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#include <iostream>
#include <algorithm>
#include <list>
using namespace std;

#ifdef _WIN32

int inp()
{
	int n = 0;
	int ch = _fgetc_nolock(stdin);
	if (ch <= ' ') ch = _fgetc_nolock(stdin);
	while (ch > ' ') {
		n = 10 * n + ch - 48;
		ch = _fgetc_nolock(stdin);
	}
	return n;
}

#elif __linux

int inp()
{
	int n = 0;
	int ch = getchar_unlocked();
	if (ch <= ' ') ch = getchar_unlocked();
	while (ch > ' ') {
		n = 10 * n + ch - 48;
		ch = getchar_unlocked();
	}
	return n;
}

#endif

struct Monster {
	int damage;
	int potion;
	int number;
	Monster(int damage, int potion) {
		static int counter;
		this->damage = damage;
		this->potion = potion;
		this->number = ++counter;
	}
};

struct compareMinusMonster_functor
{
	bool operator()(const Monster& x, const Monster& y) const
	{
		return x.damage - x.potion < y.damage - y.potion;
	}
};

list<Monster> pluses;
list<Monster> minuses;

int main() {

	int n, z;

	int d, p;

	n = inp();
	z = inp();

	long long plus = z;
	long long minus = 0;
	
	for (int i = 0; i < n; i++) {
		d = inp();
		p = inp();

		if (d < p) {
			plus += p - d;
			pluses.push_back(Monster(d, p));
		}
		else {
			minus += d - p;
			minuses.push_back(Monster(d, p));
		}

	}
	
	list<Monster> newPluses;
	list<Monster> newMinuses;

	long long life = z;
	
	if (plus > minus) {

		list<Monster>::iterator it;

		int size = pluses.size();

		Monster *best = nullptr;
		list<Monster>::iterator toErase;
		
		for (int i = 0; i < size; i++) {
			
			best = nullptr;

			for (it = pluses.begin(); it != pluses.end(); ++it) {
				if ((*it).damage >= life) {
					continue;
				}

				if (best == nullptr) {
					best = &*it;
					toErase = it;
					continue;
				}

				if ((*best).potion - (*best).damage < (*it).potion - (*it).damage) {
					best = &*it;
					toErase = it;
				}
			}

			if (best == nullptr || (*best).damage >= life) {
				cout << "NIE" << endl;
				return 0;
			}

			life += (*best).potion - (*best).damage;
			newPluses.push_back(*best);
			pluses.erase(toErase);

		}
		
		size = minuses.size();

		for (int i = 0; i < size; i++) {
			
			best = nullptr;

			for (it = minuses.begin(); it != minuses.end(); ++it) {
				if ((*it).damage >= life) {
					continue;
				}

				if (best == nullptr) {
					best = &*it;
					toErase = it;
					continue;
				}

				if ((*best).damage < (*it).damage) {
					best = &*it;
					toErase = it;
				}
			}

			if (best == nullptr || (*best).damage >= life) {
				cout << "NIE" << endl;
				return 0;
			}

			life += (*best).potion - (*best).damage;
			newMinuses.push_back(*best);
			minuses.erase(toErase);
		}
		
		//make_heap(minuses.begin(), minuses.end(), compareMinusMonster_functor());
		//sort_heap(minuses.begin(), minuses.end(), compareMinusMonster_functor());

		cout << "TAK" << endl;
		int i = 0;
		for (it = newPluses.begin(); it != newPluses.end(); ++it) {
			cout << (*it).number;
			if (i++ != newPluses.size() - 1 || newMinuses.size() > 0) {
				cout << " ";
			}
		}
		
		i = 0;
		for (it = newMinuses.begin(); it != newMinuses.end(); ++it) {
			cout << (*it).number;
			if (i++ != newMinuses.size() - 1) {
				cout << " ";
			}
		}
	}
	else {
		cout << "NIE" << endl;
	}
	
	return 0;
}