// Grzegorz Bukowiec // PA 2014 - Bohater #include <iostream> #include <algorithm> using namespace std; struct Monster { int id; int attack; int elixir; int overall; }; bool monsterCompare (const Monster &a, const Monster &b) { if ((a.overall < 0 && b.overall > 0) || (a.overall > 0 && b.overall < 0) || (a.overall == 0 && b.overall != 0) || (a.overall != 0 && b.overall == 0)) { return a.overall > b.overall; } if (a.overall > 0 && b.overall > 0) { return a.attack < b.attack; } if (a.overall < 0 && b.overall < 0) { return a.elixir > b.elixir; } return a.attack < b.attack; } int main() { ios_base::sync_with_stdio(0); int n; long long int z; bool managed = true; cin >> n >> z; Monster *monsters = new Monster[n]; for (int i = 0; i < n; ++i) { monsters[i].id = i + 1; cin >> monsters[i].attack; cin >> monsters[i].elixir; monsters[i].overall = monsters[i].elixir - monsters[i].attack; } sort(monsters, monsters + n, monsterCompare); for (int i = 0; i < n; ++i) { z -= monsters[i].attack; if (z <= 0) { managed = false; break; } z += monsters[i].elixir; } if (managed) { cout << "TAK" << endl; for (int i = 0; i < n; ++i) { cout << monsters[i].id << " "; } } else { cout << "NIE"; } delete [] monsters; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | // Grzegorz Bukowiec // PA 2014 - Bohater #include <iostream> #include <algorithm> using namespace std; struct Monster { int id; int attack; int elixir; int overall; }; bool monsterCompare (const Monster &a, const Monster &b) { if ((a.overall < 0 && b.overall > 0) || (a.overall > 0 && b.overall < 0) || (a.overall == 0 && b.overall != 0) || (a.overall != 0 && b.overall == 0)) { return a.overall > b.overall; } if (a.overall > 0 && b.overall > 0) { return a.attack < b.attack; } if (a.overall < 0 && b.overall < 0) { return a.elixir > b.elixir; } return a.attack < b.attack; } int main() { ios_base::sync_with_stdio(0); int n; long long int z; bool managed = true; cin >> n >> z; Monster *monsters = new Monster[n]; for (int i = 0; i < n; ++i) { monsters[i].id = i + 1; cin >> monsters[i].attack; cin >> monsters[i].elixir; monsters[i].overall = monsters[i].elixir - monsters[i].attack; } sort(monsters, monsters + n, monsterCompare); for (int i = 0; i < n; ++i) { z -= monsters[i].attack; if (z <= 0) { managed = false; break; } z += monsters[i].elixir; } if (managed) { cout << "TAK" << endl; for (int i = 0; i < n; ++i) { cout << monsters[i].id << " "; } } else { cout << "NIE"; } delete [] monsters; return 0; } |