// :D #include <cstdio> #include <cstdlib> #include <cmath> #include <algorithm> #include <utility> #include <string> #include <map> #include <vector> #include <queue> #include <set> using namespace std; typedef pair <int, int> P; typedef pair <int, P> PP; const int MAXN = 100000; int n, z, a, b, hp; P t[25]; vector <int> res; vector <int> f; bool killed[MAXN + 5]; vector <PP> monsters; priority_queue <PP, vector <PP>, greater <PP> > QPP; priority_queue <PP> QPPF; bool check(); int main() { scanf("%d %d", &n, &hp); if(n < 11) { for(int i = 1; i <= n; ++i) { f.push_back(i); scanf("%d %d", &t[i].first, &t[i].second); } do { if(check()) { return 0; } } while(next_permutation(f.begin(), f.end())); printf("NIE\n"); return 0; } for(int i = 1; i <= n; ++i) { scanf("%d %d", &a, &b); if(a <= b) { QPP.push(make_pair(a,make_pair(b - a, i))); killed[i] = true; } else { monsters.push_back(make_pair(a, make_pair(b - a, i))); QPPF.push(make_pair(b - a,make_pair(a, i))); // a? } } sort(monsters.begin(), monsters.end()); while(!QPP.empty()) { PP act = QPP.top(); QPP.pop(); if(act.first >= hp) { printf("NIE\n"); return 0; } else { res.push_back(act.second.second); killed[act.second.second] = true; hp += act.second.first; } } while(!QPPF.empty()) { PP act = QPPF.top(); if(killed[act.second.second]) { QPPF.pop(); continue; } if(hp + act.first <= monsters.back().first && act.second.second != monsters.back().second.second) { while(monsters.size() && killed[monsters.back().second.second]) { monsters.pop_back(); } if(!killed[monsters.back().second.second] && monsters.back().first >= hp) { printf("NIE\n"); return 0; } if(monsters.size()) { hp += monsters.back().second.first; res.push_back(monsters.back().second.second); killed[monsters.back().second.second] = true; monsters.pop_back(); } continue; } if(act.second.first >= hp) { printf("NIE\n"); return 0; } else { if(!killed[act.second.second]) { hp += act.first; killed[act.second.second] = true; res.push_back(act.second.second); } QPPF.pop(); } } printf("TAK\n"); for(int i = 0; i < res.size(); ++i) { printf("%d ", res[i]); } printf("\n"); return 0; } bool check() { res.clear(); int HP = hp; for(int i = 0; i < n; ++i) { int act = f[i]; hp -= t[act].first; if(hp <= 0) { hp = HP; return false; } hp += t[act].second; res.push_back(act); } printf("TAK\n"); for(int i = 0; i < n; ++i) { printf("%d ", res[i]); } printf("\n"); return true; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | // :D #include <cstdio> #include <cstdlib> #include <cmath> #include <algorithm> #include <utility> #include <string> #include <map> #include <vector> #include <queue> #include <set> using namespace std; typedef pair <int, int> P; typedef pair <int, P> PP; const int MAXN = 100000; int n, z, a, b, hp; P t[25]; vector <int> res; vector <int> f; bool killed[MAXN + 5]; vector <PP> monsters; priority_queue <PP, vector <PP>, greater <PP> > QPP; priority_queue <PP> QPPF; bool check(); int main() { scanf("%d %d", &n, &hp); if(n < 11) { for(int i = 1; i <= n; ++i) { f.push_back(i); scanf("%d %d", &t[i].first, &t[i].second); } do { if(check()) { return 0; } } while(next_permutation(f.begin(), f.end())); printf("NIE\n"); return 0; } for(int i = 1; i <= n; ++i) { scanf("%d %d", &a, &b); if(a <= b) { QPP.push(make_pair(a,make_pair(b - a, i))); killed[i] = true; } else { monsters.push_back(make_pair(a, make_pair(b - a, i))); QPPF.push(make_pair(b - a,make_pair(a, i))); // a? } } sort(monsters.begin(), monsters.end()); while(!QPP.empty()) { PP act = QPP.top(); QPP.pop(); if(act.first >= hp) { printf("NIE\n"); return 0; } else { res.push_back(act.second.second); killed[act.second.second] = true; hp += act.second.first; } } while(!QPPF.empty()) { PP act = QPPF.top(); if(killed[act.second.second]) { QPPF.pop(); continue; } if(hp + act.first <= monsters.back().first && act.second.second != monsters.back().second.second) { while(monsters.size() && killed[monsters.back().second.second]) { monsters.pop_back(); } if(!killed[monsters.back().second.second] && monsters.back().first >= hp) { printf("NIE\n"); return 0; } if(monsters.size()) { hp += monsters.back().second.first; res.push_back(monsters.back().second.second); killed[monsters.back().second.second] = true; monsters.pop_back(); } continue; } if(act.second.first >= hp) { printf("NIE\n"); return 0; } else { if(!killed[act.second.second]) { hp += act.first; killed[act.second.second] = true; res.push_back(act.second.second); } QPPF.pop(); } } printf("TAK\n"); for(int i = 0; i < res.size(); ++i) { printf("%d ", res[i]); } printf("\n"); return 0; } bool check() { res.clear(); int HP = hp; for(int i = 0; i < n; ++i) { int act = f[i]; hp -= t[act].first; if(hp <= 0) { hp = HP; return false; } hp += t[act].second; res.push_back(act); } printf("TAK\n"); for(int i = 0; i < n; ++i) { printf("%d ", res[i]); } printf("\n"); return true; } |