withLossCopy.begin(), withLossCopy.end(), comp3); int i=0, j=0; while (1) { while (i < withLoss.size() and defeated[withLoss[i].number]) i++; if (i == withLoss.size()) break; while (j < withLossCopy.size() and defeated[withLossCopy[j].number]) j++; if (j < withLossCopy.size() and withLossCopy[j].damage >= hp + withLoss[i].fightResult()) {//printf("%d\n", withLossCopy[j].number + 1); if (withLossCopy[j].damage >= hp) { printf("NIE\n");//printf("NIEhp:%lld ,damage:%d\n", hp, withLossCopy[j].damage); return 0; } hp += withLossCopy[j].fightResult(); res[resCtr++] = withLossCopy[j].number; defeated[withLossCopy[j].number] = 1; j++; } else {//printf("%d\n", withLoss[i].number + 1); if (withLoss[i].damage >= hp) { printf("NIE\n"); return 0; } hp += withLoss[i].fightResult(); res[resCtr++] = withLoss[i].number; defeated[withLoss[i].number] = 1; i++; } } printf("TAK\n"); for (int i=0; i<n; i++) printf("%d ", res[i] + 1); return 0; } /* 3 5 3 1 4 8 8 3 */ |