#include <iostream> using namespace std; struct punkt{ float x; float y; //int z; }; struct wektor{ punkt p; punkt k; //int z; }; int main() { wektor w; cin>>w.p.x>>w.p.y>>w.k.x>>w.k.y; cout.precision(2); cout<<fixed<<(w.p.x+w.k.x)/2<<" "<<(w.p.y+w.k.y)/2; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #include <iostream> using namespace std; struct punkt{ float x; float y; //int z; }; struct wektor{ punkt p; punkt k; //int z; }; int main() { wektor w; cin>>w.p.x>>w.p.y>>w.k.x>>w.k.y; cout.precision(2); cout<<fixed<<(w.p.x+w.k.x)/2<<" "<<(w.p.y+w.k.y)/2; return 0; } |